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[Bioware SN] Criticizing EA can cost you your games. - Page 8

post #71 of 151
Not going to read this whole thread, but after a few pages I have this to say:
Quote:
Originally Posted by Twinnuke;12687523 
Sounds like a lawsuit waiting to happen and we all know EULA's do not hold in court.

Actually they can and do hold up in court. Not all of them, but I would bet that more hold up than aren't. Of course, most are never challenged in the first place. (Most are never read in the first place! When is the last time you actually read the EULA for anything before playing the game/agreeing to the terms of service for ?)
Quote:
Originally Posted by -iceblade^;12688242 
but preventing someone from playing their game because of a forum post?

This is the real problem. It's one thing to reserve the right to clean up forum posts of anti-company rhetoric. People can ignorantly complain about "free speech" all they want when that happens, but at the end of the day the company has the right to moderate their forums.

However, completely shutting off access to a game/service that has been paid for simply because the community forum moderator (or whoever) judges a post distasteful or against company standards; or even worse because some other community member hits a "report post" button; would appear to cross a line. A lack of due process does seem to be taking place here. It would probably be okay for them to do this if all they were blocking were online activities; but since you need to be signed-in online to play the game at all, they are revoking use of license software you have already paid for with no due process whatsoever.

If this happened to me, I actually might be talking to my lawyer to see whether there was a case to be made. I try to play by the rules, and have a pretty thick skin; but I do get angry to the point of being vindictive when I feel that I'm being screwed over.
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post #72 of 151
Quote:
Originally Posted by moocowman;12691553 
He said what he said and did the damage.
What damage, specifically?

You seem to be skilled at ignoring direct questions from the last two inquiries against you. You don't need to know the whole story when the fact that the law overrides blatant unethical practices and contracts.
Quote:
Would I want some ungrateful kid on my forum saying my company is the devil? .
You aren't going to be reading the forums if you own the company.

If you're such a fair person, why don't they refund his money if he were to be banned for simple statements?
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post #73 of 151
You guys seem to be as against voicing your own opinion as EA apparently is. I didn't post that expecting an argument so can we just leave it at that?
post #74 of 151
This will certainly be another strike against EA in many people's book. I already don't like most of the gaming companies and especially don't like EA much. I hope this catches wind and lights up a big ball of flames for the EA Devils to burn in.
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post #75 of 151
Quote:
Originally Posted by AOwpr;12687226 
I wouldn't be surprised if he gets his account back tomorrow with gifts courtesy of EA.

This, I always liked EA, but that in a sense is wrong what they did.
post #76 of 151
ooo just thought of another simple solution. Don't use official forums, when have they ever actually been useful anyway. They are often just cluttered with kids.
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post #77 of 151
Thread Starter 
I hope the backlash of this forces EA to remove the EA Account requirement.

After online requirements for single player it is my biggest peeve. Beside this case of reverse piracy, it is so aggravating to have a game you break out after a few years tied to an account that is tied to a defunct email account and you can't remember the username/password because you don't use the forums. Then you eventually have a new game and need to make a new account that you won't use after finishing the game for another 1-2 years at which time you repeat the whole process.

I am treating EA like I treat Ubisoft from now on, if I get their games I'll get them for a console in the used game section. This will include ME3.
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post #78 of 151
Quote:
Originally Posted by jellis142;12689585 
OP isn't wrong. I'm gonna email them saying Agent Under Fire was the worst 007 game ever produced and see if they try to suspend my Steam account wink.gif EA, from the bottom of my heart.

I am disappoint.

Only company I have faith in anymore is Dice. Only one. And Majong Specifications. Just those two!

DICE is an EA subsidiary...
Quote:
EA Digital Illusions Creative Entertainment AB (EA DICE, or just DICE) is a Swedish video game developer, wholly owned by Electronic Arts, best known for the Battlefield video game series and Mirror's Edge.

http://en.wikipedia.org/wiki/EA_Digital_Illusions_CE
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post #79 of 151
People seem to forget that EA is not just a publisher, they actually own (too many in my opinion) many games studios.
Quote:
Current

* BioWare in Edmonton, Alberta, Canada and Austin, Texas, founded in February 1995, acquired October 2007 from Elevation Partners.
* Criterion Games in Guildford, England, founded as Criterion Software in 1993, acquired in August 2004.
* Bright Light, in Guildford, Surrey, formerly EA UK [1]
* EA Canada in Burnaby, British Columbia, started in January 1983.
* EA Casual Entertainment
* EA China in Shanghai, People's Republic of China
* EA Deutschland in Cologne, Germany
* EA Digital Illusions CE in Stockholm, Sweden
* EA France in Lyon, France
* EA Freestyle in San Francisco, California, founded as EA Sports Big.
* EIS (European Integration Studio) in Madrid, Spain
* EA India, Noida
* EA Brazil, São Paulo
* EA Korea in Seoul, South Korea, started in 1998.
* EA Los Angeles in Los Angeles, California (includes Medal of Honor team, Danger Close), founded as DreamWorks Interactive LLC in 1995, acquired in 2000.
* EA Romania in Bucharest, Romania, founded as JAMDAT Mobile Romania in 2005, acquired in 2006.
* EA Mobile in Hyderabad, India
* EA Mobile in São Paulo, Brazil
* EA Montreal in Montreal, Quebec, started in 2004.
* EA North Carolina in Morrisville, North Carolina
* EA Phenomic in Ingelheim, Germany, founded as Phenomic Game Development in 1997, acquired August 2006.
* EA Salt Lake in Salt Lake City, Utah, founded as Headgate Studios, founded in 1992, acquired December 2006.
* EA Singapore [2]
* EA Sports in Vancouver, Canada and Redwood City, California, publisher of EA's sports franchise games
* EA Tiburon in Maitland, Florida, founded as Tiburon Entertainment in 1994, acquired in 1998.
* Maxis in Emeryville, California Currently a label only.
* Mythic Entertainment in Fairfax, Virginia, founded as Interworld Productions in 1995, acquired in June 2006.
* North American Testing Center in Baton Rouge, Louisiana, opened in September 2008.
* Playfish acquired in 2009.
* Visceral Games in Redwood City, California, founded as EA Redwood Shores.
* Easy Studios in Stockholm, Sweden. Founded in 2008 developing PC games for EA's new Play4Free series.

Defunct

* Original HQ in San Mateo, California, moved to Redwood City in 1998.
* Origin Systems in Austin, Texas founded in 1983, acquired in 1992, closed in 2004.
* Bullfrog Productions in Surrey, England, founded in 1987, acquired in 1995, merged with EA UK and effectively closed in 2001.
* Black Box Games in Vancouver, British Columbia, founded in January 1983, acquired June 2002 merged with EA Canada.
* EA Baltimore in Baltimore, Maryland, established in 1996 as part of Origin, closed in 2000
* EA Seattle in Seattle, Washington, founded in 1982 as Manley & Associates, acquired January 29, 1996, closed in 2002
* Maxis in Walnut Creek, California, founded in 1987, acquired in June 1997, folded into Redwood Shores in 2004
* Westwood Studios in Las Vegas, Nevada, founded in 1987, acquired from Virgin Interactive Entertainment in August 1998, merged into EA Los Angeles in 2003.
* EA Pacific (known for a time as Westwood Pacific) in Irvine, California, formerly part of Virgin Interactive, acquired with Westwood in 1998, closed in 2003
* Kesmai (known also as GameStorm), founded in 1981, acquired in 1999, closed in 2001.
* DICE Canada in London, Ontario, started in 1998, acquired DICE fully 2 October 2006; closed DICE Canada studio hours later.
* EA Japan in Tokyo, Japan, closed due to consolidation; moved under EA Partners model
* EA UK in Chertsey, United Kingdom, moved to EA UK in Guildford
* EA Chicago in Hoffman Estates, Illinois, founded in 1990 as NuFX, acquired in 2004, closed November 6, 2007.
* Pandemic Studios in Los Angeles, California and Brisbane, Queensland, Australia, founded in 1998, acquired October 2007 from Elevation Partners, closed November 17, 2009.

That's a scary amount of developers. Then there's EA's partners:
Quote:
EA Partners Program

The EA Partners co-publishing arm is dedicated to publishing and distributing games developed by third-party developers. Notable publishing/distribution agreements include:

* APB – Realitime Worlds
* Bulletstorm – Epic Games
* Crysis series – Crytek
* DeathSpank – Hothead Games
* Hellgate: London – Flagship Studios
* Left 4 Dead series, The Orange Box (retail release) – Valve
* Rock Band series – Harmonix and MTV Games
* The Secret World – Funcom[37]
* Shadows of the Damned – Grasshopper Manufacture
* Shank – Klei Entertainment
* Unconfirmed project – Respawn Entertainment – founded in April 2010, formed a partnership with ex Infinity Ward bosses Jason West and Vince Zampella.[38]
* Unconfirmed project – Insomniac Games – the long-term third party developer for Sony is working on a multiplatform game to be published by EA.[39]

Source: http://en.wikipedia.org/wiki/Electronic_Arts
Quote:
EA reported a US$1.08 billion loss for the financial year ending March 2008. Revenue for the same period was up to US$4.2 billion, a 15 percent rise from the previous year's US$3.6 billion.

Any attempt to blame piracy for poor sales of their games is just garbage IMO. Read the article I linked, you'll see that games with DRM that's more like a rootkit don't sell very well...

Garbage games get garbage sales. EA uses a quantity over quality approach. Bad DRM doesn't help the matter.

All the "developers" in the list have their own games series. Crysis, MoH and so on. EA tells them how to make it though, the developers won't have much of a choice in the end. They do a certain job and get paid for it, and nothing else.
Edited by linkin93 - 3/11/11 at 6:31am
post #80 of 151
Quote:
Originally Posted by moocowman;12691917 
You guys seem to be as against voicing your own opinion as EA apparently is. I didn't post that expecting an argument so can we just leave it at that?

Well you're not getting banned now are you?

We're just sick of getting our rights trampled by these companies. We don't need one of our own (a customer) to support them doing that as well.
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