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post #61 of 91
Quote:
Originally Posted by donnybrasco View Post
I hate to go off topic but i love a bit a history like this. Just goes to show you how amazingly in shape these people were back in the day. Geez, and the average person tries to stay in shape with a couple hours workout.

Makes me think that Wall-E will not be to far off.
You're welcome. Did you know that a lot of military-grade longbows in the middle-ages had a draw weight of 150-200lbs (70-90kg)? To put that in comparison, I weigh about 140lbs at 5"11 (64kg at 1.8m), so an archer capable of drawing one of those bows could lift me with just a couple of his fingers from each hand and hold me up easier than he could draw his bow.

(I say each hand because with a bow, despite the traditional image of holding it steady with one hand, you ought to draw with both to get the most force).

That's why when we see a crossbow, most people get the idea that it would be far more effective than a longbow at puncturing armour, but the English (and Welsh) longbowmen fired their arrows at incredible velocities.


... However, because the main characters in games are never brought up as the English (and Welsh) longbowmen were, games accurately represent the differences between the bow an average person could draw (say a 60-80lbs hunting bow) and a crossbow.

Quote:
Originally Posted by Buris View Post
Thank you for that Knowledgeable piece of information
You're welcome. I play a lot of tabletop RPGs, so I've always found it useful to have a bit of background knowledge on how weapons were used. Did you know that the many people actually used wooden armour? Whether the Native Americans (who we believe used mixtures of bark), the Incas, or the Japanese (who used a lacquered bamboo), and many other peoples besides?
(Yes, I know bamboo is technically a grass, but it has many similar properties to wood, so I include it)

Starting at about 6:10 for the wooden armour (in this case, a wooden bogu).
Continuing on into:
Quote:
Originally Posted by Riou View Post
These Zweihander swords were used by military. They were used as pseudo pole arms. The advantage of these swords were to counter polearms and pikesman. These swords would cut the tip off of a pike, rendering it useless.

[snip]

There are advantages and disadvantages to every weapon. No reason to write off one weapon just because you don't like it. Why have sniper rifles when its rate of fire is slower than a M16 or AK-47? Every weapon has its merit.
I wasn't completely dismissing them, but simply suggesting that in video games, no character is built the way they would need to be to wield a sword like that for more than one or two swings, nevermind the effort that they go through to make them "look" fancy. The Zweihander is something that's quite different to a lot of swords, as generally a sword's main purpose was either to stab (a la rapier) or to slash (a la "broadsword" etc).

Yes, you're right, rate of fire, or "rate of swing" is not the most important attribute in a weapon at all, but you have to remember that when wielding a sword, axe or polearm, you are on the front line. If you're tired from simply using it, then when it comes to close-quarters combat, you'll be too tired to move out of the way of a killing blow, or too tired to give a swing (or stab) your full strength.

I'm not saying that such weapons weren't effective on the field of combat, just that their usage and depiction in video games annoys me quite a bit.



... Anyway, in fear of getting too far away from the topic, I'm going to say that I quite liked Dragon Age 2, but think the low resolution textures were not nice, the floating weapons annoyed me and the animations weren't all that good...
... but the game itself felt like it was backed up by a good story. I particularly liked the character interaction and the almost ME/ME2 feel of the dialogue. I won't buy it on release, but when it drops in price to £15-20, I'll probably pick up a copy.
Edited by Korlus - 3/7/11 at 12:01am
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post #62 of 91
Quote:
Originally Posted by Riou View Post

There are advantages and disadvantages to every weapon. No reason to write off one weapon just because you don't like it. Why have sniper rifles when its rate of fire is slower than a M16 or AK-47? Every weapon has its merit.
BS , Chuck Norris has no disadvantages.
    
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post #63 of 91
Quote:
Originally Posted by MasterKromm View Post
Backstabbing is a new teleportation technique, apparently positioning one's rogue and actually inflicting what would logically be a back stab was too difficult to understand, so it was streamlined.
I Dont think that they changed this due to back stab being difficult I think they changed it because it was not fun.

In fact that seems to me to be what Bioware have done with the whole game, is it realistic? no, is it complicated? no, is it fun? yes! will it be hard on the highest skill setting? hell yes

Personally the first time I played through DA:O I found myself very frustrated with the combat system the fights were not challenging but they were immensely boring even on the higher skill settings I just found them dull and lacking in interaction. It kind of reminded me of the original rainbow six if you ever played that where by 99% of it boiled down what you did before the fight started rather than what you did during the fight. far too many of the skills were just maintained and the regen rate of stamina was awe full you could easily spend a whole fight and only use 3 active skills which frankly is not fun or exciting,

As for updating the models for certain characters I think its great, but it also implies that rather than simply being very small side characters they will play a more significant role in events to follow. The xxl boobs everywhere is kind of annoying though they make the characters look all out of proportion 2 basket ball strapped to their chests just isn't attractive :'( Big fantasy swords though is awesome magical blades and stupidly big swords no one could realistically wield in that way are inexorably linked with fantasy

Tactical view isn't really gone so much as it is no longer and option to activate you can still put the camera into that position more or less for those who prefer that by the way
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post #64 of 91
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Originally Posted by Varjo View Post
I'm worried that this game won't be epic at all... It looks dumbed down, and I already though the original was dumbed down (compared to say Baulder's Gate 2).

There have been plenty of warning signs including an almost Jrpg art direction in the second game.... 7 foot long swords, really?
This.
post #65 of 91
Quote:
Originally Posted by Dr216 View Post
Tactical view isn't really gone so much as it is no longer and option to activate you can still put the camera into that position more or less for those who prefer that by the way
Not when the maximum zoom is 3 inches away from Hawke's face.
    
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post #66 of 91
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Originally Posted by chia233 View Post
Not when the maximum zoom is 3 inches away from Hawke's face.
its not or at least it wasn't for me could zoom a good long way out.
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post #67 of 91
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Originally Posted by Nautilus View Post
I hated demo due to low resolution textures.
That is the biggest problem I had with the demo. I didnt think it was bad in terms of the story, but I didnt like the look of it at all. I really hope that the graphic would look far better on the game with settings on highest (which was locked on demo)
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post #68 of 91
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Quote:
Originally Posted by MasterKromm View Post
It's like assuming an incredible athlete will be competitive in a sport he has zero training in... I disliked certain game mechanics or how they were implemented in DA:O. IMHO, it would have been more believable if skills were acquired or at a minimum advanced through trainers(EG Gothic).
Good point and I fully understand where you are coming from. That part of it is dumbed down. I like leveling my character as much as possible. I don't hate their decision here though and it still does require you to raise your cunning to raise those skills. I definitely agree though that they are making assumptions that as your characters develops his tricky / keen nature, he is also is becoming better at things like sneaking, lock picking, and trap disabling.

Quote:
Originally Posted by MasterKromm View Post
You could argue that ultimately you are still playing the PC bioware created/intended you play, but at least DA:Os approach granted the illusion of ownership(IE you can reasonably play as the character you have created).
Again, I understand where you are coming from and I'm an RPG gamer through and through. I do not appreciate any type of game, like I do RPGs and I've played almost everyone ever made in the last 22 years. I just have never felt the need to be completely immersed in my character to enjoy the game. Some games do it better than others. Also, the style of voiced / fixed protagonist in Mass Effect 1 & 2 did not hurt it at all for me. It made me truly more engrossed in the story. While it is more like watching a movie than role playing an in-game character, you still see your actions / consequences.

Quote:
Originally Posted by MasterKromm View Post
I've only played the demo, but it was linear as "all roads lead to Rome"... Dialogue showed no branching; often times all three Hawke responses generated the same outcome/response - the illusion of c&c hasn't really been kept or even expanded, at least as far as I've seen. The areas in the demo were corridor like and/or small. Hopefully that isn't the case for a majority of the game... I'll wait and see what people have to say about the plot/narrative, but if it is branching I would truly be surprised.
That video I posted above and in a couple of other threads should clear up the idea that most areas will be corridor like / small. I'm partially speculating here as well...neither of has seen the game as a whole. It also seems from what I've read that choices will make a bigger impact. You will actually see the changes over the span of years since the narrative is being told by Varric (sp?). I cannot find the link but they said major changes in parts of the city, people around you, political figures, and groups that will act as villains can change. They do cover some of that in this article. http://www.destructoid.com/dragon-ag...d-194942.phtml

Here is a quote from it:

Quote:
The time leaps were "just different enough that it added something interesting in the mix," says Gaider. "Especially building relationships with followers over the years, and seeing the consequences for your actions more immediately than waiting for the epilogue at the end of the game." Laidlaw takes a slightly different approach to the missing segments: "The key is, if you're going to take away years of content . . . and move to the next interesting bit -- the moments that really help define how you become the Champion -- what we want to do is make sure there's a payoff for that."



Quote:
Originally Posted by MasterKromm View Post
My quote:
Argument#5: It's just hack & slash

Fact: Only if you choose for it to be and play on easy / normal or console.


The above is an opinion... I'll withhold my own judgment until I've read proper reviews(most notably Brother None over at Gamebanshee, as his tastes/views tend to be in line with my own).
You are correct that is an opinion but it is based on the fact that they said, in that video I linked, that only console had the one button combat crap and that hard and nightmare were actually a challenge. They also show a dragon fight which looked pretty difficult on normal but when he bumped it to nightmare it became a strategists dream.




Also, I just wanted to add that I hate playing mages in RPGs. They bore the hell out of me and are far too squishy. For once mages are actually fun to play and pretty early on they have access to a repulsion like spell to keep melee mobs off you. This will probably be the first time I've ever chose to play a mage from the get go. That is a really hard decision to make though since I'm always a rogue and if I find a chest I cannot open it pisses me off or gives me dedication to get my skills high enough to open it as soon as possible. This can of course be remedied by get a rogue in your party....we will see tomorrow.
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post #69 of 91
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Originally Posted by evolart View Post
That video I posted above and in a couple of other threads should clear up the idea that most areas will be corridor like / small. I'm partially speculating here as well...neither of has seen the game as a whole. It also seems from what I've read that choices will make a bigger impact. You will actually see the changes over the span of years since the narrative is being told by Varric (sp?). I cannot find the link but they said major changes in parts of the city, people around you, political figures, and groups that will act as villains can change. They do cover some of that in this article. http://www.destructoid.com/dragon-ag...d-194942.phtml
Remember when Mafia II was going to span 20 years of Vito's life? Well he spent 10 of that in 45 minutes of playtime.

Your point is null and void.
    
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post #70 of 91
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Originally Posted by Varjo View Post
There have been plenty of warning signs including an almost Jrpg art direction in the second game.... 7 foot long swords, really?
a typical bastard sword is around 6 feet a zweihänder is even bigger going to about 7 feet with hilt so no it's pretty accurate
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