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[Destructoid] Why developers HATE PC gamers. - Page 10

post #91 of 208
Quote:
Originally Posted by finalturismo View Post
my point is, who cares?


Only 1 way to stop piracy , control and regulate the internet.

So than comes my point again....

Whos cares? When you play on the internet you live by its ruthless rules
Like it or not

A link from 1 computer to another and the right to send information from 1 computer to the other.

It cannot and will not be stopped EVER period.

So take your corporatism somewhere else.
thats just it. Using that logic - Devs move to consoles more.
Ok sure, piracy exists on consoles too but if you look console gamers are nowhere near as demanding even when you're not discussing piracy.
Then people cry about how their games are too "consolified" and stuff.

His last addition sums it up nicely:
Quote:
What I failed to communicate was that by ignoring the PC market, developers could potentially shame pirates in a "spoiled it for the rest of us" way, but even so, it was likely an unfair suggestion.

I stick by everything else -- that the PC market has earned its stigma, that piracy is theft, and that pirates should admit what they are and think about the potential long-term damage that widespread theft could do. As far as supporting the PC market goes, I do hope that games remain profitable on computers. That is, after all, why I am so concerned about PC piracy.

Edited by OmegaNemesis28 - 3/2/11 at 10:38am
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post #92 of 208
Quote:
Originally Posted by Madman340 View Post
None of this arguing about how this is right or wrong is going to help the PC gaming community. How about instead you come up with ideas for the publishers and developers that will make them WANT to keep bringing you games? Maybe some magical new DRM that is un-pirateable and not intrusive? "But Madman then we can't pi-err uhh, long live simple DRM that kinda works like SecuROM!!!1"
DRM is not the answer. DRM has never been the answer before. DRM will never be the answer in the future.


The recipe is simple:

1: Make good game
2: Sell good game at good price without DRM.
3: ???
4: PROFIT! Literally, profit. Because it will sell like hotcakes.

Treating your remaining honest customers like crap is only going to piss them off, and then they're not going to want to support the dev anymore. If you want to survive as a game dev you need to be liked by your fanbase, and you aren't going to be very liked if you're famous for DRM.


See: EA. And Ubisoft.


Speaking of which I still haven't played any of the Assassin's Creed or Prince of Persia games because of Ubi's absurd DRM. I won't even give them the notion that the game's good behind that DRM by pirating it. The games are utter garbage with that DRM on 'em and they're not worth the time it would take to download them. It's Ubi's loss, not mine, I have plenty of other good games that were worth the money I spent on them.


Quote:
Originally Posted by Vinnx View Post
Ok, if your the CEO of the studio, why would you pay more for projects that take longer and return less profit in return?
Yup. I would make for PC and only PC. I'd outsource the porting to someone else.


Kinda like Valve.


See, if you make a good game and you price it right you will make more money than you know what to do with. Just look at Gabe Newell.


Quote:
Originally Posted by Heret|c View Post
I agree used games are more of a problem for consoles than piracy
First of all drop the elitism. It just makes you come off as a jerk. Secondly, used games are not a problem. Used games are the only reason budget-minded gamers like myself can game legally. If it wasn't for used games half my library would be pirated.

Besides what right do devs have trying to tell us we can't resell what we legally bought? It's ours. Screw the EULA.

Quote:
Originally Posted by Telimektar View Post
Yeah sorry I'm not siding with the thieves but with the hard working people who are responsible for the production of our hobby, I'm such a terrible person.
Oh, so you're siding with the thieves that look upon us with contempt and hatred?


I'd rather side with the pirates, TBH. At least they don't support DRM, although for entirely different reasons to those I hate it by.


Oh, and piracy isn't theft. Theft requires taking an original. You would steal a game by pocketing the DVD and walking out of a store. You pirate it by warming up the torrent program. Both acts are illegal, but do kindly note how they're different.


Lastly get off your high horse. It's pooing on the rug.


Quote:
Originally Posted by Telimektar View Post
Which is already a $500 upgrade, the price of a new console or even 2 if they're older.
Look at my sig rig. Boot to the Head down there only cost about the same to build as a console would to buy new. It can run any game on the market at 1600x1200 and it's as reliable as the stars themselves.


You don't need pricey upgrades to be a PC gamer. Much to the contrary of popular opinion 'round here you don't need to have five thousand levels of anti-aliasing to run a game. Often you only need two or four.

Quote:
Originally Posted by Madman340 View Post
Exactly. Consoles are constantly being banned. Nothing is happening on the PC side as far as consequences to pirating. Maybe there is a dream method right there? Developers could share a mass ban list and include it in all of the games they sell. Simply ban the games from running on those MAC addresses. I can't wait for people to argue against this, this would actually be a good method, and the only people who would be mad are pirates.
It would actually be rather trivial to defeat. Mac address spoofers have existed for years.
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post #93 of 208
i read these articles and laugh its not the piraters thats causing computer gaming to so call die its the lazy devs and companies that just dont wanna make the effort to make a computer game anymore they just wanna throw it on the console and make some easy cash. The reality is if devs would actually put some effort into making some of these computer games decent even piraters would buy the game if its worth the 60 dollar price mark.
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post #94 of 208
I know people that pirate way more console games than pc games lol, just sayin. And can't they regulate pirating through requiring a game to link to an online network? blizzard's battlenet for example. Sure it wont stop pirating. But if you want to play online, and most of us do now days, you'll need a legit copy
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post #95 of 208
Companies need to follow blizzard and they will their pc game money, make good online games that are worth playing for years
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post #96 of 208
Quote:
Originally Posted by __Pat__ View Post
You are siding with the thieves that try to sell us crap for $60 and then complain that we're not buying it. And PLEASE don't tell me that it's not an excuse for pirating it, because I never said so.

As a previous poster said, all merchandise's cost vary according to quality. Why do most games cost $50-$60? The reason indie games are flourishing is not because they are some God sent gift. It's because they are priced correctly.
I don't give a crap about big publishers, I'm siding with the little man, the developers. And if we begin to price game according to quality who's going to regulate that, the public ?
Then every CoD will be priced $100 because the mass love their CoD but all the good 2D games will be priced $5 because eveyone and their dog is a graphic whore.

If you don't want to pay $60 for a game just wait a few months, game prices fall very quickly on PC, I almost never buy a game at its release, especially since we have to pay much more than in the US (and let's not talk about new console games, 69€=$95), and that doesn't give me any excuse to pirate that game even if it's grossly overpriced.
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post #97 of 208
Quote:
Originally Posted by hello im sean View Post
I know people that pirate way more console games than pc games lol, just sayin. And can't they regulate pirating through requiring a game to link to an online network? blizzard's battlenet for example. Sure it wont stop pirating. But if you want to play online, and most of us do now days, you'll need a legit copy
Ubisoft tried that. It didn't go well. The backlash made them backtrack on that DRM and I have a feeling it has quite severely stunted sales of whatever they 'protected' with it.
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post #98 of 208
Quote:
Originally Posted by _02 View Post
That is exaggerated. If I spend $1000 on a PC, I guarantee I can play games on it for 4 years and only upgrade the GPU, MAYBE the CPU.

Also, PC games have ALWAYS had the issues you mention, but when they were released in DOS, you had to figure it out for yourself. You had to edit your config and autoexec files, hardware IRQ settings, etc.

However they've done fine over the last 20+ years. Not to mention standard API like DirectX make it easy to interface with a variety of hardware. As far as I know, no one is writing low level device drivers to make a DVD ROM work with their game. It is arguable that it is easier than ever before to make games work on a variety of PCs.

Just look at web platforms like Flash.
Ok it can be exaggerated for some people, but for the average human who just wants to play video games, most likely they will buy their computer from a place like Best Buy instead of building their own. They will probably also take their computer to a place like Best Buy for upgrading, you can see how things will get costly. Also with PC's the average user will have to worry about viruses and other system components slowing down over time, I have yet to see a store bought PC that runs just as fast as the day it was new, even if it's been reformatted.

But just look at the cost for the average person over time. an Xbox will cost you $400 dollars on release date and will last you until the new system comes out, which in this case lets say 7 years. If your on a PC, you can spend $1000 on the PC... wait.. that's already $600 dollars more before upgrading anything.
    
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post #99 of 208
Quote:
Originally Posted by Vinnx View Post
But just look at the cost for the average person over time. an Xbox will cost you $400 dollars on release date and will last you until the new system comes out, which in this case lets say 7 years.



Wanna know why I didn't get a 360?


Their legendary unreliability. I don't care how good the warranty is, personally the best warranty in the world is the one you never even need.
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post #100 of 208
A Gaming Renaissance needs to come, and soon!

Being a little older than the majority of those on OC.net, I can empathize with the few others whom grown up with engaging titles. Titles that innovated, and were marketed as such. It used to be "Best gameplay, experience, innovation", not just "Best Graphics".

I remember being EXCITED the closer it came to a New Release. Now I could care less. All I read about is "BEST GRAPHICS ON A PC/CONSOLE/TOASTER EVAR!!!" WhoopDeeDoo!

I even built a rig just to try what was deemed the "God of Games - Crysis". Yep, that was $1200 wasted. Just another FPS, poorly coded, that taxes my system unnecessarily and doesn't provide me with an experience to justify a new rig.

I'm pretty much convinced that Developers are pushing games that are "optimized" for the short-attention-spanned. Oh well. The moment a developer releases a game that is worthy of my $60, I'll buy it. In the meantime, I'll play Minecraft.
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