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[Destructoid] Why developers HATE PC gamers. - Page 15

post #141 of 208
Quote:
Originally Posted by TestECull View Post
So you think Chevy should go after car thieves and sue them?


There's an entity in existence which was created to deal with illegal activities. It is not the producer of whatever it is getting stolen.

That's why you ignore piracy. The FBI will handle it. It's not like the developers can do anything about it.

We're not assuming it goes away either. What we're doing is catering for the only people we need to cater for and not doing the FBI's job for them.


Seriously are you forgetting that we have a taxpayer funded entity for handling piracy? Because what you're saying is no different than Chevy trying to sue car thieves. If you're a developer you have to take it as red that some people will pirate your game and that nothing you can do can slow them down. That's why you instead focus on your honest customers. They're the ones that deserve a developer's attention because they're the ones funding that developer.
.
While a lot of your points are valid, car thieves =/= game piracy.

When someone steals a car, they're stealing it from an individual (who also doesn't have the cash flow/support/resources that a large corporation would). So the "developer"(Chevy) has already been paid and taken care of, out of the equation, and the individual is out the cash. When you pirate a game, you're stealing directly from the developer. A more reliable example would be people literally going to the Chevy plants and stealing cars right off the production line. If that were happening, you bet you would see FBI/other agencies involved.

You're simplistic views on the effectiveness of law enforcement are also off-base. Internet crimes are very hard to track, prove, and enforce. Why do you think pirating movies and music is so rampant yet barely anything is done about that? Sure, the RIAA sued a handful of 12yr olds and some 80yr olds--but that was just to send a message, really. Even then, it cost them 10x more than what they got. The FBI, or any other local or national entities, really don't have the resources to take on and handle a burden like that. You'd need a very large dedicated force that is put in place to take down individual pirates--and even then, what would you do? Fine them $100? $1000? Remember, in the end all these entities are burdened by the very tax payers who vote them in. Besides, the last thing I would want is more government agencies wasting tax-payer dollars.

So you can see, it only makes sense for a developer to try and protect itself & its interests, and you basically ask want to pass a law that fines them double for simply trying to stay in business??

You will have absolutely no creative marketplace in your kingdom.
post #142 of 208
Quote:
Originally Posted by Telimektar View Post
CD Projekt did plan a console exclusive Witcher before cancelling it (Rise of the White Wolf if I remember correctly) and the Witcher 2 was supposd to come on consoles too, I love the first Witcher and hope the second will sell very well but I doubt it will come close to DA:O 2 in sales (and that's just considering PC sales). Red Orchestra 2 I'm sure will be a great game like the first one but I doubt it will sell much. My point is when all big name multiplatform titles stop being released on PC there won't be enough people with gaming rig to support the very few AAA exclusives and all we will have left are indie games, and while a lot of users here say that they would be fine with only those little indie games I doubt it's true, hell I don't see myself playing Super Meat Boy and other similar games all the time.
Nice assumptions. Assume they wont sell much all you want. Just wait til it proves you wrong.

Your point is nothing. AAA games arent made solely by big name publishers, when a company has a break out hit, Publishers attempt to pull in that studio, through publishing and purchase.

The reason it is harder for indies to get a start and get noticed is because of all the big name publishers who pull in all the fanfare and do massive marketing campaigns.

If we took the Big publishers out of the picture. Indie studios would be getting many more publishing deals and a much higher marketing campaign and much more coverage from magazines and websites.

Losing out on Call of duty, or any number of other so called AAA games would not hurt PC gaming at all. It would cause a new wave of studios to fill the void, creating games with more innovation and better graphics. Take a look at section 8 as an example. That is a AAA game. The graphics, story, etc all of the same quality of the cod series and other big names, but a fraction of the price.

Hell, the second Big publishers pull out of PC gaming, i am willing to be that Many devs will jump ship in order to get back to PC gaming, as they will have the open market to sell their game in, and creative control again.

The only difference between a developer and a modder is that 1 of them gets paid, and the other is looking to get paid.
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post #143 of 208
Quote:
Originally Posted by byardz View Post
He has a point.
No he doesn't.

Piracy is rampant on all platforms.

Piracy does not imply a lost sale.

Piracy is more of a symptom than a cause.

Quote:
Originally Posted by Telimektar View Post
Do you honestly believe it's the developer that decides if and which DRM is used ? It's EA, Ubisoft or Activision which decides to use that DRM, and they almost always outsource it to companies dedicated to DRM engineering.
Which is why every developer should get independent as soon as possible.

Large publishers are having a hard time because of their own stupidity, nothing else.

Cut out the cost of the publisher, packaging, and DRM by selling direct to your customers on-line, DRM free. You'll make more money.

Quote:
Originally Posted by Madman340 View Post
Sorry, but when you ignore something that is illegal, it doesn't just 'go away', it becomes a bigger problem.
I see two huge problems with your assertion.

First, you imply that because something is illegal that it is a problem. I would argue that their are more problematic laws than their are problematic crimes.

Also, look at history. Do you think prohibition, the war on drugs, or the war on terror have made any problems smaller? Obviously the opposite has occurred. In the end, they amount to little more than throwing money away while exacerbating the problems they were supposed to solve, and creating many new ones.

Completely ignoring something isn't often a solution, but in the face of current anti-piracy tactics, doing nothing would be infinitely better for everyone.

Piracy is primarily a symptom of trying to force an idiotic fantasy economy on the masses. Cost controls (not wasting money on DRM and excessive fluff), combined with a realistic pricing scheme would reduce piracy to irrelevant levels. No, it would not eliminate it, not by a long shot. So what? When those pirates aren't costing you sales, they do not matter. Getting all self-righteous and taking the position that you should be paid for every copy of a game out there, then throwing a way more money than you could ever hope to bring in, while simultaneously alienating your paying customers, is not good for your bottom line, and it never will be.
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post #144 of 208
So what would be the biggest final solution to stop piracy for good? Shutting them down and bar them from internet OR.. make a law that will really give them second thoughts of risking to go to prison?
post #145 of 208
Quote:
Originally Posted by 78@pwnt4lif3 View Post
So what would be the biggest final solution to stop piracy for good? Shutting them down and bar them from internet OR.. make a law that will really give them second thoughts of risking to go to prison?
Crime happens regardless of the consequences.

All you can do is try to turn them into paying customers, and keep your current customers without hassling them.

The best way to do both of those is to release a quality product, and support the hell out of it.
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post #146 of 208
Quote:
Originally Posted by Vhati View Post
Crime happens regardless of the consequences.

All you can do is try to turn them into paying customers, and keep your current customers without hassling them.

The best way to do both of those is to release a quality product, and support the hell out of it.
True.
post #147 of 208
Quote:
Originally Posted by Vhati View Post
Crime happens regardless of the consequences.

All you can do is try to turn them into paying customers, and keep your current customers without hassling them.

The best way to do both of those is to release a quality product, and support the hell out of it.
this is the only good post in this thread, the rest of you are bickering about who's right and who's wrong while the solution rests on identifying the real issue, and thats the reasons behind why things are the way they are today
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post #148 of 208
Too bad the developer is forcing us to buy their games which we don't like at gunpoint.
It's not like we can opt out of playing the game if we don't like it ...
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post #149 of 208
Whoa, whoa, whoa... Piracy doesn't constitute a lost sale?

.........


?
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post #150 of 208
I genuinely think that the reason COD 5-7 have sold worse on the PC than the Consoles is that PC gamers are more fussy and will not pay for COD 4 reskinned 4 times over.

You can pretty much negate the piracy arguement as 99% of people own CoD for the multiplayer, plenty of people never played Single player. And if u pirate you dont get MultiPlayer (not consistent or of any quality).

However console gamers will buy any fps, literally any shoot-em-up, every single one looks the same with the same guns and the same stupid mechanics.

/rant

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