Originally Posted by Waltibaba
Haha I wish game designers and driver devs used that "ingenuity" to make their code more efficient. Then we wouldn't have crap like Crysis. Seriously, 2 6990s CF'd with ~50 FPS with the game maxed out? If that isn't inefficient design, I don't know what is. Why do we still use polygons? If they had put some thought into it, we'd long be using point cloud data sets instead of outdated polygons.
It's not as easy as you think. Writing efficient code takes A LOT more time then writing code that will just work. It's easier for these companies to just release a poorly optimized game and bank off the initial sales then it is for them to slow down the development process by optimizing the game, or spend resources to fix it after its released.
And if you disapprove of badly optimized games, then you need to boycott them. As if we dont then developers will continue to get away with selling a $50 game that takes $2,000+ to run at a constant 60 fps. It's a joke.