Originally Posted by mrsmiles
nice to see some gameplay video's this is something thats caught my interest and will probably try, but from those video's i have to say space combat is pretty disappointing.
Is this game innovative in any way? i just didn't see anything that would indicate that it's done anything new or different, i feel like its going to be another one of those "grind to max level" type of games.
Anyways despite what i said ill give the first month a try....
When I saw the space combat, the first thing I thought of was Star Fox. And I liked Star Fox, so I'm not really worried. And to me, the space combat isn't that big of a deal. If it sucks, I just wont play it and I wont be sad.
As for innovation. The big thing that BioWare is pushing is that TOR is a "story-driven" MMO and the extensive dialogue. In that sense it's innovative, and it's just like other BioWare games.
I thought they've said somewhere that they want to make the leveling process enjoyable. Since it's a story-driven game, and that they've created storylines for each class, I think that leveling will be slightly more engaging and interesting. If you play by yourself, I could see it being similar to KOTOR.
-"The aim is to remove Grinding - Bioware/Holonet"
-"Quote: " We do have a class story that drives you through the world and that class story is personal to you' - TenTonHammer
-"Quote: "We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before - CVG"
-"There will be raiding but no details have been released - Bioware/Holonet
End Game Content like Raiding is available if players do not want to re roll- MMOGAMER"
-"Quote: It shouldn't take an average player more than five to seven hours to finish the origin stories on Tython and continue to the next planet - Darth Hater"Edited by kurt1288 - 3/14/11 at 5:58pm