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[Destructoid] Why developers HATE PC gamers. - Page 6

post #51 of 208
Pirates won't kill PC gaming... PC's will kill PC gaming. I know a few kids from game dev and none of them wants to code on the PC. Any idea why? It's a freaking nightmare that's why.

If your creating a game on the PC your going to have to make sure your video game is compatible with thousands of different, video cards, sound cards, integrated chips, cpus, cd/dvd drives, different screen resolutions, multiple operating systems, and making sure it doesn't crash due to some background application that you no idea could be running. Plus your going to have to create several different textures of the same files, different models of the same model, different lighting set ups, different fx of the same fx, making sure you have enough on and off switches so your game can be played by as many people as possible so have a better chance at making profit. Then you have a very small market who actually has a computer fast enough to play your game... aside from OCN, how many people are willing to shell out over $1000 every 2 years, for either a new PC or parts to play the latest PC game at medium quality VS a getting a xbox for $300, which btw also allows for split screen play on a single TV. There is no reason for developers to keep developing on the PC, the fact that some still are is quite impressive.
    
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post #52 of 208
Quote:
Originally Posted by captain_clayman View Post
well not every developer has their own personal john carmack.
Well that is why it would be sweet if they could take any elements of the tech5 engine that are focused for fps and make it more abstract, so that it could be applied to any genre out there. Then they can sell the license like they normally would but sell it to anyone for any game type.
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post #53 of 208
Tbh, I feel its as much as the developers fault as the pirates, srs, What happens when we dont have a demo of a game? We pirate and see if we like it or not, Maybe the demo was awesome but then you find out it has some crazy DRM scheme and forget it, Theres other reasons too, But im not going through them all.

Piracy is equal to actually selling the game, A torrent of a game could of been downloaded millions of times, But then you need to count, How many people got it to work, How many people are gonna buy it, How many people deleted it before they played it

Theres numbers of games i tryed before i purchased this way, And ill say i brought more than the average user of the games that interested me.
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post #54 of 208
Guys, PC gaming is dead. "Meanwhile, Steam's sales continue to rise more & more every year!"

And developers are stupid, sorry. Not all developers, but apparently some. We're not "complaining" about Bulletstorm for sake of argument. We're angry that we spent $60 on a video game that doesn't utilize our graphics cards that we paid $320 for @ 16:10 resolutions. We're angry that no patches are being released, and nothing is being said.
Edited by pjBSOD - 3/2/11 at 9:27am
post #55 of 208
Quote:
Originally Posted by Vinnx View Post
Pirates won't kill PC gaming... PC's will kill PC gaming. I know a few kids from game dev and none of them wants to code on the PC. Any idea why? It's a freaking nightmare that's why.

If your creating a game on the PC your going to have to make sure your video game is compatible with thousands of different, video cards, sound cards, integrated chips, cpus, cd/dvd drives, different screen resolutions, multiple operating systems, and making sure it doesn't crash due to some background application that you no idea could be running. Plus your going to have to create several different textures of the same files, different models of the same model, different lighting set ups, different fx of the same fx, making sure you have enough on and off switches so your game can be played by as many people as possible so have a better chance at making profit. Then you have a very small market who actually has a computer fast enough to play your game... aside from OCN, how many people are willing to shell out over $1000 every 2 years, for either a new PC or parts to play the latest PC game at medium quality VS a getting a xbox for $300, which btw also allows for split screen play on a single TV. There is no reason for developers to keep developing on the PC, the fact that some still are is quite impressive.
thats what they get paid for bud its their job lol
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post #56 of 208
He does have a point. The biggest thing I would say that kills PC gaming is the amount of complaining that happens. Yes, there are generally good logical complaints, but for the most part, all of the complaining is just ridiculous. If you honestly don't like a game because of a few jaggies, or if you don't like a game because it still uses DX9 instead of DX10 or DX11, then you honestly should evaluate what the true meaning of gaming is to you. PC gamers, at least on this forum, as of late have been the whiniest bunch of people I have every seen.
 
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post #57 of 208
Quote:
Originally Posted by SchmoSalt View Post
Yes, PC gaming does have a much bigger piracy problem. But, consoles also have a big piracy problem as well. Just look at the mass bans Microsoft did with the modded 360s or the panic state of Sony right now. Both major console companies are literally ****ting themselves because piracy is a big issue on the consoles.
Exactly. Consoles are constantly being banned. Nothing is happening on the PC side as far as consequences to pirating. Maybe there is a dream method right there? Developers could share a mass ban list and include it in all of the games they sell. Simply ban the games from running on those MAC addresses. I can't wait for people to argue against this, this would actually be a good method, and the only people who would be mad are pirates.
post #58 of 208
Quote:
Originally Posted by Aaron_Henderson View Post
OP is an idiot if he thinks console gaming is free of piracy, and PC is the root of all evil. Anyone have a Dreamcast? That system probably sold so well because of piracy.
I like this comment, I too own a dreamcast
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post #59 of 208
Quote:
Originally Posted by RiverOfIce View Post
Please no more visuals.


To be fair and honest. I have never in my life downloaded anything illegally, ever. I will not do it. But lets look at problem.

You sale a pc game and lets go by the most inflated number possible, let say 20% (more like 2% but we will ignore that) of all the games on everyone pc's are pirated, ok, fine.

But if you look at consoles, about 50% of the people buy the console games, the other 50% buy the game used.

But lets look at this.

100 people have a game.

With pc, about 20 people pirate the game, and about 80 people don't. If you dont pirate it, you buy it new, the developer makes money.

With console sell 50 people buy the game, play it, and return it for money. Then the other 50 people buy the used game, which makes zero money for the developers.

Used console games is a bigger problem then pc piracy well ever be.

But you can't stop used game sales, so the only thing you can do is attack the 20% piracy rate for pc's. Heck, now with the ps3 and xbox hacked, you now have to go 3 ways. Consoles now lose about 50% of sales to used games, 20% of sales to piracy, and out of the 30% of the money they actually make from legal sells, they get taxed about 10% to the console maker.

On one hand you lose about up to 20% of the sells, on the other hand you lose up to 80% of the sales, which one is worst again?
Quoted for epic truth.
post #60 of 208
Quote:
Originally Posted by t3lancer2006 View Post
Quoted for epic truth.
If I honestly need to point out the various flaws in his logic, please tell me and I will gladly.
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