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[EA] Dragon Age 2 Commercial (2 more 9/10 reviews) - Page 4

post #31 of 91
I enjoyed the demo. If there aren't new Nvidia drivers by release though I'll need to install the beta drivers to support SLI.
post #32 of 91
You can't believe reviews, the fact that they know this early what the review score is means the most likely put pressure on the reviewer to give a certain score. Also, the Playstation Official Magazine exists for one reason, to help promote and sell anything Playstation related.

Same goes for Xbox Official Magazine of course.
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post #33 of 91
Thread Starter 
On the other hand I do trust PC Gamer.
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post #34 of 91
Personally, it's leagues better than the first one for me. The first one had the most beautiful story in any video game I've ever had the pleasure of playing. However, to me the combat was mind numbing and I had to eventually just stop playing all together. It just wasn't for me.

The combat in DA2 feels lightweight and easier, and a lot more interactive.. Just my opinions. I dove into it quickly and I really enjoyed it. I like the skill trees a lot more too, some people like complicated stats everywhere, I don't.

All in all, I think everything this game offers as far as the change goes and how you respond to it is all based off of your personal opinion. I know I'll be purchasing it, I enjoyed it.
post #35 of 91
Not a big fan of the first one. too much repetitious gameplay an boring graphics.

Oblivion was so much better.
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post #36 of 91
Thread Starter 
Sad you will probably enjoy DA2.
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post #37 of 91
Anyone know the length of the game?
I think they estimated about 80hrs for the first one including all sidequests.
This isnt the direction I would have hoped for DA2 but still looks entertaining somewhat.
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post #38 of 91
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I've read that if you stick to the story and don't do everything it is 40 hours compared to DA:O's 60 hours. Personally, I do everything I can in a single play through. DA:O took me 96 hours. I expect to squeeze 70 hours out of DA2 in a single play through.
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post #39 of 91
Quote:
Originally Posted by Korlus View Post
In Japanese culture, it was not entirely unusual to have swords between 65-70 inches (~1.8m) in total length.

While an Ōdachi was not commonly used in the later periods of Japanese warfare, when combat was often done in open fields, it's believed that they were used both on horseback and on foot.


The idea behind creating a sword is either:
- To make it light enough to wield easily.
- To make it heavy enough to damage someone wearing armour.

If you're going to use a sword in a single hand, you want the first. If you're going to use it in two, you want more of the second.
(obviously, you want a mix of both at all times. Don't get me wrong...)

If you can put two hands into the swing of a sword, you instantly have more force, and the longer it is, the more (turning) force you impart, treating it almost as a lever - as the far end will swing faster (think of it as if it were a wheel, where the outside spins faster than the inside).

Basically, if you can still swing it, longer is generally better. The more distance between hands would also allow you to potentially impart more force by using one hand as a fulcrum (pivot) to give more weight to the strength of the other - potentially making the use of a weaker left hand palatable to someone unused to swinging something so heavy.



... The problem with all of that is that you must factor in the character's real strength, and games often go overboard with just how long a sword a person can carry. If you are going to get truly worn out swinging it, for most military purposes, it would have been useless. Battles often lasted twelve hours, and if you couldn't fight solidly for at least six swinging it almost constantly, you were not going to be a very good infantryman.

I hate to go off topic but i love a bit a history like this. Just goes to show you how amazingly in shape these people were back in the day. Geez, and the average person tries to stay in shape with a couple hours workout.

Makes me think that Wall-E will not be to far off.
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post #40 of 91
The demo felt like dynasty warriors with worse visuals than the first game. The textures looked to be a complete step down in some areas. Plus having like 4 times as much DLC right away doesnt make me want to open up my wallet.
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