I was pretty dissapoint because the "demo"(if you could really call it that
) was only of the MP side of things. That's not a demo. A demo should give you limited access to the story that whets your appetite and leaves you feeling like no other game in the world matters.
What we have here is a great big steamy pile of crap and while I'll reserve over all judgement until playing the story side, I'm not excited enough to reserve the $60(or more) to make the purchase when it drops.
Hell, I'll take that money and purchase Homefront first and suffer any consequences that come about later on.
Sad thing is that "Demo" looked REALLY attractive until I figured out what was going on and had my network drop me like a hot rock the moment I tried to get in. Didn't even get to play the stupid thing. So I wasted 9 hours trying to play it. Now it just sits in my Steam folder collecting nanodust particles.
What's truly sad about this is that this "console port" was derived and coded 100% on PC. There is no console in existence(that this game is intended for) that played a part in the development of this game. Sure they have testing platforms but that's nowhere near the same as creation. Basically the developers wrote the code on PC, they edited it on PC, and they ported it to console. Do the developers just toss out their control code in this process, figuring that PC Gamers are no longer important? We're the guys(and gals) that end up working with them at some point later in life. And yet there is either nobody smart enough to kick them in the buttocks or "to stand up and say hold the f#@kin phone, do you realize...", when it comes to this bitter irony. Conole gamers owe their happiness to PCs'.
~CeadderEdited by Ceadderman - 3/6/11 at 4:45pm