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[GB] Battlefield 3 Can Take Up to 256 Players - Page 26

post #251 of 285
I dunno guys.. heard cod 9's coming out soon..... derp

Lol, Activision is finished. Crysis 2, and now This!!? Can't wait.
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post #252 of 285
Quote:
Originally Posted by TheStealthyOne View Post
Knowing modders, 256-player servers will probably be available within a week of launch.
No mod tools... so no modders.
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post #253 of 285
Quote:
Originally Posted by H3XUS View Post
I dunno guys.. heard cod 9's coming out soon..... derp

Lol, Activision is finished. Crysis 2, and now This!!? Can't wait.
COD is crap all they care about it making money, when Black Ops was released it was full of glitches and the online wasn't working properly. The day after Black Ops was releases I went into a game shop and the pre-owned section was full of Black Ops games and if Activision does that again then I don't think anyone would buy the COD game after that.
    
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post #254 of 285
Quote:
Originally Posted by dmxdex2020 View Post
I hope dice sort out the clunky heavy mouse movement that battlefield bad company 2 has. It also is such a bad console port.

And so Artikbot stares stunned to the epic fail his eyes had just seen...



Excuse me, Gabe Newell, if your fingers are so fat that you can't move a mouse without your massive hand gripping in the table, don't blame the developers because you have an incorrect type of mouse four your style.


Also, define a DX11 console port. AFAIK, consoles don't support DX11.




Get your facts straight before posting crap bro




I was discussing with a friend... imagine Strike at Karkand with 64+64 players... Dude, 26 man assault squad attacking via the fountain together with 10 engineers repairing stuff, while a squad of 6 men snipes down the enemy frontlines and causes havok on the engineers' lines.

You can team two of those and be a ******* nuke
   
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post #255 of 285
Quote:
Originally Posted by JunkoXan View Post
256 player warefare on a single map....that would be as close to real warefare as possible
True!
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post #256 of 285
Even if the game doesn't support it natively it is capable and I'm SURE a mod will be released for it! (yay PC)
 
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post #257 of 285
32 on 32 is still a massive playing field. Think of BC2, even in that massive dessert level, 16 on 16 it's nuts. Tanks, helicopters RPG's and ATV's are whipping around you while you try and find cover from sniper fire. And that's just capping the second base in conquest. 16 more players on each side would be insane.

128 on 128 sounds cool, but you'd need a map like Toronto, because big open spaces = death
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post #258 of 285
Quote:
Originally Posted by 8ight View Post
Even if the game doesn't support it natively it is capable and I'm SURE a mod will be released for it! (yay PC)
without the acess to the tools how are they gonna do that?
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post #259 of 285
Quote:
Originally Posted by Fear of Oneself View Post
128 on 128 sounds cool, but you'd need a map like Toronto, because big open spaces = death
what about a map the size of the Just Cause 2 or Fuel then I would get it lol even though I would probably be the worst player in the whole game unless they had a proper car in or something
    
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post #260 of 285
Quote:
Originally Posted by mobius9 View Post
Increase the respawn time and see balance come.
This. Setting spawn rates to several minutes with 128+ players would encourage people to plan their attacks and not just rush, making the game more strategicly challenging on huge maps. I'd imagine games would last up to an hour.
Edited by Goaky - 3/27/11 at 9:31am
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