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[Destructoid] Why developers HATE PC gamers. - Page 20

post #191 of 208
Consoles = hard to pirate and easy to support, since everyone has the same hardware/software.

PC = easy to pirate and difficult to support, because everyone has a different configuration of hardware and software. Add to that the morons who will blame the game for not running on their buggy f'd up system and I could see why developers would be done with PC.
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post #192 of 208
Quote:
Originally Posted by Ammocache View Post
The company went out of its way to remove all DRM from the title, labeling the move an "experiment."

Irony? I believe not, my point was exactly that sentence, they have 90%, NINETY PERCENT, and do you see them whining and QQing? I believe not, hell, they REMOVED their DRM... and saw their sales shoot up. I believe thats advertisement through Piracy, and it worked.

/end
The game never came with any DRM to begin with, and yet it was pirated like crazy, which contradicts all the freeloaders using DRM as an excuse.
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post #193 of 208
Quote:
Originally Posted by Telimektar View Post
The funny thing about irony is that.. it's ironic

http://www.techspot.com/news/34023-w...avoid-drm.html

http://www.findmysoft.com/news/World...ough-the-Roof/

From the second article:

Quote:
While most people would be outraged at the high piracy rate, 2D says that things are going well for now, World of Goo sales figures are up and a the company is not in any financial trouble. Even if Kyle Gabler and Ron Carmel, the two founders of 2D were to try and put a stop to the piracy, the outcome of preventing one thousand piracy attempts would result in only one sale – that’s one $20 game. This sort of reasoning is why 2D shipped the game with no DRM (digital rights management). With or without DRM, people that wanted to pirate the software would go ahead and do so; in no case would they turn to buying a legitimate software version.
You should really stop twisting the truth to your own liking.
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post #194 of 208
So because I guess they still turned a profit it's perfectly okay to pirate the game, what else can I say, I guess I'll go rob a bank tommorow because I know they'll still turn a profit.
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post #195 of 208
I don't back piracy at all, but back when PC games were mostly SP only, what stopped people from simply installing the game and sharing keys with each other? The trend we saw with PC gaming, online authentication and activating, is starting to happen to consoles now.

With Gamestop and other retailers selling pre-owned games, you now see that the MP portions of games have to be unlocked and if you buy pre-owned that means the couple extra bucks you saved are going towards buying a new key if you want to play that game online.

If I had to guess, I'd bet there's near equal amounts of pirates and pre-owned buyers out there. The only different though, if you pirate you may be inclined to purchase the retail down the road, where pre-owned buyers only invest the $5-10 that's might be needed to unlock the full game. Though I feel more publishers will be inclined to release unneeded DLC's to counter those who only be pre-owned games.
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post #196 of 208
Quote:
Originally Posted by Telimektar View Post
So because I guess they still turned a profit it's perfectly okay to pirate the game, what else can I say, I guess I'll go rob a bank tommorow because I know they'll still turn a profit.
I dunno that anyone here is boldly making any claims to promote piracy, but rather stating an inevitable condition.

What's not surprising from all this is that people's temptation to pirate games has gone more mainstream to a point where it's no longer taboo to discuss in openly manner...

What IS surprising here is people's strong support for developer's wallet and profitability, due to claims that more profit might lead to better development and more game ports to PC.

The bottom line for all this, in my opinion is that, no matter what the condition of the market is like, and no matter how many or how little people pirate games, the problem with content and porting is inevitable, and might have very little to do with piracy in general.

Simple truth, without an attempt to start a flame, is that culture of gamers is changing, as demographics also change. Younger generation of gamers are moving to consoles, because their entire school is on consoles, and adults who used to be PC gamers are even moving to consoles because they don't have time to fiddle around with costly hardwares and softwares needed to play PC games. The entire culture is becoming a web of social media network, and truth of the matter is that outside of RPGs, where PC is still the dominant force, gamers will go where other gamers are... Unfortunately, this means more consoles rather than PC.

Culturally, we are all getting busier and busier, which leads to less time for gaming or even other activities for that matter... If an average person had 1 hour to sit back and game, would that person want to spend 30min of it updating GPU drivers, tweaking OCs, modifying settings, logging in to a server, and etc, when all they have to do with consoles is push the ON button and press START.

That's the reason why developers are going more consoles, not piracy. Why wouldn't they go where the demand and money is... In 2005, consoles outsold pc games by a virtue of $10 Billion to $1.4 Billion respectively...

Seem like if I am going to open a business, I would want to open it where the people are like the local mall, where more people are hanging out, no matter how bad the neighborhood is...
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post #197 of 208
Quote:
Originally Posted by Telimektar View Post
So because I guess they still turned a profit it's perfectly okay to pirate the game, what else can I say, I guess I'll go rob a bank tommorow because I know they'll still turn a profit.
Where did I say that it was ok to pirate it? Please stop attacking a strawman.

I simply pointed out that the "small developers" which your trying to defend actually disagree with you, and are pointing out the same things we are. That people will pirate with or without DRM, and in the end only legit customers will get hurt. Thus it's better to just focus on making a good game in the hopes of turning those pirates into paying customers.
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post #198 of 208
Yeah I never said I was for the use of DRM or that it helped against piracy, but not using any doesn't help fighting it either.
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post #199 of 208
Quote:
Originally Posted by 2thAche View Post
Consoles = hard to pirate and easy to support, since everyone has the same hardware/software.
Funny since consoles still have millions of people pirating their games each year. There was a list of the most pirated console game of last year somewhere, guess I should find that since it is apparently 'hard' to pirate when there is no drm.

Edit : Found it :

http://www.overclock.net/video-game-...es-2010-a.html

Hard to pirate my ass
Edited by [nK]Sharp - 3/3/11 at 8:27pm
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post #200 of 208
Quote:
Originally Posted by [nK]Sharp View Post
Funny since consoles still have millions of people pirating their games each year. There was a list of the most pirated console game of last year somewhere, guess I should find that since it is apparently 'hard' to pirate when there is no drm.

Edit : Found it :

http://www.overclock.net/video-game-...es-2010-a.html

Hard to pirate my ass
Probably on TorrentFreaks, I remember the list vaguely, not only the number of downloads were quite a lot lower than that of the PC list, but when you know that the console market is far bigger and that games are downloaded a lot more on PC you can't just close your eyes and pretend evrything's alright, piracy will completely kill our platform if it continues like that.
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