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[Destructoid] Why developers HATE PC gamers. - Page 14

post #131 of 208
As someone who has pirated in the past. I can tell you when a game company doesn't release a demo for me to try the game of course back then i was going to pirate it(I don't anymore nor do i own any game that I don't legally own) to try the game out but every game, I have liked i have eventually purchased and still are throwing money into it, Whats the point of having a badass computer if all the PC games start getting pulled? That's terrible logic. @Topic Starter.
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post #132 of 208
Quote:
Originally Posted by Madman340 View Post
Unbelievably high condescending attitude? That is his only post that is even remotely condescending, and if you actually look at his previous posts he is being called names simply because he doesn't follow the groove that most people in this thread are. He makes legitimate points. His condescension in that post is very justified.
Quote:
Originally Posted by Telimektar View Post
-snip-
To everyone saying to get out of the PC market I'm just going to love when in two or three years there won't be any AAA titles relased, we'll see then if you'll be happy with only indie games like you claim.
This site should be renamed pirating.net, it's disgusting to read users after users justifying piracy and blaming the "lazy develoers".
Not condescending at all.
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post #133 of 208
Quote:
Originally Posted by Telimektar View Post
Which is already a $500 upgrade, the price of a new console or even 2 if they're older.

Oh but yeah everything is the fault of the lazy developers who often have to work more than 14H in a row, they're so lazy that even Gabe Newell expresses concern for them:

http://www.gameranx.com/updates/id/1...ng-work-hours/

To everyone saying to get out of the PC market I'm just going to love when in two or three years there won't be any AAA titles relased, we'll see then if you'll be happy with only indie games like you claim.
This site should be renamed pirating.net, it's disgusting to read users after users justifying piracy and blaming the "lazy develoers".
yeah, cause Red orchestra 2 and The witcher 2 wont be around.

PC only games and AAA.
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post #134 of 208
Quote:
Originally Posted by Telimektar View Post
Bioware and Treyarch are a minority though, most developers work in a small studio which can be closed at the whim of the big publishers like it happened for Bizarre Creations, they don't need to be constantly insulted by the people they try to entertain on top of that.
As for my condescending attitude it may be because English isn't my first language and also because justifying piracy angers me greatly, I can only assume you're a pirate if you justify piracy, why would you otherwise ?
Sorry I missed your post.

If those studios are as small as you say they are, then they would be considered indie and have no need of publishers. Quite honestly, with Steam, who needs publishers anymore? I think we both agree that they need to be taken out of the equation.

As for "justifying" piracy I'm not. All I'm saying is, that some developers are trying to screw over their customers. They have no right to complain when their customers try to screw them back. What goes around comes around.
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post #135 of 208
Quote:
Originally Posted by Vinnx View Post
My little brothers 360 hasn't red ringed yet, nor my neighbors :/ but the wii and PS3 are more reliable and still cost less then a PC.
Still wouldn't chance it. I'm a reliablity fanboy. I refuse to buy something that actually needs it's warranty more often than it doesn't. I know two other people, personally know, who've been through three or four xBoxes because of the RRoD issues.

Quote:
Also if the PS3 did poorly because it was to expensive to $600, and more complicated then it's rival, how will a $1000 gaming rig fare? lol, it's far more expensive and far more complicated.
My rig is proof enough that you can build a competent, reliable gaming PC for the cost of a new 360. You don't need a thousand bucks worth of shiney new stuff when the near-worthless last-week tech the first-adopters throw away is still perfectly functional.


Also, complicated? PC gaming isn't complicated. At least not for anyone who knows what they're doing.


Quote:
Originally Posted by Telimektar View Post
Maybe I'm preaching like that because I see 70 other users justifying theft when they have awesome rigs that sometimes cost well over $2000 and insulting hard working developers all day long as if they were the root of all evil, like it's the developer fault the game is a bad port or the game has no demo, no it's the fault of the publisher which is only interested in money and reducing the cost, and also of the pirates who make the PC a less and less desirable platform to invest on each and every day.
Again you don't see me preaching about it like that, and I see the same thing you do. The difference is that I'm not on a high horse.


Now seriously, go hitch that thing outside. We have a nice hitching post made of alienwares and macs that will work fine.



Quote:
Originally Posted by Vinnx View Post
no you've got it wrong, you have to make sure your game is good and will sell BEFORE it sells.
Okay, fine. If you insist, gauge based on pre-release shots/movies/whatever.


My point is that it isn't rocket science. You're making it appear like making a good PC game is harder than going to the moon when in reality it's no harder than making a crappy one. The only reason I'm not practicing what I'm preaching is because I can't write the code itself, but I will learn it sooner or later.

Quote:
Originally Posted by Madman340 View Post
Ignore piracy? I suppose you also believe we should get rid of police, they're just a waste of money/resources/time too right?
So you think Chevy should go after car thieves and sue them?


There's an entity in existence which was created to deal with illegal activities. It is not the producer of whatever it is getting stolen.

That's why you ignore piracy. The FBI will handle it. It's not like the developers can do anything about it.

Quote:
Sorry, but when you ignore something that is illegal, it doesn't just 'go away', it becomes a bigger problem.
We're not assuming it goes away either. What we're doing is catering for the only people we need to cater for and not doing the FBI's job for them.


Seriously are you forgetting that we have a taxpayer funded entity for handling piracy? Because what you're saying is no different than Chevy trying to sue car thieves. If you're a developer you have to take it as red that some people will pirate your game and that nothing you can do can slow them down. That's why you instead focus on your honest customers. They're the ones that deserve a developer's attention because they're the ones funding that developer.


The first law I would write if I were king of everything would state: "It is never the developer's, publishers, label's, band's, representative agency's or producer's job to police illegal activities of any sort. We have police for that, people who are paid and trained to track down criminals. As a result they will be fined approximately double whatever any compensation they ask for in any piracy lawsuit per lawsuit, and they will be fined 15,000 dollars per copy sold with DRM more restrictive than a simple CD key."

Quote:
Sure, you could just never go online, but that would be a pretty boring game and you'd never receive free updates that fix often game-breaking issues.
Good games are single player by default. 95% of my library is single player, or at least played single player only. Maybe some LAN play once in a while.

Multiplayer games are always bland, samey clones with different wallpaper. Play one? Played 'em all.


Oh, and TF2 has hats.

[quote=mushroomboy;12584310]

Quote:
Originally Posted by Telimektar View Post
Bioware and Treyarch are a minority though, most developers work in a small studio which can be closed at the whim of the big publishers like it happened for Bizarre Creations, they don't need to be constantly insulted by the people they try to entertain on top of that.
Then they shouldn't insult the people they're trying to entertain in the first place.


That's all DRM is. DRM says "Look, we know you paid good money for this game, but we're assuming you're dirty criminal scum anyways. Jump through these following hoops and if lady luck decides it's your day we might let you play. Thank you for the money, sucker!"


Seriously. It feels like the developer came in and farted in my face.
Quote:
I can only assume you're a pirate if you justify piracy, why would you otherwise ?
Justifying piracy doesn't mean the person justifying it is a pirate. Or even condones it. I can think of several reasons why someone would be justified in pirating it, DRM keeping them out of their legit copy being a big one, but that doesn't mean I say you should pirate anything.
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post #136 of 208
Quote:
Originally Posted by Vhati View Post
yeah, cause Red orchestra 2 and The witcher 2 wont be around.

PC only games and AAA.
CD Projekt did plan a console exclusive Witcher before cancelling it (Rise of the White Wolf if I remember correctly) and the Witcher 2 was supposd to come on consoles too, I love the first Witcher and hope the second will sell very well but I doubt it will come close to DA:O 2 in sales (and that's just considering PC sales). Red Orchestra 2 I'm sure will be a great game like the first one but I doubt it will sell much. My point is when all big name multiplatform titles stop being released on PC there won't be enough people with gaming rig to support the very few AAA exclusives and all we will have left are indie games, and while a lot of users here say that they would be fine with only those little indie games I doubt it's true, hell I don't see myself playing Super Meat Boy and other similar games all the time.

Quote:
Originally Posted by __Pat__ View Post
Sorry I missed your post.

If those studios are as small as you say they are, then they would be considered indie and have no need of publishers. Quite honestly, with Steam, who needs publishers anymore? I think we both agree that they need to be taken out of the equation.

As for "justifying" piracy I'm not. All I'm saying is, that some developers are trying to screw over their customers. They have no right to complain when their customers try to screw them back. What goes around comes around.
Bizzare Creations 'to stay with that example' never could have gathered the funds to make MSR and the Project Gotham Series without a publisher, and with Steam only you can't sell your games to the people who don't want anything to do with digital distribution.

But of course I would want the big publishers to disappear or at least have their role reduced but it's not possible if we want big productions and keep screaming for better and better graphics all the time.

Quote:
Then they shouldn't insult the people they're trying to entertain in the first place.


That's all DRM is. DRM says "Look, we know you paid good money for this game, but we're assuming you're dirty criminal scum anyways. Jump through these following hoops and if lady luck decides it's your day we might let you play. Thank you for the money, sucker!"
Do you honestly believe it's the developer that decides if and which DRM is used ? It's EA, Ubisoft or Activision which decides to use that DRM, and they almost always outsource it to companies dedicated to DRM engineering.
Edited by Telimektar - 3/2/11 at 12:07pm
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post #137 of 208
Quote:
Originally Posted by TestECull View Post
Seriously. It feels like the developer came in and farted in my face.
It's not like developer is putting a gun to your head and forced you to buy their game ...
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post #138 of 208
Quote:
Originally Posted by byardz View Post
PC gamers sit back and complain about how Bulletstorm is only getting a console demo, or how a roleplaying game has been "dumbed down" to make it simple enough for a controller. Who can honestly blame the publisher, though? If I were EA, I would actually pull the PC version ofCrysis 2right now.[/B]
Well, I don't know why but I just see this stupid. Of course people will complain if you release something for one platform and do nothing for the other, that is just simple logic I think.

Pull Crysis 2 off of PC, HAHAHAHAHA?????

Pull it off of consoles since the game has no been tainted by that filth and has made it turn into a lower quality game with worse controls and suit abilities. You can tell this guy only plays on consoles and just reads forums/articles where PC gamers whine (for mostly good reasons).
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post #139 of 208
Quote:
Originally Posted by TestECull View Post
Still wouldn't chance it. I'm a reliablity fanboy. I refuse to buy something that actually needs it's warranty more often than it doesn't. I know two other people, personally know, who've been through three or four xBoxes because of the RRoD issues.


My rig is proof enough that you can build a competent, reliable gaming PC for the cost of a new 360. You don't need a thousand bucks worth of shiney new stuff when the near-worthless last-week tech the first-adopters throw away is still perfectly functional.


Also, complicated? PC gaming isn't complicated. At least not for anyone who knows what they're doing.


Okay, fine. If you insist, gauge based on pre-release shots/movies/whatever.


My point is that it isn't rocket science. You're making it appear like making a good PC game is harder than going to the moon when in reality it's no harder than making a crappy one. The only reason I'm not practicing what I'm preaching is because I can't write the code itself, but I will learn it sooner or later.
With the rig you currently have, can you play the latest games on 1080 resolution, on at least medium quality with very very little or no lag? Also compared to a 360, a PC is extremely complicated. To play a game on a 360, it's turn the console on, insert CD play game, possibly an update the system will take care of by it self. To play a game on a PC, turn on PC, insert CD, install game, update game if it needs it, play game if it works.. if not, check quality options, update drivers manually, check hardware compatibility, check software compatibility, etc.

And I think your misunderstanding me about making a good game... you can't just make any game and if it sells well it's a good game, or if the previews look good it's a good game. There's so much that goes into making a good game, most of it takes place on paper before it hits the computers for development. You can create a game with a great original story line, good maps, and game play, and have everything work together seamlessly, and you may think it's a great game. But someone else may think the game is garbage, and someone else may think the game is ok, or may think there's better games to play. Making a good game is more complicated then rocket science, you are literally creating an entire world from the ground up, and tailoring it for as wide an audience as possible trying to please as much people as you can, so they will buy your game. If you plan to spend 30million on developing a game, you need to make sure your game will sell to at least 500k people to break even BEFORE you make the game. And honestly that is why there's a lot of sequels to good games, because the studios know how many people will probably buy the game.
    
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post #140 of 208
Quote:
Originally Posted by Vinnx View Post
With the rig you currently have, can you play the latest games on 1080 resolution, on at least medium quality with very very little or no lag?
AHAHAHAHAHAHAHAHAHAH. If we are comparing setups to run as a console why would we need to play on 1080p when you (consoles) aren't :

http://forum.beyond3d.com/showthread.php?t=46241

Consoles also play on low/medium on 30fps, little to no AA and other features stripped. Sorry, my eyes are use to a higher quality then mud and dirt.
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