Nordic studio Remedy has told CVG that it didn't make the decision to cancel Alan Wake on PC.
Speaking at GDC 2011 in San Francisco today, Remedy boss Markus Maki and programmer Olli Tervo presented a spot called 'Alan Wake: The Writer Who Made Us Rewrite Our Engine', in which they discussed the reasons behind the game's lengthy six-year development cycle.
The game was originally planned to release on three platforms - PS3, PC and 360 - but, following a deal with Microsoft, Remedy dropped Sony's console from the mix.
Building the game primarily for the 360 caused a technical headache for a team whose pedigree was on PC, the pair explained. Remedy made Max Payne and its sequel on PC, after which Rockstar ported them to console.
Though the title is a leading misleading because, the guy doesn't actually say why they canned the PC version.