Originally Posted by B!0HaZard
As someone else said, it's pointless when the res is so low.
I looked at the [H] thread and this guy has some good points:
He doesn't seem unbiased, but he has some good points when you ignore some of his anger:
Crysis 2 seems to have ignored texture quality. Crysis has some amazing textures as seen in his pics and it doesn't seem like Crysis 2 has that for now (but might get it when DX11 comes out).
Physics seem to be very different. He says that vegetation isn't interactive in Crysis 2 which sounds disappointing although it's a minor issue in a New York setting.
Size of maps seems very different. I knew that Crysis 2 went for linearity with better story over being a sandbox, but I'd imagined that there was quite a lot of huge areas to explore. Doesn't seem like it.
Also, I liked his ending comment: "Really what it comes down to is that Crysis 2 is more colorful, yet technically and visually inferior. IMO Crysis 1 is actually better optimized than Crysis 2 when considering the size, scope, and detail of the environments it presents."
I don't have the game, so it'd be awesome if the stuff about size of maps and physics was confirmed by someone with the game. Textures will have to wait until we get DX11.
Exactly. This is personally why I can't bring myself to support Crytek.
All they did with C2 was take out the things that made the first Crysis so great, in order to make it more "optimized". It is not more optimized at all, it just doesn't have the amazing effects C1 had, therefore is easier to run.
I mean, look at the foliage in C2 compared to C1. It looks like utter crap and is not interactive whatsoever. The amazing foliage in C1 is honestly what made me fall in love with the game engine, and they just cheapened C2 by taking it out and not improving their original design in four years.
Another reason I and so many other fell in love with C1 was it's open-endedness. Of course consoles wouldn't be able to handle such a huge game world, so they cheapened that aspect of the game too. Sure, some parts of the game look prettier than C1, but that's only because they are most likely stationary frames with art over them that are not interactive whatsoever, ala CoD. It's an easy way to make a game look good without trying.
When all is said and done, if Crysis had never come out, everybody would be calling this game great. The only problem is that they set their own bar too high and now a lot of people are disappointed that they haven't been able to improve on their own engine in 4 years of development.