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[IGN] Samaritan DX11 Demo: Unreal Engine 3 - Page 9

post #81 of 90
That was pretty sweet!
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post #82 of 90
Alright so it wasn't prerendered and they manipulated the camera in realtime. So yeah that's amazing! But too much power 3 sli'd GTX 580's that's way too much then again if this game ever gets made and looks like that. 3 way Sli here I come Lol
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post #83 of 90
Quote:
Originally Posted by Aluc13 View Post
Alright so it wasn't prerendered and they manipulated the camera in realtime. So yeah that's amazing! But too much power 3 sli'd GTX 580's that's way too much then again if this game ever gets made and looks like that. 3 way Sli here I come Lol
Source?
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post #84 of 90
That video blew me away. I'm glad there are people out there that think producing new stuff is not a waste of time. Can't wait for Call of Duty crap to fall flat on its face. The sooner the better.
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Still pushing
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post #85 of 90
Looks pretty good in 1080p.
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post #86 of 90
Quote:
Originally Posted by WorldExclusive View Post
Yeah, since a "tech demo" should show all times of day, even if it doesn't fit the storyline in the demo.
The demo showcased DX11, water puddles, reflections and lighting. Time of day wasn't the focus.
The lighting was good, but how good was it really? You can't say, turn off the lights and make it hard to see and call amazing graphics. Look at Gears 1&2, make everything dark and the game looks really good.

Non the less, it does look really good.
Edited by Domino - 3/10/11 at 5:10pm
post #87 of 90
looks like this will be a game =)
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5ghz =)
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post #88 of 90
Quote:
Originally Posted by Exostenza View Post
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look up mark rein twitter account. He says its running on real time not cut scene. Also geforce.com says same thing and I'm sure its true. They showed a pix of the robot at the end barely making it's way to the hero and changed the cam to show its shadow. Its definitely real they did it during the demonstration. So yeah all of that real time. But 3x 580 to run it
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post #89 of 90
Many years have passed, yet UE3 still doesn't support a proper real-time day/night cycle due to its precalculated lightmaps. All we got was the fake day/night cycle from Borderlands.
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post #90 of 90
Cryengine 3 just got shot in the foot.

Quote:
Originally Posted by kujon View Post
policemen sounded like the commandos back on half life 1 haha
They LOOKED like Half-Life police officers...
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Lee XT
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