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More Important? Core, Shader, or Memory?

post #1 of 6
Thread Starter 
I never thought of this, but which of those are better higher?

I saw someones GTS 450 w/ 810/1620/3608 vs my 930/1860/2000, and wondering if perhaps I should do something different.
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Phoneix
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post #2 of 6
Core, Shader over VRam

Maybe that GTS was at 810/1620/1804
1804 being 3608 effectively
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post #3 of 6
Thread Starter 
Quote:
Originally Posted by ACHILEE5 View Post
Core, Shader over VRam

Maybe that GTS was at 810/1620/1804
1804 being 3608 effectively
If I lower the Memory clock, would that allow of Core/Shader clocking to increase?
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post #4 of 6
Quote:
Originally Posted by pLuhhmm View Post
If I lower the Memory clock, would that allow of Core/Shader clocking to increase?
Sort of
As in, overclocking the VRam uses more power!
And if the thing limiting your Core/Shader overclock is power, then yes

My card is at what it says in sig. But if i just put the VRam up to 2000MHz I have to bump up the volts! So then I get more heat! And push more power through the card.

From what I've read, most people that know about GFX cards don't bother overclock the VRam, as it ain't worth it
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I Like Smileys :)
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post #5 of 6
memory is the last thing to OC... but it does make a difference..

this has been discussed before

http://www.overclock.net/nvidia/9424...pu-memory.html

hope this helps
post #6 of 6
Overclocking the memory seems less important with cards with larger frame buffers. i recall on my GTX460 768 overclocking the memory yielded pretty substantial increases in performance but overclocking the memory on my GTX480s seems like an exercise in futility in both real world usage and in benchmarks.
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