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[BitTech] Carmack: Direct3D is now better than OpenGL - Page 4

post #31 of 62
Quote:
Originally Posted by corky dorkelson View Post
Dear Mr. Carmack,

Hush your mouth and focus on making Rage be a decent game. It's your last chance to stay relevant. That is all.

Sincerely,

A Gamer
I agree to some extent. If Rage sucks, that's not going to look good at all for id. Then we'll have to wait for Doom IV and I think Quake V?
 
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post #32 of 62
Wonder how this is going to effect next generation PlayStation consoles... Kinda sucks that your competitor has a superior and proprietary API built for more than 1 platform.
Edited by Skylit - 3/11/11 at 3:15pm
post #33 of 62
John Romero is amused.
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post #34 of 62
Wasn't Doom 3 running on Open GL?
post #35 of 62
Quote:
Originally Posted by cdoublejj View Post
This is HORSE S. Well open gl STILL has one benefit and that multi platform. I love you open gl.
The only platforms that matter use DirectX.
post #36 of 62
I still have nightmares of trying to learn DX7 all those years ago (blimmy I'm getting old!). I think I even have a DX6/7 reference book somewhere...

I've glanced at the XNA studio/DX samples a few times and the API is pretty intuitive and comprehensive, as far as game programming goes. But that also probably has something to do with XNA/Visual Studio/MSDN infrastructure supporting it all.

I'm also thrilled that MS has finally given 2D programming an interface again, rather than having to hack D3D to display proper 2D (well, they've given us a precoded hack, anyway). Old DX was a lot of bad and horrible things, but at least we had DirectDraw!
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post #37 of 62
zenimax bought id zenimax owns beth, thats why beth name is all over rage, don't believe me go to the the rage web site.
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post #38 of 62
Oh, Rage is OGL? Guess Carmack better hope nVidia/AMD get their OpenGL performance back up to par. Isn't that a major complaint with the last few generations of GPU's? Weak ass Opengl performance/compatibility.
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post #39 of 62
Quote:
Originally Posted by CorkyFan View Post
The only platforms that matter use DirectX.
I had to use Windows 7 today, was so slow compared to my Linux box, Chrome lagged.


Apparently OpenGL is easier to code than DirectX (Going from what Manyak said there, he said it took half the code to open a window and draw a triangle in OpenGL than it does in DX or something?) but from a user perspective, OpenGL is more fluid at lower fps and considering nearly every game hasn't taken full advantage of DX10 or DX11 yet, I doubt there is much of a difference at all, it is sad that devs bought into MS' marketing and made OpenGL and DX what it is today, OpenGL at least was better.
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post #40 of 62
Quote:
In case you're unfamiliar with the mighty Carmack
Who could possibly be unfamilar with the Mighty Carmack?

Oh wait...he meant John Carmack didn't he...I thought we were talking about me. (Seriously, my surname really is Carmack. )

Quote:
Originally Posted by Z Overlord View Post
When's the last time Carmack did anything? Other than say he prefer consoles over PC?
Um...are you serious? You're trying to play a "what have you done for me lately" card with one of the true greats of computer gaming? Egads. I don't think Richard Garriot has done squat for gaming in 15 years, but I still worship and respect what he has done. Never have cared squat for any of Will Wright's games, but I still recognize him as a titan in the industry.

Quote:
Originally Posted by Opeth07 View Post
He doesnt make the game fun or not, it isnt his job.
Exactly right. Carmack's area was always the game engine, not the content.
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