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[Destructoid] Why developers HATE PC gamers. - Page 4

post #31 of 208
Look at the recent Sony news. Console piracy seems to be more of a problem than PC piracy lately. There are console piracy sharing sites popping up left and right. Hell, it's simple, too. Don't ever have to upgrade your hardware, don't have to wait for a "crack", don't have to block anything with your firewall.

Piracy is a problem in general, not just a PC problem. All of these articles saying that the PC sales are "low due to piracy" are obviously just chatting with lazy developers that would rather develop for a console and not port it to PC since there will be a backlash of it being a console port.

In the last two years, I've probably bought 5 (big name) PC games.

Dragon Age: Origins
Mass Effect 2
Battlefield: Bad Company 2
Civilization V
Starcraft 2

Want to know why? Those are the games that I wanted for the PC since I knew they would not be ****ty console ports. If I want to play on a console, I'll get the game for my consoles. No point in wasting HDD space for a game made for a controller.
post #32 of 208
Good riddance, I say. If you don't like us, get the hell out of our market and don't let the door tear your balls off on the way out!

Seriously. Any dev that whines about piracy is a dev that shouldn't be making games in the first place. There's plenty of both AAA and Indie devs that have the right attitude about it. They're doing wonderfully. Notch, the guy behind that blocky sandbox Minecraft, is living high despite his game being easily pirated. Gabe Newel is swimming in money, and when you consider how big the pool would have to be that's even more amazing, despite Steam being so weak at protecting the games that you have your choice of steamless and four or five good cracked clients.

What PC gamers need are devs that do care about us, devs like Valve, Bethesda, Bioware, Gearbox, not devs that QQ and moan and whine and cry about the inevitable while sitting there wondering why their latest draconian DRM scheme has every gamer from here to Timbuktu ready to grab their torches and pitchforks. I have no sympathy for a developer that can't make it in the PC market because of an attitude like that of the article, and if anything I hate them just as much. Get the hell out and don't come back. I hope you starve you lazy, disrespectful whelps!
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post #33 of 208
So a developer of Crytek internally leaks a beta of Crysis 2 and then this guy decides to rant up on how it's the fault of PC gamers??
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post #34 of 208
Quote:
Originally Posted by byardz View Post
I know people who pirate the occasional game, as I'm sure most of us do. They're not inherently bad people. They're not evil master criminals. They are, however, the reason why the PC market is so easily disregarded by the majority of publishers. PC gamers sit back and complain about how Bulletstorm is only getting a console demo, or how a roleplaying game has been "dumbed down" to make it simple enough for a controller. Who can honestly blame the publisher, though? If I were EA, I would actually pull the PC version ofCrysis 2right now.

I've tried to argue in the corner of pirates before, but screw it. It's not a corner that deserves to be fought in. I would, in fact, encourage developers to ignore the PC market altogether now. Sorry, but why should anybody support the platform? Sure, there are paying customers, and it would suck for them, but what kind of businessman would open a store in a city where stores are robbed multiple times a day? An idiotic businessman.

http://www.destructoid.com/and-you-w...--193957.phtml
--------------------------------------------------------------------------------------------

He has a point.
Unfortunately, he doesn't have a point. I hate it that companies think "pirated" downloads = lost money. Unfortunately, they would have had to actually lose a sale in order to say that.
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post #35 of 208
Quote:
Originally Posted by WorldExclusive View Post
You probably started gaming a few years ago while some of us has been gaming since the mid 1980's.
Today's games are trash compared to 10-15 years ago.
I have to agree that few modern games have kept my interest as much as some 15+ year old games. However they have expanded the scope of gaming well beyond what it used to be.

The focus is on AAA titles and technology now, when a simple flash game is often much more entertaining to play multiple times. People are expecting a multimedia experience, and are losing the core gameplay in the process.
    
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post #36 of 208
I don't care if you guys bicker about what some blogger has to say, but don't start bringing out 'statistics' comparing console piracy to PC. You want to compare them proportionally? I guarantee if there is any real, factual information regarding this, consoles could be devoured by the humongous monster that is PC piracy. How about instead of saying 'well so and so does it too!' you look at the real problem and try and help PC gaming for once.

None of this arguing about how this is right or wrong is going to help the PC gaming community. How about instead you come up with ideas for the publishers and developers that will make them WANT to keep bringing you games? Maybe some magical new DRM that is un-pirateable and not intrusive? "But Madman then we can't pi-err uhh, long live simple DRM that kinda works like SecuROM!!!1"

Pretty cowardly for anybody here who pirates and tries to say they don't. What is that going to do for you anyway?


Quote:
Originally Posted by KamuiRSX View Post
Unfortunately, he doesn't have a point. I hate it that companies think "pirated" downloads = lost money. Unfortunately, they would have had to actually lose a sale in order to say that.
Clearly piracy has a very big impact on PC gaming in general. Even though a very good portion of the pirated copies likely would never have been lost sales, I guarantee many of them would have bought the game if they couldn't obtain it illegally. So no, it's not so black and white as you say.
Edited by Madman340 - 3/2/11 at 9:10am
post #37 of 208
Quote:
Originally Posted by TestECull View Post
Good riddance, I say. If you don't like us, get the hell out of our market...What PC gamers need are devs that do care about us, devs like Valve, Bethesda, Bioware, Gearbox, not devs that QQ and moan
Indeed.
    
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post #38 of 208
Quote:
With almost depressing inevitability, an entire developer build of the game has been leaked online, allowing PC gamers early, free access to Crytek's latest eye-shagger. Killzone 3 was also recently leaked.

And this is why developers don't give a ***** about PC gamers anymore, folks.
But a retard developer leaked it, of course it would be downloaded, plus it was a buggy beta.

Halo: Reach, ODST in the final product form 2-3 weeks before it was released...
post #39 of 208
Complaining about piracy what's new. Been around since Doom. PC gaming hasn't disappeared yet, and won't.
PS just ordered a 50" Full HD Panasonic plasma, should be OK for watching Tee Vee. See how the ol PC goes on it.
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post #40 of 208
That video was great! Wish we could think that way. http://www.escapistmagazine.com/vide...ts/2653-Piracy
    
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