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[EG]New COD engine "counter-productive" - Page 23

post #221 of 258
The engine seems fine to me. I don't play COD4 anymore but as far as I can tell it still runs nicely. Next to the Frostbite 1 and 2 engines it seems primitive, but useful nevertheless.
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post #222 of 258
"That would be counter-productive to Activision's goal of milking our franchises for every penny possible without having to risk a single penny on our end. Not to mention, an engine takes years and years to develop and get right - there's too much of a financial risk involved with innovation and creating a new and more immersive gameplay experience with our franchises so we're not even going to bother. After all, regurgitating the same gameplay experience and re-skinning these same games year in and year out seems to be working. Maybe we'll change our outlook when people actually stop buying this crap we keep putting out."

Fixed that for you, Rob.

Sound business scheme, poor attitude when it comes to improving the gaming industry. Instead of innovation, they're too focused on their profit margin, and the people that buy into their scheme don't realize that their slowly gouging the overall quality of a lot of games year in and year out; and, not to mention, creating outlets for devs/publishers like Activision to spend their billions on even more ways to sucker in consumers through purchasing rehashed DLC map packs, etc.

I for one will never purchase another Activision title (Blizzard titles notwithstanding) if it's another yearly regurgitation of one of their franchises. Too bad a lot of people (primarily console kiddies) do not feel the same.
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post #223 of 258
Quote:
Instead of innovation, they're too focused on their profit margin
Innovation doesn't rely on a new graphics engine, generally it's the gameplay that improves the innovation. I agree though, IW is too concerned about making the $$ or they're controlled too much by the publisher.

A new engine would be counter productive for Activision's business model, as simple as that. As somone else said though, it's not like Activision doesn't have enough money to have some other team work on a new engine. It's not l ike the original IW team is still there anymore....
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post #224 of 258

without getting a new engine. Call of Duty will never pull off something as breathtaking as this.

Call of duty will have to keep players satisfied with their tiny corridor based maps, rather than what a really battlefield looks like.

Specifically watch the end where they demonstrate some of the tech behind the engine, not just the gameplay.
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post #225 of 258
Quote:
Originally Posted by Vhati View Post
http://www.youtube.com/watch?v=-2E-_...eature=related

without getting a new engine. Call of Duty will never pull off something as breathtaking as this.

Call of duty will have to keep players satisfied with their tiny corridor based maps, rather than what a really battlefield looks like.

Specifically watch the end where they demonstrate some of the tech behind the engine, not just the gameplay.
Yeah..but the players, especially console players, ARE satisfy with the craptastic graphics they get. That's why they dont want to bother with a new engine.
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post #226 of 258
maybe i shouldn't post this but u can't see smokes from smoke grenades when you're seeing through cracked glass wall in CoDMW and since then... its the same
CoD should just pacify people by just adding DX11 in their engine to appeal people...
post #227 of 258
Quote:
Originally Posted by Vhati View Post
because technology moves forward.

they dont even have dx11 or 10 in their games. The limits of their current engine means they will never have maps the size of battlefield, when they could if they got a new engine.

Competition is what moves the industry forward. Just look at the car industry, the movie industry, any industry. None of them stand still. they all evolve trying to make a better product than the competition. That has entirely stopped in the COD series, they have released the same basic game 3 times in a row now, with merely a new script written, new textures, and minimally increased textures.
The car industry is different - it's hard to find buyers for $10000 cars - you're more likely to look for the very best. Look more at the movie industry - Special effects improve - but slowly. Most films have similar scripts, similar costumes, and slightly improved fx.
CoD has always thrived on its close quarters combat (apart from UO) - bigger isn't better and you don't need massive maps, especially when on your largest platforms you can only handle 16 players before reaching network limits.

Quote:
The performance of the engine though has taken huge hits. How the hell does black ops not run at 300 fps with current computers. I can understand bc2 as it is doing audio processing on the cpu, and the huge maps with destructable terrain and objects, and such.
Treyarch forked IW's engine at CoD4 time - used it to make CoD5 then developed it a bit into CoD7. IW will be starting from the MW2 engine, maybe with some Treyarch improvements. The main part of the Blops engine is unlikely to be used by IW.

Quote:
worst of all, you posted screenshots like we are supposed to be impressed. We arent. I could point out a dozen terrible spots in that image, where you can tell that they have met the engines limits and have to do work arounds and optical illusions to give the appearance of things.
Great. Now look at the screenshots again, as before and afters. It's fairly impressive what they've done, seeing as IW and Valve started with old engines and effectively kept them current. Sure, games from neither company are the best looking - but they are often some of the best playing. At least they're not tech demo's (eg Far Cry and to a certain extent, Crysis).

Quote:
Originally Posted by Vhati View Post


Uploaded with ImageShack.us

inconsistant shadow quality, inconsistant shadows in the world, not matching up with other shadows in the scene. Poor quality in texture resolution. No tessellation, bump mapping or parrallex mapping to give the illusion of depths. All objects in the scene are simple to render, not pushing much for polygons, in comparison to something like metro 2033. whats the deal with dead guy laying on the ground to the left. The smoke looks terrible.
Great. Metro 2033 was dull. I can stand slightly worse looking graphics (CoD graphics certainly aren't terrible on that front) if the game still plays well. (not saying that CoD is amazing, just that graphics aren't everything).
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post #228 of 258
Why make a new engine? The game is clearly for the console market.
They will port the PC version and call it a day.

COD, Halo, KZ, Gears, Resistance, God of War and Uncharted are the life blood of the console market.
MS and Sony refuses these devs to change a rather successful formula without their approval.

COD runs at 60fps on console, better graphics will reduce frame rates, thus their "counter-productive" claim.
The pace at which COD runs, 60fps is crucial. BF/BC can run at 30fps with better graphics because the gameplay is slower. After saying all of that, I hate the COD series because of their conviction to design for the console market.
Edited by WorldExclusive - 3/8/11 at 11:09am
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post #229 of 258
Quote:
Originally Posted by Cepheus View Post
Five simple points:
  1. Game engines are extremely hard to write.
  2. Of the big fps companies, the ones that run their own engines that they built from scratch started working on them many years ago. (Epic, Crytek, iD, Square Enix, DICE, Capcom). Of them, afair only Crytek started working on engines after the turn of the millenium. There is a lot of expertise bundled up in those companies - and when you see a new engine from any, you've seen a whole lot of dev time. There has been a 4 year gap between Cryengine 2 and 3, DICE has been working since 2005 or so on frostbite, Epic have been going for years on Unreal 4.
  3. IW has never written its own engine. It doesn't have the expertise that goes with writing game engines.
  4. The engine they have is visually impressive, and whilst the BSP model suits it to pre-scripted levels, they seem to be pretty good at making scripted games.
  5. Why would they have an incentive to make a new engine? CoD gameplay seems to be pretty widely recommended even though it isn't game changing - and why change a solid formula? Evolution, not revolution. Even if a game engine is slightly outdated, why build a new engine from scratch? When Valve started with the code that now makes up Source, it looked like this

    and now it looks like this:


    When IW started out with their engine, it looked like this:

    and now it looks like this:
I didn't know Infinity Ward made Quake 3 Arena?

And that last screenshot proves how crap the COD engine is now, if it wasn't for some of the vegetation/weather and lighting effects, it looks barely better than Q3A engine based based Urban Terror.
    
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post #230 of 258
Quote:
Originally Posted by Am* View Post
I didn't know Infinity Ward made Quake 3 Arena?

And that last screenshot proves how crap the COD engine is now, if it wasn't for some of the vegetation/weather and lighting effects, it looks barely better than Q3A engine based based Urban Terror.
oh this shows how little you know...quake 3 engine is the id tech 3 engine...

urban terror uses gpl'ed id tech 3...COD uses IW engine (which is based off of the idT3 engine)...

idT3 is often refered to as the quake 3 engine...maybe the misunderstanding?
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