Originally Posted by M0E
Why are we even talking about DX9? Are we still in 2002? Who cares what it looks like in DX9...It should have been coded with DX11 from the beginning. Oh wait...it wasnt even coded for PC to begin with.
um you aren't a programmer i take it...cause your logic does not compute...
basically DX is a graphics API, so as a programmer i don't need to know what hardware you are using, i just need to program a "generic" function. which in turn i can optimize the code, take less time to produce the code, and get you a trip a title out in a few years vs a possible release in your lifetime of limited interest. without a the dx api or the openGL api, you would have to program for each graphics card architecture, and it would not be feasible to release a game in a 2 year time frame, it would take 10 to 20 years instead.
also windows doesn't ship with every form of dx that has ever existed. dx 11 is backwards compatible, so even if a game runs only in dx9, it is still using dx11. dx11 offers new features, but its core features are still the same that were in dx9, don't confuse bigger release numbers as being brand spanking new and better, it doesn't work that way, sorry.
its like if you decide to add onto your house, you don't tear down your current house and start new, you build onto the existing structure that is already there, it still the same house, but with new rooms now. its very similar in programming, the only time a complete rewrite of the code is warranted, is when the existing code has grown to be no longer manageable.
which is not the case for dx11 over dx9, everything i learned in dx9 still works in dx11, yeah there are some new things about dx11, but considering a majority of all computers are still running xp and vista and not windows 7, and a majority of graphics cards only run dx 10, it would be ignorant of a developer to build a brand new game with only dx11 features to cater to maybe 5% of the total target audience.
so yeah, learn a thing or two about how programming actual works, before you start spouting off about something you don't know about, okay?
Originally Posted by Liranan
A game that required the editing of a .cfg file isn't worth buying.
oh the tragedy of using notepad and manual altering values, you are truly evil crytek forcing the gui generation to use concepts that are tried and true and existed since the dawn of computers! i will never by another crytek game the rest of my life cause they have commited an ultimate unforgiveable sin!
Originally Posted by Captain Bucket
I just played it for another half-hour, and it is a lot of fun. Sprinting like in half-life, scaling walls like in mirror's edge - I just can't stop thinking how awesome it could have been if it hadn't been designed to function within a console performance envelope.
so a game that is fun to play, can't possibly be worth buying, if the graphics aren't state of the art, 100% hardware killing?
if that is the case, please explain the minecraft craze to me? or legacy gaming rigs?
take it for what it is worth, if it is fun to play, play it, but if you only care about what it looks like, then don't, i was pretty sure that was common sense enough not having to state it, but i guess it wasn't...but then again my definition of common and sense appear to differ than most...