Originally Posted by killeraxemannic
There are a lot of people who have judged the game based on what others have said and have not even played it. Then they go around making accusations about the game and have no personal experience, or just experience with the demo which is vastly different than the actual game.
If you have only played the demo I would encourage you to play the full game.... It is quite different from the demo and it is in all honesty disrespectful to bioware to judge their creation based solely on a 45 min demo.
About the tactics you were speaking of... I don't think they have any less features than Origins. Its designed a little different but seems to work the same as before.
I really see the way the UI is designed as an improvement over Origins. It is slightly simplified and looks a lot cleaner.
The fights in this game play out almost exactly the same as in Origins. I see no real difference in the strategies I use or the way I play the game.
All I ask of anyone is not to judge the game based on the demo alone, or by what others have said. If you liked Origins I am confident to say that you will be right at home with Dragon Age 2.
I am twenty hours in and I physically can't complete till they patch Very High.
There are a lot of people who enjoy it. There are a lot of people who feel robbed. This game charged AAA price, for B content. That enough should upset some people.
Here Are My Thoughts (just opinions):
Bioware is known for the best RPGs on PC for over a decade. The quality of everything Bioware has ever touched has been B+ at the lowest. These raises expectations for new titles. This is no indie-low budget developer.
Dragon Age 2 is heavily consolized. Take that for what you will.
Even though Dragon Age: Origins was a watered down RPG compared to Bioware's earlier titles, it was fairly RPGish. DA2 is about as simplified as an RPG can get, before its just action adventure.
Graphics on Very High (max settings) DX11 code is broken for nVidia and some ATi users. Some ATi users are still unable to even play/start the game.
There are atypical bugs in the game which are to be expected.
The waves of bad guys do hinder smart (scouting or traps) tactics leading most fights to being brute force. Party AI could use some revamping for sure.
People claiming that DA2 needs to be looked at as an individual title and not a sequel are clearly not reading the title. Dragon Age 2
which means successor, that alone sets the atmosphere, the fantasy realm, and some idea of how the game will play. That is purely an excuse and not a real argument. Bioware intended for this to be a sequel.
The game was obviously not fully tested on nVidia, and some of the design flaws and actual bugs in the game such as imaginary A:\\ insert disk means the QA either didn't have much time or just were not doing their job. I am leaning towards the time frame.
Bioware has refused to acknowledge user's criticism and in Eurogamer.net's interview, clearly dismissed them or gave a reason that left more questions to their intentions. Most notably the re-use/recycling of the exact same dungeon over and over and over, or the exact same mountain path was so that they could fit more content into the game. This is two fold bad: which means they artificially inflated the game length with main / side-quests in areas which are "new" but physically identical to the cave we just left, on the other side of the mountain. Oh look 3 waves of Darkspawn, hooray Serah! The size of the game was small as well, of course, its mostly occuring in Kirktown. Size does not equal quality or better gaming however, I do question how much time and devotion was spent on this game. DA:O is about 18GB (not including the DLC) on my computer which was also $60 at release for me. DA2 is a measily 5.52GB in comparison. I paid $60 for this title and essentially got 1/3 of a game. The HQ texture pack as an optional download of 1.1GB was welcomely installed, so 6.62GB for the total shebang of DA2. Thats it.
The story is non-epic based, but not terrible. Its a unique perspective, its a new shift, and I actually try to play these games focusing heavily on the story. I am going to give a real review when there have been a usable patch and some good drivers for me to start over again. The Story, while non-epic (re-emphasizing it), is probably the games strongest point.
The restriction of the customization of party inventory is a bit silly, this has been a tried and true system since the earliest RPGs. It has essentially limited micromanaging control only over your own character.
The voice acting was a welcome change. I have no problem with "dialog wheel concept." I do agree with Adolf Hitler though, you choose an option labeled as somewhat passive decline, and the next thing you know, you have threatened to cut off the Magistrates head, and your entire party thinks it was worth +20 Rivalry all around. Lols at Adolf pissed at DA2. The dialog definitely has misleading (or at least misinterpreted by me) options that can either unexpectedly raise friendships and rivalries. The party itself lacks a certain depth to it, but they are not too bad. I have definitely seen worse, just not in a Bioware title. Certain dialog options also at times feel pointless. Despite having 3 different ways to respond with the Qunari arishock, I still come off as a greedy money whore. I can't remember exactly what I said, but I chose options the second time round that involved nothing about being greedy (I saved babies from a fire breathing dragon essentially goody two-shoes conversation and the arishocks response was that I was motivated by Gold coins. There are many oversights (at least I feel they are oversights) like this in the NPC/Party dialogs.
The reuse of "gib" which is body destruction is pretty bad. In Docks, Lowtown, or Hightown, is the best example of running into Flintstone Mercenaries (it happens the most with these guys.) Every time they physically explode (which happens a lot?) they, despite wearing dark red armor and helmets, magically transfer into grey/white/red armor wearing body and body parts, and all the heads have now become bald/hairless (no eyebrows) standard typical death model.
The shadows of the characters are dependent on only the Moon or Sun, and will cause shadows to appear even standing behind a wall. The dynamic shadows can display even on to a source of light as fire despite the armor reflecting the light. There is nothing weirded than stand in a dark corner, and seeing it create a shadow.
The combat is my least favorite in this game. The Combat is borderline hack & slash, Diablo-esque. Its fine if it were executed well, but just after defeating the first wave of enemies (you are guaranteed to have 2nd or even 3rd wave spawn around the corner, or jump off of the local roof tops if you are in the city.) you are spending most of your time just right clicking mobs, praying your mage doesn't run through the armed posse waiting to cut her head off like you know she is about to do. One could argue there are tactics to this style of gameplay, but the tactics of Call of Duty do not necessarily = tactics of Bad Company 2. There is always a strategy for dealing with stuff, but I find that I am basing tactics off of knowing a random wave
of hoodies are going to be jumping off the roofs randomly positioned always around my mage of course. As opposed to flawlesly executing a trap, mage nuke, ranged headshot, melee whirlwind and mage aoe ftw.
UI feels heavily influenced by an MMORPG with less polish on execution. Having been used to micromanaging the characters abilities to orchestrate well planned out and "controlled" attacks, I find this combat change instills more chaos/franticness. I am not just comparing to DA:O, but all the Bioware RPG titles that were hugely successful.
Junk loot ftw? Don't even get me started on that tab. I guess they feel something useless is better than no drops? I am not sure what that was about.
Most of my bugs and performance issues can be fixed. That does still affect the score I would give the game, which I would only award it by 75 / 100.
I do not hate this game, I do not hate Bioware, and I have legitimate issues with this game. This game is a C or B title, from a developer known for AAA which I think exacerbates things a bit.Edited by RagingCain - 3/15/11 at 1:12pm