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[Joystiq]Jaffe: Console makers should limit game updates to four per year - Page 3

post #21 of 45
I agree that its atrocious that games are released broken these days IE FO:NV but limiting publishers to a few updates a year is going to do nothing but provide an excuse for a game being broken for extended periods of time
post #22 of 45
Games that have big, game-breaking bugs should be covered under normal consumer protection acts around the world. That is literally the only way you will see publishers/devs hold off on shipping games that aren't ready.
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SBD:
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post #23 of 45
Quote:
Originally Posted by Higgins View Post
I would rather have games that don't have many bugs, but Valve is the only company that delays their games until they are virtually bug-less.
Left 4 Dead.

Boom...
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post #24 of 45
Step 1)
Realize you are a greedy, money mongering organization with no regard for your client base
Step 2)
Spend a few extra months developing and testing the game
Step 3)
Watch the market claim you are 'revolutionary' at delivering quality while simply adhering to 'non-douchebag' practices. Your devs will generate higher quality products through extra development time and higher morale
Step 4)
Generate extra profit through recognition of quality titles.

Is it REALLY that hard to pay your devs a few extra weeks?
Not sure why people put their whole project on the line risk wise when they are already projecting a hefty profit surrounding the title.
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Waiting on X399
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post #25 of 45
magicka.

what are they, on their 12th patch?
Sure it came out buggy, but they are fixing it quickly.
I'm not complaining.
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post #26 of 45
To those complaining about "quick fire" DLC....I definitely agree with you. However if you look at statistics (I could dig up the webpage if you want) if a DLC doesn't come out within 1-3 months most of the gamers have moved away from the game and it sells very little. So it is either have quick fire DLC, or none at all, because most of the time that content isn't ready by release and trying to slam it into the main game creates, you guessed it, more bugs.

Obviously there are exceptions to this rule, CoD and Halo map packs still sell great a year on but those are the exception and not the rule.
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post #27 of 45
Quote:
Originally Posted by Kamakazi View Post
To those complaining about "quick fire" DLC....I definitely agree with you. However if you look at statistics (I could dig up the webpage if you want) if a DLC doesn't come out within 1-3 months most of the gamers have moved away from the game and it sells very little. So it is either have quick fire DLC, or none at all, because most of the time that content isn't ready by release and trying to slam it into the main game creates, you guessed it, more bugs.

Obviously there are exceptions to this rule, CoD and Halo map packs still sell great a year on but those are the exception and not the rule.
This all makes sense, however map packs should not be considered DLC, and definitely not worth $15<
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post #28 of 45
I can actually agree with this, it might mean that a publisher or dev studio would actually put some QA into their product.... or more likely keep them from releasing review copies to the media, so they can get people to buy it day 1 without know about game breaking bugs.
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post #29 of 45
Quote:
Originally Posted by BizzareRide View Post
You don't know if that content would have shipped with the game though.



Ever heard of corporate pressure/deadlines?



How do you know that DLC was originally apart of the game? You honestly cannot prove it.
1. Yes we do, It DID ship with the game - it's on the disc.

2. Deadlines are fine and all, but it doesn't excuse releasing a game that is broken on arrival. Push the deadline back and be a little late. /cough DNF

3. See 1. You know it was made before release when it comes on the disc and you merely pay for it to be unlocked.



Patches to fix minor bugs and non-crashing bugs are fine by me. I think we're all in agreement that game-stoppers are the real issue here.
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AMD, I give up.
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post #30 of 45
I'd like to see a professional counterargument to this but I bet it goes like this:

Every day of troubleshooting is development time and it costs us $10,000 a day. We need to get it out the door and cut costs ASAP. The first big sales are what counts (first week) and they aren't affected as much by rumors of a buggy game as you would think so we push it out and start making money off of it for the bigwigs and investors. In the end we troubleshoot the smaller issues later because we can't predict what a million gamers will do. Ultimately a few minor glitches and couple thousand sales lost are far cheaper than another few months of dev time which also equates to lost hype and/or extra need for advertising.

Best I can think of at least.
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