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[Destructoid] Why developers HATE PC gamers. - Page 7

post #61 of 208
Quote:
Originally Posted by Vinnx View Post
Pirates won't kill PC gaming... PC's will kill PC gaming. I know a few kids from game dev and none of them wants to code on the PC. Any idea why? It's a freaking nightmare that's why.

If your creating a game on the PC your going to have to make sure your video game is compatible with thousands of different, video cards, sound cards, integrated chips, cpus, cd/dvd drives, different screen resolutions, multiple operating systems, and making sure it doesn't crash due to some background application that you no idea could be running. Plus your going to have to create several different textures of the same files, different models of the same model, different lighting set ups, different fx of the same fx, making sure you have enough on and off switches so your game can be played by as many people as possible so have a better chance at making profit. Then you have a very small market who actually has a computer fast enough to play your game... aside from OCN, how many people are willing to shell out over $1000 every 2 years, for either a new PC or parts to play the latest PC game at medium quality VS a getting a xbox for $300, which btw also allows for split screen play on a single TV. There is no reason for developers to keep developing on the PC, the fact that some still are is quite impressive.
The Lazy Dev. This is the new generation of devs that litter the market. Why are they this way? Because MS and Sony has dumbed down how games are made. People have been doing the above for decades and all of a sudden it's too much work? Yeah, believe that if you want. The dollar bill from MS and Sony makes them not want to do all of that stuff.
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post #62 of 208
its because developers are lazy, its plain and simple
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post #63 of 208
Quote:
Originally Posted by Vinnx View Post
If your creating a game on the PC your going to have to make sure your video game is compatible with thousands of different, video cards, sound cards, integrated chips, cpus, cd/dvd drives, different screen resolutions, multiple operating systems, and making sure it doesn't crash due to some background application that you no idea could be running. Plus your going to have to create several different textures of the same files, different models of the same model, different lighting set ups, different fx of the same fx, making sure you have enough on and off switches so your game can be played by as many people as possible so have a better chance at making profit. Then you have a very small market who actually has a computer fast enough to play your game... aside from OCN, how many people are willing to shell out over $1000 every 2 years, for either a new PC or parts to play the latest PC game at medium quality VS a getting a xbox for $300, which btw also allows for split screen play on a single TV. There is no reason for developers to keep developing on the PC, the fact that some still are is quite impressive.
Very good point well made!
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post #64 of 208
May I point out that people pirate Xbox, PlayStation, and Nintendo games. How is it any different from PC?
post #65 of 208
Quote:
Then you have a very small market who actually has a computer fast enough to play your game... aside from OCN, how many people are willing to shell out over $1000 every 2 years, for either a new PC or parts to play the latest PC game at medium quality...
That is exaggerated. If I spend $1000 on a PC, I guarantee I can play games on it for 4 years and only upgrade the GPU, MAYBE the CPU.

Also, PC games have ALWAYS had the issues you mention, but when they were released in DOS, you had to figure it out for yourself. You had to edit your config and autoexec files, hardware IRQ settings, etc.

However they've done fine over the last 20+ years. Not to mention standard API like DirectX make it easy to interface with a variety of hardware. As far as I know, no one is writing low level device drivers to make a DVD ROM work with their game. It is arguable that it is easier than ever before to make games work on a variety of PCs.

Just look at web platforms like Flash.
Edited by _02 - 3/2/11 at 9:48am
    
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post #66 of 208
Quote:
Originally Posted by WorldExclusive View Post
The Lazy Dev. This is the new generation of devs that litter the market. Why are they this way? Because MS and Sony has dumbed down how games are made. People have been doing the above for decades and all of a sudden it's too much work? Yeah, believe that if you want. The dollar bill from MS and Sony makes them not want to do all of that stuff.
Thing is, decades ago games consisted of squares of solid colors. Nowadays, things work a little differently. You have these amazing sceneries and nearly photo-realistic graphics which simply adds to the things they need to do when they want it to work on as many systems as possible. When you bring in consoles, a single platform with a single configuration, it makes that side of the job much easier for them, allowing them to focus on other aspects of the game instead of making sure it works on the limitless combinations of hardware for PC. If you were a developer, I think this would be more of a question of 'what is a better way to spend my time' than being lazy or not. All I know is, if I was a developer, I would make the same decisions they are, and chances are so would you so your studio could continue to grow and prosper.
post #67 of 208
Quote:
Originally Posted by RiverOfIce View Post
Please no more visuals.


To be fair and honest. I have never in my life downloaded anything illegally, ever. I will not do it. But lets look at problem.

You sale a pc game and lets go by the most inflated number possible, let say 20% (more like 2% but we will ignore that) of all the games on everyone pc's are pirated, ok, fine.

But if you look at consoles, about 50% of the people buy the console games, the other 50% buy the game used.

But lets look at this.

100 people have a game.

With pc, about 20 people pirate the game, and about 80 people don't. If you dont pirate it, you buy it new, the developer makes money.

With console sell 50 people buy the game, play it, and return it for money. Then the other 50 people buy the used game, which makes zero money for the developers.

Used console games is a bigger problem then pc piracy well ever be.

But you can't stop used game sales, so the only thing you can do is attack the 20% piracy rate for pc's. Heck, now with the ps3 and xbox hacked, you now have to go 3 ways. Consoles now lose about 50% of sales to used games, 20% of sales to piracy, and out of the 30% of the money they actually make from legal sells, they get taxed about 10% to the console maker.

On one hand you lose about up to 20% of the sells, on the other hand you lose up to 80% of the sales, which one is worst again?
Quote:
Originally Posted by t3lancer2006 View Post
Quoted for epic truth.

This is assuming that the 50 people on the consoles that buy the used games, buy the same game as the 50 people that bought the new ones. Your point here really doesn't make sense at all.

Not only is that flawed, but console games hold their value more than a PC game does. PC games generally go below the $20 mark after they have been out for a while.
 
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post #68 of 208
Consoles have pirates too

What an idiot imo
post #69 of 208
Quote:
Originally Posted by Madman340 View Post
Thing is, decades ago games consisted of squares of solid colors. Nowadays, things work a little differently. You have these amazing sceneries and nearly photo-realistic graphics which simply adds to the things they need to do when they want it to work on as many systems as possible. When you bring in consoles, a single platform with a single configuration, it makes that side of the job much easier for them, allowing them to focus on other aspects of the game instead of making sure it works on the limitless combinations of hardware for PC. If you were a developer, I think this would be more of a question of 'what is a better way to spend my time' than being lazy or not. All I know is, if I was a developer, I would make the same decisions they are, and chances are so would you so your studio could continue to grow and prosper.
In short, which is the best way to make more money with less work, right?

But they still want us to pay $60 dollars for "less work."
If they're asking for us to pay for something, they must put forth the effort.

All cars don't cost the same because quality, but why most games cost the same that ignores quality?
Edited by WorldExclusive - 3/2/11 at 9:54am
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post #70 of 208
Quote:
Originally Posted by shiarua View Post
May I point out that people pirate Xbox, PlayStation, and Nintendo games. How is it any different from PC?
It's soooooooo much easier to do it on the PC.
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