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Need help with 3D Rendering RIG

post #1 of 18
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Hey guys,

I'm looking to do some major upgrades in order to build a system capable of doing some heavy poly rendering for my senior project. I am looking for something with some brutal RAM and CPU speed. To get even more of an edge I wanted to try overclocking the system just slightly in order to minimize my work (wait) time even more. I haven't done this before so I wanted some advice or perhaps some links to a step by step tutorial on OCing something like this;

CPU: Intel BX80601960 Core i7 960 Processor - 3.20GHz, 8MB L3 Cache
Cooler: Corsair CWCH50-1 Hydro H50 CPU Liquid Cooler - 120mm Fan
Mobo: Gigabyte GA-X58A-UD3R
RAM: Patriot PX7312G1600LLK Viper Xtreme PC12800 DDR3 Triple Channel Memory 24GB (6x4GB)

This would have run me about $1000 which is pretty much what I planned on spending. I will recycle a lot of my current components and replace them as funds come in. If you guys have any other suggestions on the processor perhaps specifically for OC stuff I am totally open, I just wanted a system that can act as a renderfarm when I need it, preferably overnight, put can also do gaming and such

Cheers
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post #2 of 18
Hey, that seems to be a good set up, and you've got your elements down(the ones you should be focusing on).

However since you're upgrading your motherboard as well, i would recommend going for the new sandy bridge processors instead. The i7 2600K is quite beastly and exhibits benches on par with a 980x.

And, if you had time, you could wait for the next-generation of ivy-bridge processors which are supposed to be EVEN faster, coming at the end of this year. They will have the socket LGA 2011.
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post #3 of 18
First "welcome" to overclock.net!
If you want to do some high poly 3D stuff you need a graphic_card with 1-2GB RAM. You didn`t wrote what program you will use but with cinema 4D i wasn`t able to work (in the viewport, not rendering) with high poly counts without a my 5850 with 2GB. The old one just couldn`t handle it and things like moving the camera was laggy as hell. So keep in mind that you need a nice card1
Also 3D rendering isn`t that RAM intensiv, C4D uses 3GB or less so 24GB would be a overkill. If you do some post work in After Effect you could use it but only for the rendering out of a 3D app it`s not needed.
Better spend the money for a better CPU.
OK, CPU: If you really want to overclock it please bare in mind that it takes some time to get it stable (!with that much RAM some extratime!).
If you got a tight deadline i would leave it @stockspeed and start rendering asap!
If you overclock it and succeed an advice: Render as an image sequence!
When the PC crashes then you wont loose all frames that have been rendered till the crash(which would be the case if you use a movie format).
Sorry for that much info

Edit: if you can effort it get a i7 970, six core would speed thing really up!
Edited by Mr.Eiht - 3/8/11 at 9:03am
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post #4 of 18
as they said, reduce ram amount, and buy an i7 2600K and an ASUS motherboard.

Buy a better video card, cause rendering will use it a lot.
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post #5 of 18
Yeaaah, reduce that Ram. Geesh. If this is just a render node, you don't even need a graphics card. Our nodes here at work (I'm an animator) only have 4-8 GB of RAM, but our processors are dual quad-core (8 cores total, 16 threads total per node).

However, if this is a workstation, get a professional graphics card. If it's also a gaming rig, get a normal graphics card.

Also, 2600k ftw.

You may want to consider one rig for workign and another one one for rendering. At least with that configuration, you can send the job to your rendering rig and keep working.
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post #6 of 18
I didn't see what you had in your post for GPU, but obviously thats another main component for 3D rendering.

But As above posted suggested.

12-18GB of Ram
6 core processor, or possible SB build.

If you put a tiny bit of effort into it you can get a nice 1ghz -> 1.5Ghz overclock. Which will lower the work time significantly, just stability is going to be key.
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post #7 of 18
Quote:
I didn't see what you had in your post for GPU, but obviously thats another main component for 3D rendering.

But As above posted suggested.

12-18GB of Ram
6 core processor, or possible SB build.

If you put a tiny bit of effort into it you can get a nice 1ghz -> 1.5Ghz overclock. Which will lower the work time significantly, just stability is going to be key.
Rendering is not GPU intensive, it is purely CPU. 6-8 GB of Ram would also suffice unless he has a crap load of textures and other scene data. Agreed about the CPU.
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post #8 of 18
When you get your build complete, could you post back your RAM usage? I have a measly 8gb but even in my heaviest scenes in Cinema 4D I don't get close to reaching it, maybe my scenes arn't as intense as I think they are, but I'm curious what other people use.

Oh, and my 1gb 5770 also quickly lags in the viewport, you will probably want to use something else then that 9800
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post #9 of 18
I know the rendering portion isn't GPU intensive, but I'd imagine with todays programs a 9800 is going to struggle a bit I'd imagine, but I've not looked at that data for awhile.

http://www.newegg.com/Product/Produc...82E16819115066 (599)
http://www.newegg.com/Product/Produc...82E16813131641 (224-20 for Combo) http://www.newegg.com/Product/Produc...82E16835181010 (71)
http://www.newegg.com/Product/Produc...82E16820231356 (134)

Gives you Six cores, More then enough RAM, and the cooler you want, with a decent mobo. Just for a bit over 1000$ (1013)

Bang for your buck GU processing power I'd say keep your eye open for a used 5870, I've seen the running around 165$ range sometimes!
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post #10 of 18
Thread Starter 
Thanks a lot for all the great advice, I will definitely reduce my RAM and go for a stronger CPU. All of my work is done in Maya and renders are all through Mental Ray with multiple passes; Raytracing, Ambient Occlusions, Depth maps and a crapload of texture projections. I am looking at rendering a whole street with about 7-10 buildings and 1 mill polys including other set components such as cars and street lamps.

I didn't worry about the graphic card too much simply because I haven't used the Viewport 2.0 in Maya 2011 too much and therefore I would much rather prefer at this point to render my scene quickly than use the viewport. As Neokolzia excellently put it, I can just look for some cheap used ones on ebay, perhaps a 2 or 4 series from Nvidia.

Lastly, let's say I order these and build my rig. I was still looking for a good tutorial that shows me step by step how to push the CPU like Stradigos said for even 1Ghz in the BIOS. I know I have to calculate to match voltages with the new multipliers properly and that is something I've never tried before.

Thanks again!

Addition: Just looked at the i7 2600K and saw the Intel Turbo Boost 2.0, is that an OC software done from within Windows? If so, is it worth trying?

Quote:
Originally Posted by Neokolzia View Post
I know the rendering portion isn't GPU intensive, but I'd imagine with todays programs a 9800 is going to struggle a bit I'd imagine, but I've not looked at that data for awhile.

http://www.newegg.com/Product/Produc...82E16819115066 (599)
http://www.newegg.com/Product/Produc...82E16813131641 (224-20 for Combo) http://www.newegg.com/Product/Produc...82E16835181010 (71)
http://www.newegg.com/Product/Produc...82E16820231356 (134)

Gives you Six cores, More then enough RAM, and the cooler you want, with a decent mobo. Just for a bit over 1000$ (1013)

Bang for your buck GU processing power I'd say keep your eye open for a used 5870, I've seen the running around 165$ range sometimes!

Edited by Kapacs - 3/8/11 at 11:11am
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