Originally Posted by Telimektar
If you developed the game with only the PC in mind then you can be almost sure the consoles won't be able to run it afterward, it's not just about texture quality, the consoles wouldn't have enough RAM to load the levels, their CPU couldn't handle the number of AIs or the physics engine, that's why you have to develop first for consoles and then port the game with higher res textures and higher resolution.
If you start with a 800x800 texture, you will need to make an entirely new texture for a 1200x1200 (arbitrary #s) version. If you start with the 1200x1200 texture, you need to scale the size down to 800x800. If you develop for console, then have to make models more detailed for the PC, you effectively have to make all the resources twice.
It makes sense to develop for the most resource intensive game first, in my opinion.Edited by _02 - 3/3/11 at 7:50am