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What If Developers Began Offering Standalone S.P. & Multi-Player?

post #1 of 15
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I see from time to time, fellow gamers reject the idea of paying $59.99+Tax for a new release title and often times wait for sales (including myself.) Now there are three types of BUYING consumers: One who buys for single player, one who buys for multi-player and the other which buys for both (even if they only eventually get to multi or single player.)

So, why don't developers take advantage of this market?
For instance,

Multi-Player disc at launch: $29.99
Single-Player disc at launch: $29.99
Multi/Single player combo: $59.99

The price is still the same, but buyers would get what they pay for this way and to me developers are more likely to get bigger sales than those who will wait for a price drop. I know this won't eliminate people who will wait for a price drop...cause even at $29.99, some will still think this is too much.

Any way, thoughts on this? Would you be more receptive to something like this? I know I would.
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post #2 of 15
I'd be down for that, I only really play multiplayer anyway.
Might as well save a few bucks not buying content that I'll likely never touch.
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post #3 of 15
Console royalties should be $7-9 per disc. That would mean they're boning themselves hard.
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post #4 of 15
Sounds like a great idea, too bad most developers aren't interested in helping out the consumer, but making more monies
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post #5 of 15
Most people play one or the other (sp or mp), so why separate the two when you can force each user to buy both?
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post #6 of 15
This will never happen, because the developers could lose half their profits.

When was the last time you looked at a game and said 'hey i REALLY want the multiplayer but not the single player, guess im not going to buy it.'
Most people dont, and buy it knowing they will play single player once and never go back.
post #7 of 15
Eh not necessarily a bunch of lost profit..

Take something like Counter-Strike:Source for example. Multiplayer only. You don't pay your dev's to make any kind of single player story and can get the game out the door with a much lower cost.
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post #8 of 15
Would actually mean something to the PC players. I like the idea.
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post #9 of 15
That would be good for us, but a bad business model. There would be cost in separating the games and overhead for three different versions to produce. Like someone said earlier it would be nice but you already buy the full game even if you only play MP.
    
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post #10 of 15
This already happened with the music industry; before you had to buy the full CD, even if you didn't like half the tracks; now you can buy only the songs you like online.

So why shouldn't the game industry do the same ?

That would probably work well - Multiplayer in the games that are primarily single-player could be sold as a DLC, for even less than 29.99, probably half; for those games that work well either with single player or multiplayer, this would give them an incentive to make a great multilpayer, not just as an add-on, but as something that really stands out on it's onw, and charge the same price as the single-player.

In the end you would have more satisfied customers, and the developers would probably sell more. And don't forget some people would probably buy sooner if the price is lower, and probably the month after buy the other part of the game. If the game is one expensive monolith, they probably will only buy it once it's on sale. If this works for the DLC's, why shouldn't it work for single-player / multiplayer experiences ?

I'm all for it! It's a great idea!
 
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