Originally Posted by Lefty67
Thats one thing I like about the game. No need to hit an enemy with 6-20 shots before he dies.
After playing other games, such as Black Ops for a little while and coming back to play Homefront I'll say that it isn't that bad and it makes me think more tactically. However, I was also playing Bad Company 2 and I took more than 2 shots to the body before going down. There has to be a middle ground. In a game like this, you shouldn't be able to run around shoot people and take enough shots so that there would be nothing left of you and still live, but you should be able to be buffed up enough a shot or two from a bad guy before running away to get some backup.
The thing is, they should have had the player more buffed be normal and modify the current system as "hardcore" (along with the other things that makes hardcore.. hardcore). If you're going to have the players health be "tactical" make the entire thing more tactical.
Originally Posted by -iceblade^
isn't that indicative of a day one patch?
I don't think so. I checked the "recent news" section of Homefront to see if there was a day one patch. Also, other users reported the same thing on the Steam forums
. It might be a form of copy-protection. The pirates can't get the game off of an employee at a store and upload a rip if half the game is missing, right?
It also reminds of the PC MW2 fiasco where the second disc was a dud. Thankfully I got my copy of MW2 for free and 8 months after that. But even that copy had the second disc be a dud. Thankfully I knew before hand.