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[EA] Dragon Age 2 Commercial (2 more 9/10 reviews)

post #1 of 91
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Going to be epic!

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post #2 of 91
I'm worried that this game won't be epic at all... It looks dumbed down, and I already though the original was dumbed down (compared to say Baulder's Gate 2).

There have been plenty of warning signs including an almost Jrpg art direction in the second game.... 7 foot long swords, really?
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post #3 of 91
i'd give it 9/10 as well if i was payed off. still, looks good enough that i'll buy it.
post #4 of 91
Quote:
Originally Posted by evolart View Post
Going to be epic!
Put on your flame suit!!

Everyone hated the demo...

(more or less)
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post #5 of 91
Quote:
Originally Posted by Varjo View Post
There have been plenty of warning signs including an almost Jrpg art direction in the second game.... 7 foot long swords, really?
A German Zweihänder two-handed long sword is almost 6 feet long. One version of the Zweihänder is 7 feet long. Ridiculously long swords have been used throughout European history.
Edited by Riou - 3/6/11 at 3:01am
post #6 of 91
Quote:
Originally Posted by kora04 View Post
Put on your flame suit!!

Everyone hated the demo...

(more or less)
No, not everyone hated the demo. But only the people who did hate it went online to whine about it. You would see ten times as many "Dragon Age 2 FTW!" threads if everyone who enjoyed it felt the need to post about it. But guess what, we're too busy playing it ! Everyone I know who played the demo absolutely loved it. TBH, I think most people who are hating the demo is only doing so because it isnt DA:O. Ive said it before, and Ill say it again: Why does a game have to be overly complicated and difficult for some people to enjoy it ? Often the most simply ideas are the best ones *coughminecraftcough*
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post #7 of 91
Quote:
Originally Posted by Riou View Post
A German Zweihänder two-handed long sword is almost 6 feet long. One version of the Zweihänder is 7 feet long. Ridiculously long swords have been used throughout European history.
In Japanese culture, it was not entirely unusual to have swords between 65-70 inches (~1.8m) in total length.

While an Ōdachi was not commonly used in the later periods of Japanese warfare, when combat was often done in open fields, it's believed that they were used both on horseback and on foot.


The idea behind creating a sword is either:
- To make it light enough to wield easily.
- To make it heavy enough to damage someone wearing armour.

If you're going to use a sword in a single hand, you want the first. If you're going to use it in two, you want more of the second.
(obviously, you want a mix of both at all times. Don't get me wrong...)

If you can put two hands into the swing of a sword, you instantly have more force, and the longer it is, the more (turning) force you impart, treating it almost as a lever - as the far end will swing faster (think of it as if it were a wheel, where the outside spins faster than the inside).

Basically, if you can still swing it, longer is generally better. The more distance between hands would also allow you to potentially impart more force by using one hand as a fulcrum (pivot) to give more weight to the strength of the other - potentially making the use of a weaker left hand palatable to someone unused to swinging something so heavy.



... The problem with all of that is that you must factor in the character's real strength, and games often go overboard with just how long a sword a person can carry. If you are going to get truly worn out swinging it, for most military purposes, it would have been useless. Battles often lasted twelve hours, and if you couldn't fight solidly for at least six swinging it almost constantly, you were not going to be a very good infantryman.
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post #8 of 91
Quote:
Originally Posted by Korlus View Post
In Japanese culture, it was not entirely unusual to have swords between 65-70 inches (~1.8m) in total length.

While an Ōdachi was not commonly used in the later periods of Japanese warfare, when combat was often done in open fields, it's believed that they were used both on horseback and on foot.


The idea behind creating a sword is either:
- To make it light enough to wield easily.
- To make it heavy enough to damage someone wearing armour.

If you're going to use a sword in a single hand, you want the first. If you're going to use it in two, you want more of the second.
(obviously, you want a mix of both at all times. Don't get me wrong...)

If you can put two hands into the swing of a sword, you instantly have more force, and the longer it is, the more (turning) force you impart, treating it almost as a lever - as the far end will swing faster (think of it as if it were a wheel, where the outside spins faster than the inside).

Basically, if you can still swing it, longer is generally better. The more distance between hands would also allow you to potentially impart more force by using one hand as a fulcrum (pivot) to give more weight to the strength of the other - potentially making the use of a weaker left hand palatable to someone unused to swinging something so heavy.



... The problem with all of that is that you must factor in the character's real strength, and games often go overboard with just how long a sword a person can carry. If you are going to get truly worn out swinging it, for most military purposes, it would have been useless. Battles often lasted twelve hours, and if you couldn't fight solidly for at least six swinging it almost constantly, you were not going to be a very good infantryman.
Then again, the Japanese didnt have mages and magic potions.
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post #9 of 91
Quote:
Originally Posted by Bastyn99 View Post
No, not everyone hated the demo. But only the people who did hate it went online to whine about it. You would see ten times as many "Dragon Age 2 FTW!" threads if everyone who enjoyed it felt the need to post about it. But guess what, we're too busy playing it ! Everyone I know who played the demo absolutely loved it. TBH, I think most people who are hating the demo is only doing so because it isnt DA:O. Ive said it before, and Ill say it again: Why does a game have to be overly complicated and difficult for some people to enjoy it ? Often the most simply ideas are the best ones *coughminecraftcough*
Can you tell me , how in ANY WAY , that DA:O is overly complicated or difficult to get into? Most of the things you can do in DA:O is already dumbed down from traditional RPGs already.

Also notice how the 9/10s were for the consoles , neither were they credible sources in any way.
    
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post #10 of 91
A lot of the criticism here seems to be that it's not Baldur's Gate 4, it's dumbed down & and the sword isn't realistic :roll:. Firstly, i don't think dragon age has to be the spiritual continuation of BG for it to be a good game. Secondly, while i would prefer a more complex, a more tactical game. a ME type experience in DA setting is not all that bad IMHO, i'd find it entertain. I personally like the exaggerated art, the game designers also sort of recognizes that the art is exaggerated. Which to me makes the game cool as opposed to tacky or trying too hard to be cool.
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