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[EG]New COD engine "counter-productive" - Page 3

post #21 of 258
Why would they make a new engine? Every COD sells like mad, Console is their target market, and no new Consoles on the horizon. As a business move, it would be counter productive and a waste of money rather us PC gamers like it or not
     
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post #22 of 258
Thread Starter 
Quote:
Originally Posted by Madman340 View Post
It's a good engine, why do you have such a big problem with it? If they'd just remake CoD4 with endgame kill-cams and better hit-boxes I'd be the happiest guy alive.
I don't have a problem with the engine itself, but the ideals the developers are using. They're basically saying "We're not making a new engine because we know pre-teen kids will buy regardless. So to maximize our profits, we'll just reuse this engine until we feel that it's dead for sure." I don't really agree with reusing and milking the cow until it absolutely cannot be milked anymore.
     
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post #23 of 258
It's funny how when COD makes a reskin, everyone is up in arms, but when Valve makes Half Life 2: Episode 3123465456423 reskin, they're like: "Graphics doesn't matter we're all about gameplay"
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post #24 of 258
Quote:
Originally Posted by Heret|c View Post
It's funny how when COD makes a reskin, everyone is up in arms, but when Valve makes Half Life 2: Episode 3123465456423 reskin, they're like: "Graphics doesn't matter we're all about gameplay"
Graphics dont matter, CoD gameplay hasnt changed a bit. HL episode 1-2 were expansion packs and priced accordingly (£5-10). HL2>CSS that was cheap unlike the COD games.
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post #25 of 258
Quote:
Originally Posted by Pwnography View Post
Graphics dont matter, CoD gameplay hasnt changed a bit. HL episode 1-2 were expansion packs and priced accordingly (£5-10). HL2>CSS that was cheap unlike the COD games.
LFD 2 was a full featured sequel
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post #26 of 258
Quote:
Originally Posted by Heret|c View Post
It's funny how when COD makes a reskin, everyone is up in arms, but when Valve makes Half Life 2: Episode 3123465456423 reskin, they're like: "Graphics doesn't matter we're all about gameplay"
That's because Valve has actually retooled the Source Engine a great many times to improve performance, graphical detail, and usability not just "re-skinned" it. It's no Crysis, but don't say games like TF2, LFD and Portal are "re-skins" of one another...
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post #27 of 258
Quote:
Originally Posted by enri95 View Post
why make a new engine ? if they made a new engine it means it will require more power to run ( because it;s gonna look better won't it?) and current cod engine probably usues all the power of consoles.
Are you kidding me? Look at Halo:3 and Halo:Reach... They both use the same engine, but play totally different. Why? Because of optimization and a total redesign. I haven't noticed any REAL difference in the IW engine other than visual aspects. Did you know that COD:2, 4, WaW, MW2, and BO, as well as QoS were all built on the same engine. Seriously guys... c'mon.
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post #28 of 258
Quote:
Originally Posted by Sakumo View Post
Wow, seriously? I can't believe this is like their 5th game on the same engine, and soon a 6th game; and they still won't develop a new engine.
So what? Valve's been using the source engine for how long?

It's much more cost-effective to evolve your current engine than to re-write it. Have games or their hardware fundamentally changed in a way that requires a brand new engine?
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post #29 of 258
Activision could potentially make the greatest game ever made with all the money they've brought in with the last few CoD games. Instead, Kotick takes a bath and DICE zero's in the BF3 cannons.
    
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post #30 of 258
Quote:
Originally Posted by Higgins View Post
Activision could potentially make the greatest game ever made with all the money they've brought in with the last few CoD games. Instead, Kotick takes a bath and DICE zero's in the BF3 cannons.
Seriously.

They can make another Shenmue, and not get bankrupt lol
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