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[Joystiq]Jaffe: Console makers should limit game updates to four per year - Page 4

post #31 of 45
Wouldn't most "MOST" of the bugs in games only be discovered when it ships? I say let them release as many updates and patches as they need.
post #32 of 45
Quote:
Originally Posted by slipstream808 View Post
I'd like to see a professional counterargument to this but I bet it goes like this:

Every day of troubleshooting is development time and it costs us $10,000 a day. We need to get it out the door and cut costs ASAP. The first big sales are what counts (first week) and they aren't affected as much by rumors of a buggy game as you would think so we push it out and start making money off of it for the bigwigs and investors. In the end we troubleshoot the smaller issues later because we can't predict what a million gamers will do. Ultimately a few minor glitches and couple thousand sales lost are far cheaper than another few months of dev time which also equates to lost hype and/or extra need for advertising.

Best I can think of at least.
Ya exactly^^ Cost them less to fix small bugs after launch because they have cash to pay the devs.
post #33 of 45
While I understand that it actually DOES help to have the masses play your game and release a patch shortly after launch. When I play on PS3 (which I just bought Killzone 3) it was a pretty big pain to me when I popped the disc in and had to download patch 1.03 which took about 15 mins. This being the 3rd patch only a few weeks after it was launched. 3 patches already? That's a bit excessive. I'm glad I bought it late, otherwise I would have had to wait for 3 patches instead of one.
post #34 of 45
No. But only if I still played consoles.
They should do this for TF2 but once per week, I remember having to update it everyday and waiting a few hours for my roommate to stop playing for 5 minutes so he wouldn't yell at me for getting him ping booted.

Quote:
Originally Posted by L D4WG View Post
Wouldn't most "MOST" of the bugs in games only be discovered when it ships? I say let them release as many updates and patches as they need.
Most of them are talking game breakers, like Dead Space 2, launched with broken saves, we just have to ask, how do you miss that?
    
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post #35 of 45
Quote:
Originally Posted by Higgins View Post
I would rather have games that don't have many bugs, but Valve and Blizzard are the only companies that delays their games until they are virtually bug-less.
Fixed.
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post #36 of 45
Ehhh, well some of this comes from the time to get the gold disc out to the presses to make the disc/box/ship to retailers... so its a deadline issue...

No sooner than a HDD came as standard equipment on a console, the console was going to be subjected to the same lemon "abuse" that us poor PC game enthusiast have been suffering from for yeeearrrrssss.

Unfortunately, not every console user, or even PC user for that matter, has an always on internet connection making that "quick fix day 1 patch" an option...

Most if not all software has bugs... some harder to spot than others... as far as games being released with game breaking issues and the devs not "playing" there own games... its a sure bet that they know its broken, but somewhere in the chain, someone said "Fak" it.

Soooo... does the purchaser need some sort of recourse as to the use of the Lemon Law? I think so. With that, many software vendors offer little to no return on much of the purchased software, and as such, again, we find ourselves saddled with "use at your own risk, and your experience may vary" approaches. Thus, to some degree, it becomes incumbent on the purchaser to inform themselves with what is and what is not a functional product, before they make a purchase, at least until consumer protection encompasses the unique position of the software consumer.

If software companies refuse to self regulate, than they must be regulated by law before releasing a product. If anything is missing, its a good rock solid software consumer interest group in the courts and politics. Nothing like a couple class action multi-million dollar lawsuits to get a company to straighten up and fly right.
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post #37 of 45
Quote:
Originally Posted by Canadarocker View Post
No. But only if I still played consoles.
They should do this for TF2 but once per week, I remember having to update it everyday and waiting a few hours for my roommate to stop playing for 5 minutes so he wouldn't yell at me for getting him ping booted.


Most of them are talking game breakers, like Dead Space 2, launched with broken saves, we just have to ask, how do you miss that?
Not to mention Dead Space 2's completely BROKEN multiplayer. For the first week I couldn't get a constant connection. CONSTANT drops. In a 4 hr gaming session I might get a drop that'll vary from every 2 min to 15 min. Horrible lag and just NO options what so ever when it came to actually selecting a 'server' to play on. Where is the server located? How many people? What's the ping like? Nope, just random connects.
    
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post #38 of 45
Thread Starter 
Quote:
Originally Posted by Setzer View Post
This all makes sense, however map packs should not be considered DLC, and definitely not worth $15<
why not though? What constitutes DLC? For a game like CoD - what else could they possibly release as DLC?
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post #39 of 45
Quote:
Originally Posted by reflex99 View Post
valve was/is (depending on which engine we are talking about) releaseing updates for CS:S.

I don't see how they are so perfect. Just becuase steam does it for you doesn't mean it isn't there.
they did that to update the engine to orange box engine and now they are releasing bug fixes for the updated engine. totally different.
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post #40 of 45
Thread Starter 
Quote:
Originally Posted by L D4WG View Post
Wouldn't most "MOST" of the bugs in games only be discovered when it ships? I say let them release as many updates and patches as they need.
yes and no.
The only real bugs that are usually discovered after a game ships that can be excused are multiplayer games. Aside from obvious things like falling out of the map and really obvious exploits, alot of glitches tend to be hidden that players find. That's one thing. But when you have people with game save, loading, stat, or things like exploits then you have to question why everything was missed.

Killzone 3 is a good example of a recent game that has received a few patches recently (including one at launch because of their beta several days before) with loooong lists of fixes and changes, but nothing that was game breaking to begin with. For the most part - they're simply finely tuning the game based on feedback. That's OK in my book.
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