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Official "FPS all about Frames, HZ, Low Graphics Settings and Low Res" Thread

post #1 of 18
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Why is it that when i play online first person shooters using a very high hz refresh rate with the maximum numbers of frames per second unlocked combined with a very low resolution as well as very low graphics significantly increase my kill/ death ratio. Sure things are very blocky but i can see the enemy better. Id swear it has something to do with the netcode. I use a 21 inch dell crt @1024 x 768 @150 hz (Dell P1130). Ive tested this on quakelive and BC2 and its as though my projectiles appear to travel faster. Therefore, servers with 50 ping seem to be more like 35ish ping. When i use the native 1280 x 1024 with a high hz rate things are pretty good but as soon as i bump the res down it makes a world of difference. Having a high Frames and Hz is an obvious performance booster as things appear to move very smooth and not choppy, but why do low graphics settings combined with a low resolution speed things up? Any game programmers care to comment on this? Will there be a day when a game is so perfectly written that bumping the res down will have no effect whatsoever. Am i crazy and just imagining things? I know there are a lot of people who play very competitively using these settings, care to comment? The cat is officially out of the bag ninja.gif
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post #2 of 18
Imagining things...

In all fairness with the proper machine and dropping pre rendered frames to 0, one should have the same effect... there are many factors in determining the human interface latency... its hard to feel the kill if your fighting the interface and delayed video response/micro stutter.
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post #3 of 18
Quote:
Originally Posted by chav3z;12612301 
Why is it that when i play online first person shooters using a very high hz refresh rate with the maximum numbers of frames per second unlocked combined with a very low resolution as well as very low graphics significantly increase my kill/ death ratio. Sure things are very blocky but i can see the enemy better. Id swear it has something to do with the netcode. I use a 21 inch dell crt @1024 x 768 @150 hz (Dell P1130). Ive tested this on quakelive and BC2 and its as though my projectiles appear to travel faster. Therefore, servers with 50 ping seem to be more like 35ish ping. When i use the native 1280 x 1024 with a high hz rate things are pretty good but as soon as i bump the res down it makes a world of difference. Having a high Frames and Hz is an obvious performance booster as things appear to move very smooth and not choppy, but why do low graphics settings combined with a low resolution speed things up? Any game programmers care to comment on this? Will there be a day when a game is so perfectly written that bumping the res down will have no effect whatsoever. Am i crazy and just imagining things? I know there are a lot of people who play very competitively using these settings, care to comment? The cat is officially out of the bag ninja.gif



It's not the low resolution or graphics. It's that you have a CRT. When you lower the resolution on a CRT, you can up the Hz. The more Hz, you have, the smoother the motion will be (and things will appear to travel faster and you will do better). This is why serious players will use a CRT or a 120hz LCD. They would never want to use a 60hz LCD because the movement would seem so choppy with one. Fast paced games (FPS) benefit a great deal from more Hz (provided that you can have enough FPS for that Hz)

You see, the Hz is the highest amount of FPS your monitor can display

30hz monitors could display 30FPS
60hz monitors 60FPS
120hz monitors 120FPS

It's just like going from 30FPS to 60FPS when you up the hz higher. Movement will be smoother and you'll do better. That's it.


TL;DR: It's not the resolution or graphics. It's the Hz, more Hz = smoother motion

Cheers
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post #4 of 18
Quote:
Originally Posted by De-Zant;12612431 
Movement will be smoother and you'll do better. That's it.

Regarding graphics detail, I think it has to do with less distractions more than anything. Fancy particle effects, bloom, shrubbery, all this stuff obscures the enemy, and adds extra complexity for the brain to process. For an example, Day[9], an ex-pro starcraft gamer, who now plays for fun and coaches the entire internet, argues that it is better to play at medium details.

With high refresh rate I think it only really becomes a factor in pro FPS gaming. They analyze the scene and make a very fast decision many times faster than untrained people who play for fun. A couple fewer miliseconds is a few percent faster overall response time to a situation. With regular gamers, it's a drop in the bucket, and is too small an advantage to even notice.
    
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post #5 of 18
Quote:
Originally Posted by angrysasquatch;12615147 
With high refresh rate I think it only really becomes a factor in pro FPS gaming. They analyze the scene and make a very fast decision many times faster than untrained people who play for fun. A couple fewer miliseconds is a few percent faster overall response time to a situation. With regular gamers, it's a drop in the bucket, and is too small an advantage to even notice.

If you are bad, a high refresh rate won't make you better.

If you are OK or better, a high refresh rate will help you.

The OP clearly stated that he feels like he's playing better.
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post #6 of 18
Quote:
Originally Posted by De-Zant;12619210 
If you are bad, a high refresh rate won't make you better.

If you are OK or better, a high refresh rate will help you.

The OP clearly stated that he feels like he's playing better.

It helps everyone, even the noob. A few miliseconds faster response helps even if the player's response is still 200ms away. However, I feel as though it is a very minuscule help at every level but the pro level.
    
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post #7 of 18
I don't know but cut it out. You're making the artists who designed all those textures and models cry, and it looks like arse besides. Nobody worth talking to gives a flying hell about your K/D ratio!
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post #8 of 18
Thread Starter 
^ *aggressive*

I guess my whole thing is this, i wish my 120 hz lcd could do a lower res combined with the high 120 hz refresh rate. Unfortunately, it will only do 120 hz @ 1680 x 1050. I notice a huge difference between 1680 x 1050 @ 120 hz vs 1024 x 768 @ 120 hz. The lower res makes the enemy far more easier to shoot/ kill imo. Overall i feel the lcd is killing gaming on the pc. Someone needs to create an lcd that will work exactly as a crt. Im really surprised there are no lcds out that can do 120hz at low resolutions. Come to think of it there is not one single lcd that advertises that its truly made for first person shooters. We want high refresh rates combined with low resolutions ffs! Imo monitor companies need to either bring back the crt or start making special lcd gaming monitors. Don't get me wrong the 120hz screen vs the 60hz screen both at 1680 x 1050 made a massive difference and the lcd companies are def on the right track. But with out the low res and high refresh on an lcd they cant compete with crts. Btw, my whole reason for writing this is because id like to get rid of my clunky crt, but i cant justify it at the moment. wink.gif
Edited by chav3z - 3/7/11 at 9:01am
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post #9 of 18
I've noticed playing better on lower native resolution monitors in FPS games. I think it has to do with less pixels on screen but really don't know.

Might have to do with the resolution to actual size ratio?

Try getting a better (higher DPI) mouse to compensate for the extra pixels on screen?

I don't play FPS as much anymore so I just got an LCD for desk space and it is easier on the eyes than a CRT.

Good luck either way you go.
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post #10 of 18
I don't think it's "fair" when you can turn off graphics options such as smoke, depth of field and foliage to see your opponent better when the other guys have their details cranked up to enjoy the experience.

Just sayin'.
     
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