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Crysis 2-PC Launching DX9 only (DX11 to come in a later patch) - Page 22

Poll Results: What do you make of Crysis 2 DX9 PC Launch

 
  • 60% (240)
    RAGE
  • 25% (99)
    Don't care
  • 13% (55)
    If it's pathed quick it's ok
394 Total Votes  
post #211 of 266
If this is not EYECANDY heaven, my money goes on DA2, Duke and the rest.
 
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post #212 of 266
Quote:
Originally Posted by KingT View Post
There's also additional System.cfg file to put in Config folder to fill that tiny gap:

con_restricted=0
r_driver=DX9 -- note that you need this command to run DX9 in Vista/Win 7
q_ShaderPostProcess=2
r_UseEdgeAA=2
r_HDRBrightOffset=15
r_HDRBrightThreshold=20
r_CoronaSizeScale=0.5
q_Renderer=3
r_sunshafts=1
e_shadows_max_texture_size=768
r_ShadowBlur=0
r_ShadowJittering=1.5
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=1.3
r_SSAO_amount=0.6
r_SSAO_darkening=0.7
r_SSAO_downscale_ztarget=0
r_TexturesStreaming=0
e_water_ocean_fft=1
r_ssao=0
r_MotionBlur=0
r_DepthOfField=1
r_WaterGodRays = 1
cl_hitblur=0
e_lod_ratio=8
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=512
es_DebrisLifetimeScale=10
e_cbuffer_resolution=512
ca_AttachmentCullingRation=300
e_terrain_occlusion_culling_max_dist=300
e_particles_max_emitter_draw_screen=64
s_FormatSampleRate=96000
s_MPEGDecoders=64
r_DynTexAtlasCloudsMaxSize=64
r_DynTexAtlasSpritesMaxSize=64
r_VegetationSpritesTexRes=128
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300

In the end you end up with Very High in DX9..(maybe even a bit better than original Very High)..

CHEERS..
A game that required the editing of a .cfg file isn't worth buying.
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post #213 of 266
Quote:
Originally Posted by Liranan View Post
A game that required the editing of a .cfg file isn't worth buying.
lolwut? What kind of backwards logic is that? A game that you can easily customize to run beautifully and look great isn't worth buying? According to this logic, any ID Tech 3/4 game wasn't worth buying.
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post #214 of 266
Glad I didn't pre-order now.
post #215 of 266
I just played it for another half-hour, and it is a lot of fun. Sprinting like in half-life, scaling walls like in mirror's edge - I just can't stop thinking how awesome it could have been if it hadn't been designed to function within a console performance envelope.
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post #216 of 266
Quote:
Originally Posted by M0E View Post
Why are we even talking about DX9? Are we still in 2002? Who cares what it looks like in DX9...It should have been coded with DX11 from the beginning. Oh wait...it wasnt even coded for PC to begin with.
um you aren't a programmer i take it...cause your logic does not compute...

basically DX is a graphics API, so as a programmer i don't need to know what hardware you are using, i just need to program a "generic" function. which in turn i can optimize the code, take less time to produce the code, and get you a trip a title out in a few years vs a possible release in your lifetime of limited interest. without a the dx api or the openGL api, you would have to program for each graphics card architecture, and it would not be feasible to release a game in a 2 year time frame, it would take 10 to 20 years instead.

also windows doesn't ship with every form of dx that has ever existed. dx 11 is backwards compatible, so even if a game runs only in dx9, it is still using dx11. dx11 offers new features, but its core features are still the same that were in dx9, don't confuse bigger release numbers as being brand spanking new and better, it doesn't work that way, sorry.

its like if you decide to add onto your house, you don't tear down your current house and start new, you build onto the existing structure that is already there, it still the same house, but with new rooms now. its very similar in programming, the only time a complete rewrite of the code is warranted, is when the existing code has grown to be no longer manageable.

which is not the case for dx11 over dx9, everything i learned in dx9 still works in dx11, yeah there are some new things about dx11, but considering a majority of all computers are still running xp and vista and not windows 7, and a majority of graphics cards only run dx 10, it would be ignorant of a developer to build a brand new game with only dx11 features to cater to maybe 5% of the total target audience.

so yeah, learn a thing or two about how programming actual works, before you start spouting off about something you don't know about, okay?

Quote:
Originally Posted by Liranan View Post
A game that required the editing of a .cfg file isn't worth buying.
oh the tragedy of using notepad and manual altering values, you are truly evil crytek forcing the gui generation to use concepts that are tried and true and existed since the dawn of computers! i will never by another crytek game the rest of my life cause they have commited an ultimate unforgiveable sin!

Quote:
Originally Posted by Captain Bucket View Post
I just played it for another half-hour, and it is a lot of fun. Sprinting like in half-life, scaling walls like in mirror's edge - I just can't stop thinking how awesome it could have been if it hadn't been designed to function within a console performance envelope.
so a game that is fun to play, can't possibly be worth buying, if the graphics aren't state of the art, 100% hardware killing?

if that is the case, please explain the minecraft craze to me? or legacy gaming rigs?

take it for what it is worth, if it is fun to play, play it, but if you only care about what it looks like, then don't, i was pretty sure that was common sense enough not having to state it, but i guess it wasn't...but then again my definition of common and sense appear to differ than most...
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post #217 of 266
Quote:
Originally Posted by Primus View Post
lolwut? What kind of backwards logic is that? A game that you can easily customize to run beautifully and look great isn't worth buying? According to this logic, any ID Tech 3/4 game wasn't worth buying.
Quote:
Originally Posted by transhour View Post
oh the tragedy of using notepad and manual altering values, you are truly evil crytek forcing the gui generation to use concepts that are tried and true and existed since the dawn of computers! i will never by another crytek game the rest of my life cause they have commited an ultimate unforgiveable sin!



so a game that is fun to play, can't possibly be worth buying, if the graphics aren't state of the art, 100% hardware killing?

if that is the case, please explain the minecraft craze to me? or legacy gaming rigs?

take it for what it is worth, if it is fun to play, play it, but if you only care about what it looks like, then don't, i was pretty sure that was common sense enough not having to state it, but i guess it wasn't...but then again my definition of common and sense appear to differ than most...
When did I say graphics had anything to do with game play? I still play Privateer 2 through Dox Box from time to time.

I simply said I refuse to reward developers for their laziness. Can't add simple graphics options, because you're too busy hugging consoles? Not buying the game.
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post #218 of 266
Quote:
Originally Posted by Liranan View Post
When did I say graphics had anything to do with game play? I still play Privateer 2 through Dox Box from time to time.

I simply said I refuse to reward developers for their laziness. Can't add simple graphics options, because you're too busy hugging consoles? Not buying the game.
my response to yours wasn't about graphics quality it was about your moaning about having to edit a config file vs using a ingame gui.
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post #219 of 266
Didn't nvidia put 2mil into these guys for this game? I'm beyond surprised they are letting this slide with that kind of investment into a game. I can understand the ability to play this on most any GPU with some of that investment, nvidia wants anyone with their cards to play I'm sure but I'm also sure they want it to be balls to the wall, GPU destroying graphics so people will want to upgrade like everyone did with Crysis 1. It just goes to show that even the "PC dedicated" move over the console, Steam has just begun as well and hopefully they don't start pulling this stunt as well. Crysis 2...should've been the end all, be all of benchmark games that put 6990s and 580s on their backs and we would need dual GPUs just to reach top specs...what a bummer Crytek has become. A patch of DX11 is like saying to us, we want to release this game for everyone! aaaaand we don't feel like waiting for profits from PC people so we shall release now and repair later.

Edit: To those saying, its just DX9 you'll be fine and it will look nice. I think we all understand it will still look decent, but its 2011 now and when we are looking at the company who brought us Crysis 1 and expecting top of the line graphics performance and told that DX11 was going to be there..now at release it won't be says eh you'll get over it, oh and btw we have these consoles here to deal with so you leave us, you leave us. Where is the dedication to pc anymore from anyone, fail "pc" devs are fail!
Edited by DayzaStarr - 3/3/11 at 10:17am
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post #220 of 266
Quote:
Didn't nvidia put 2mil into these guys for this game?
I think they intended the game to only be DX9 from the start (the head guy at Crytek said that it would be unlikely that Crysis 2 uses DX11 because it was too late in the development circle back in 2009), but then Nvidia bribed them to include DX11 in Februrary and that's why they'll patch it.
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