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[Valve] Major TF2 Beta Update Released

post #1 of 15
Thread Starter 
Quote:
TF2 Beta Update History


--- March 09, 2011 ---


An Important Note:

Generally the beta is the place where we do design testing, so the game itself is fairly stable. But today we’re releasing a large update specifically for the purpose of stability testing. In particular, we’re testing out our new Replay system, which has been in the works for over a year. As a result, a large amount of code has changed. We wanted to ship it to the beta first, where we can get the bugs ironed out, before we move it out to the main TF2 branch. So please jump in and take a look – we’d love to hear feedback on the UI as well as any bugs you run into.

Also, we'll be wiping all items in the beta at some point in the near future. We will re-grant the achievement items, and any items we're actively tuning afterward.


Gameplay:

* Bots:
o Bots now work on Payload maps
+ Added payload to Offline practice
o Spy bots!

Medic:
* The Quick-Fix:
o Megaheal (the uber) effect now also applies to the medic

Pyro:
* The Detonator:
o Detonation particle effect increased to better match the radius

Soldier:
* Reduced rage generation rate with Battalion’s Backup by 50%

Spy:
* Fixed a bug that prevented domination lines from being played with the Eternal Reward


Maps:

* Added koth_badlands



General:

* Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
* Added in-game Coaching system
* Added in-game Voting system
* Added training for the Demoman, Spy and Engineer
* Temporarily enabled crafting and trading
* Synced with changes from the official releases
o http://store.steampowered.com/news/5008/
o http://store.steampowered.com/news/5035/
o http://store.steampowered.com/news/5050/
o http://store.steampowered.com/news/5068/
o http://store.steampowered.com/news/5077/
o http://store.steampowered.com/news/5091/
http://forums.steampowered.com/forum....php?t=1629850

Screen Shots

TF2 Beta: Voting Menu

TF2 Beta: Replays not currently working

TF2 Beta: Coaching

TF2 Beta: Training Menu


TF2 Beta: Replays Menu


TF2 Beta: New Main Menu

Updated Screen Shots:

TF2 Beta: Replay Menu


TF2 Beta: Replay Menu 2


TF2 Beta: Rendering Options

TF2 Beta: Clip Viewer

TF2 Beta: Name your Replay

Edited by Puckbandit35 - 3/9/11 at 10:26pm
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post #2 of 15
isnt it awesome that Valve continues to support their many year old games : )
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post #3 of 15
CS:S never gets any attention
post #4 of 15
Thread Starter 
Quote:
Originally Posted by linkin93 View Post
CS:S never gets any attention
I'm sure the replays will be added to all source games next. Now that they are all running on the same revision of the Source Engine, should be pretty easy to add that feature to all games.
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post #5 of 15
Totally awesome.

But now I'm going to have to worry about Spies in offline practice... Ah well.

Quote:
* Added in-game Coaching system
* Added in-game Voting system
These remind me of two features they hinted for DotA 2. I'm hoping this means it'll be all the more easier for them to develop it for the game.
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post #6 of 15
Some good stuff in here. In-game voting and coaching sounds really neat.
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post #7 of 15
Nice to see that you have the pause menu as an overlay, because before, it paused to a static screen and you had no idea what was going on. Also really nice to see the replay system in a nice UI, as the current "record" and "demoui" console commands are how I FRAPS my demos, and is very tedious.

The whole update looks great, but I wonder how coaching would work?
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post #8 of 15
Quote:
Originally Posted by Drift0r View Post
Nice to see that you have the pause menu as an overlay, because before, it paused to a static screen and you had no idea what was going on. Also really nice to see the replay system in a nice UI, as the current "record" and "demoui" console commands are how I FRAPS my demos, and is very tedious.

The whole update looks great, but I wonder how coaching would work?
I'm wondering if it has a special map (i.e. tr_walkway) or you can play in a regular server but with voice only between the two of you, stuff like that.
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post #9 of 15
Quote:
Originally Posted by IEATFISH View Post
I'm wondering if it has a special map (i.e. tr_walkway) or you can play in a regular server but with voice only between the two of you, stuff like that.
I was thinking that too, maybe forcing them to spectate you and then they can join and do the same thing? I dunno, good implementation for new players and for veterans to share their knowledge.
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post #10 of 15
Nice, nice. Will fire up TF2 Beta tomorrow and see the changes for myself. Danke, OP!
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