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[BitTech] Carmack: Direct3D is now better than OpenGL - Page 6

post #51 of 62
Quote:
Originally Posted by nathris View Post
DirectX wouldn't be so bad if we didn't have to deal with COM and Microsoft's butt-ugly syntax.
Code:
THISISAREALLYLONGTYPENAMEBECAUSEIFITWASNTTHENIWOULDFORGETWHATITDOES tiarltnbiiwtiwfwid = 0;
Whenever I want to do something in OpenGL I usually find a link to some website saying its conveniently built into Direct3D, but in OpenGL you have to do it all yourself.

OpenGL is cleaner, but yea, DirectX is probably better. The differences are really only noticeable to the programmer though, just like you can't tell the difference between a program written in C and one written in C++ or C#.
Quote:
Originally Posted by Varjo View Post
Users notice a difference when it manifests itself in fps or features (ex tessilation)
afaik tessalation has been in openGL since 3 (or it was in one of the point releases) but i know for sure it was in openGL 4 (3 came out a bit after dx10, 4 came out after dx 11).

nathris is right tho, you could replace the two and the end user honestly would never notice the difference...
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post #52 of 62
Quote:
Originally Posted by nathris View Post
DirectX wouldn't be so bad if we didn't have to deal with COM and Microsoft's butt-ugly syntax.
Code:
THISISAREALLYLONGTYPENAMEBECAUSEIFITWASNTTHENIWOULDFORGETWHATITDOES tiarltnbiiwtiwfwid = 0;
Whenever I want to do something in OpenGL I usually find a link to some website saying its conveniently built into Direct3D, but in OpenGL you have to do it all yourself.

OpenGL is cleaner, but yea, DirectX is probably better. The differences are really only noticeable to the programmer though, just like you can't tell the difference between a program written in C and one written in C++ or C#.
As a Win32 programmer, your top half code is so sigged. Thank you.
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post #53 of 62
If all games were made using OpenGL, then there would be virtually zero issues with Windows/Mac/Linux all being capable gaming platforms. If that day ever comes, I will install Linux on my desktop, because I think it would be so much nicer than Windows
     
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post #54 of 62
Quote:
Originally Posted by nathris View Post
DirectX wouldn't be so bad if we didn't have to deal with COM and Microsoft's butt-ugly syntax.
Code:
THISISAREALLYLONGTYPENAMEBECAUSEIFITWASNTTHENIWOULDFORGETWHATITDOES tiarltnbiiwtiwfwid = 0;
Whenever I want to do something in OpenGL I usually find a link to some website saying its conveniently built into Direct3D, but in OpenGL you have to do it all yourself.

OpenGL is cleaner, but yea, DirectX is probably better. The differences are really only noticeable to the programmer though, just like you can't tell the difference between a program written in C and one written in C++ or C#.
You know you can macro/typedef those long names into single letters right?

Anyways, the difference between them is not that much anymore (DX was significantly better from DX7-DX9, inclusive). Amazing looking games can be made in either. The reason most people go for DX is because it's more popular, it's easier to use, there is significantly more help and tools for it, and the environment/debugging is simply the best there ever has been for 3D programming. DX is backed by a billion dollar company with hundreds of employees who's jobs are to support DX and DX developers. OpenGL has none of these things, but it's free and open source, and with a bit of elbow grease anyone can achieve the same results.
post #55 of 62
Quote:
Originally Posted by xxicrimsonixx View Post
If all games were made using OpenGL, then there would be virtually zero issues with Windows/Mac/Linux all being capable gaming platforms. If that day ever comes, I will install Linux on my desktop, because I think it would be so much nicer than Windows


Quote:
Originally Posted by CorkyFan View Post
You know you can macro/typedef those long names into single letters right?

Anyways, the difference between them is not that much anymore (DX was significantly better from DX7-DX9, inclusive). Amazing looking games can be made in either. The reason most people go for DX is because it's more popular, it's easier to use, there is significantly more help and tools for it, and the environment/debugging is simply the best there ever has been for 3D programming. DX is backed by a billion dollar company with hundreds of employees who's jobs are to support DX and DX developers. OpenGL has none of these things, but it's free and open source, and with a bit of elbow grease anyone can achieve the same results.
openGL is not open source, the "open" in the name implies that it is a "open" standard, which doesn't favor one platform over the other like MS does with directx...

i think you need to read up on the khronos group, they are non-profit, but they have probably just as many developers and financial backing that MS gives to DX...opengl is quite well documented as well.

there are a lot of inaccuracies in your post, that you should reconsider if you choose to do the proper research...

since words like better, easier and best are subjective, i find opengl easier and better to program for than dx, but then again i know opengl better...just like i know c++ better than i do java...
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post #56 of 62
This is strange, considering its usually Microsoft that holds onto legacy support at all costs.
    
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post #57 of 62
Quote:
Originally Posted by urgrandpasdog View Post
This is strange, considering its usually Microsoft that holds onto legacy support at all costs.
I think the reason they felt like dropping it is because they assume people aren't going to mix certain old parts with new ones or try to run them in Win7 and later. What I mean is they don't see the need for say DX8 and older legacy support because they doubt anyone will sport a card capable of only that with windows7 and later or even try to game with it.

Am I close with that?
     
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post #58 of 62
Quote:
Originally Posted by DjiXas View Post
Are we talking about drawing a shape here? As far as I remember, it's pretty much the same thing

DirectX

{0.0f, 1.0f, 0.0f},

OpenGL

glVertex3f( 0.0f, 1.0f, 0.0f);
I think it was a prism, not sure though, I'll have to find the post...It's on here and Manyak posted it.

Quote:
Originally Posted by CorkyFan View Post
You know you can macro/typedef those long names into single letters right?

Anyways, the difference between them is not that much anymore (DX was significantly better from DX7-DX9, inclusive). Amazing looking games can be made in either. The reason most people go for DX is because it's more popular, it's easier to use, there is significantly more help and tools for it, and the environment/debugging is simply the best there ever has been for 3D programming. DX is backed by a billion dollar company with hundreds of employees who's jobs are to support DX and DX developers. OpenGL has none of these things, but it's free and open source, and with a bit of elbow grease anyone can achieve the same results.
I'm fairly sure it's due to MS marketing DX vs OpenGL like Apple marketing Mac vs PC.
I.e. With a lot of lies and slander, however it is now, OpenGL was better at least.
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post #59 of 62
Quote:
Originally Posted by transhour View Post
afaik tessalation has been in openGL since 3 (or it was in one of the point releases) but i know for sure it was in openGL 4 (3 came out a bit after dx10, 4 came out after dx 11).

nathris is right tho, you could replace the two and the end user honestly would never notice the difference...
I have posted before with link to a source GL had tessellation 3 years before DX. I really like routing for GL it has some nice thing to offer and with out Dx wouldn't have competition. Plus it's nice to have Open standards.
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post #60 of 62
Quote:
Originally Posted by cdoublejj View Post
I have posted before with link to a source GL had tessellation 3 years before DX. I really like routing for GL it has some nice thing to offer and with out Dx wouldn't have competition. Plus it's nice to have Open standards.
sorry must've missed the post with the link.

but yeah there are things i like about openGL, mainly the OPEN part.

warning off topic:

i'm a huge supporter of open standards, makes things so much easier when multiple platforms are compatible

right now, i think i would trade openGL if MS chose to use open document standards as i grow tired of mailing people back and saying "please save as .doc and resend"
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