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[IGN] Samaritan DX11 Demo: Unreal Engine 3 - Page 8

post #71 of 90
Quote:
Rage will put a fullstop to every game engine in the planet once its released
Just checked it out.

+1 I hope rockstar really give it their all for the next GTA...limiting for consoles is really annoying. I spend big money thus for I want to game properly
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post #72 of 90
Quote:
Originally Posted by Domino View Post
Looks good, but I can't really tell much from dark games. Let's see some day time please.
Yeah, since a "tech demo" should show all times of day, even if it doesn't fit the storyline in the demo.
The demo showcased DX11, water puddles, reflections and lighting. Time of day wasn't the focus.
Edited by WorldExclusive - 3/9/11 at 2:12pm
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post #73 of 90
Quote:
Originally Posted by dontpwnmebro View Post
do it
I'm doin' it.
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post #74 of 90
The cut-scenes always look 10X better than the actual gameplay. We'll see...
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post #75 of 90
Quote:
Originally Posted by DullBoi View Post
Nice bloody violence!!

Looks absolutely fantastic
THis!^

Amazing! That reminded me of charles bronson from the future!
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post #76 of 90
I really liked the tech demo. I wonder if that is something that will be gameplay sooner or later. Did they mention that it was gameplay? Or was that just pre-rendered? Also, if Epic is listening they need to make that game Lol I'd play that game! Whose with me?
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post #77 of 90
It looks ok but I wonder, was it pre-rendered at 1 frame per second, or can anything out right now actually render that at a playable frame rate?
Since the big three aren't looking at fancy new consoles for another 3 years or so I think 2012 will be the year of the PC game.
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post #78 of 90
Sweet!, dx11 is impressive!!! Can not wait for games like this!!!
post #79 of 90
Quote:
Originally Posted by Culverin View Post
  1. When are games going to be built for 64-bit. I've got 12gb of ram, and 8 of them will be wasted while gaming.
  2. When are games going to be truly multi-core. Like most of you, I've got 4 cores, and there is a lot of wasted headroom.
  3. All I kept thinking was. MAXIMUM ARMOR. damn you crysis
Making a game utilize that much RAM and still run on machines with 2-4GB is difficult. In fact, the reason most games don't go nuts with huge requirements is because only 1-2% of the people out there would have the hardware to run it. It takes a long time and money to create a game engine that can scale down to be able to run on 5+ year old computers, netbooks, tablets, integrated GPUs, and also fully utilize the latest DirectX/OpenGL tech (that came out while you were in the middle of making the engine no doubt), use 3-4 GPUs, use different speeds of I/O (from a 5400rpm 5+ year old laptop HD) up to a RAID0 SSD setup, and load smoothly in both cases.
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post #80 of 90
Quote:
Originally Posted by Mygaffer View Post
It looks ok but I wonder, was it pre-rendered at 1 frame per second, or can anything out right now actually render that at a playable frame rate?
Since the big three aren't looking at fancy new consoles for another 3 years or so I think 2012 will be the year of the PC game.
I have the same questions but that demo was run on 3 580s lol
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