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[Youtube] Battlefield 3 Fault Line Gameplay Trailer #2 - Page 7

post #61 of 109
Quote:
Originally Posted by Phallic Tractor View Post
The great lighting is exposing how low res the textures are. I hope they're fixed in the final. I kind of doubt it though. Tons of low res textures in Crysis 2 as well.
Maybe they'll release a high definition texture pack like EA did with Dragon Age 2. Releasing the game with lower textures makes it less of a headache for the mid-range PC hardware players and gives the more powerful PC hardware players the option of getting better textures by simply installing a patch. It's not a bad way to go about it so long as they DO officially release higher resolution textures. I say they give us the absolute highest resolution textures possible and let us tweak our hardware for it! Show us what Frostbite can really look like!
Edited by Stealth Pyros - 3/16/11 at 12:15pm
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post #62 of 109
Quote:
Originally Posted by Stealth Pyros View Post
Maybe they'll release a high definition texture pack like EA did with Dragon Age 2. Releasing the game with lower textures makes it less of a headache for the mid-range PC hardware players and gives the more powerful PC hardware players the option of getting better textures by simply installing a patch. It's not a bad way to go about it so long as they DO officially release higher resolution textures. I say they give us the absolute highest resolution textures possible and let us tweak our hardware for it! Show us what Frostbite can really look like!
Don't they have scaled graphics settings for hardware differences? Why should I have to find out if there is a texture pack, and download it rather than just pick "highest" on a drop down menu next to textures?
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post #63 of 109
Quote:
Originally Posted by Stealth Pyros View Post
Who ever said the trailer's setting was in Iraq? The trailer is called "Fault Line" and regardless, Iraq does have earthquakes FYI. It sits on a 300 mile fault line.



The game isn't even in Beta stages; it's actually not even in Alpha stages. Everything we've seen is pre-Alpha. Keeping the debris there requires a good amount of coding to store it in memory for x amount of time or until x event happens that moves the debris or requests that memory space and clears the debris.
i understand what it takes to put that on the ground. i'm not foreign to code. i don't even expect to see that happen in the demo. i'm just saying that i wish it would have been shown in the demo to let us know that it would be in the final product. you can actually fudge it to make it show up in the vid, yet not have it in the game. the whole point of the vids are to show off the new engine and if that's the complete version of the engine's destructive power(which i doubt) then i will like it, but be disappointed that it didn't have the full beginning to end destructive effects that I know it is capable of.
Edited by soilentblue - 3/16/11 at 12:27pm
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post #64 of 109
Too much motion blur. But looking good.
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post #65 of 109
Quote:
Originally Posted by MooCwzRck View Post
Don't they have scaled graphics settings for hardware differences? Why should I have to find out if there is a texture pack, and download it rather than just pick "highest" on a drop down menu next to textures?
I'm not sure what the difference IS exactly, but I know that changing the texture setting from "low" to "high" isn't the same as having a totally different higher resolution texture package. If they were to put the high resolution textures from the start, it would take way too much compression to lower them to the "low" setting and they would probably look horrible, see how that makes a difference? Ever tried shrinking an insanely high resolution camera photo (I'm talking like 2400x3000) down to maybe 1024x768? It looks horrible. Take the same photo with the camera at 1920x1080 and shrinking it to 1024x768 should look worlds better.
Edited by Stealth Pyros - 3/16/11 at 12:27pm
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post #66 of 109
An AT4 hit certainly has enough energy to shake the dust and debris off the whole building. Why is that so hard to believe? The video doesn't show weather the building collapses or not and I hope it doesn't collapse the whole thing.

Except for the coincidental earthquake thing.
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post #67 of 109
wasn't impressed...i liked the 1st trailer more. Feels to codish. Also the little puffs of dirt that come up under the soldiers' feet are low res...doesnt fit.
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post #68 of 109
Get over it guys this game is coming out in Fall, They dont have to release anything but they do. Be grateful Dice is actually making a product that is finally breaking the mold instead of using it. Ungrateful kids....
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post #69 of 109
Quote:
Originally Posted by Pendulum View Post

That's so true.

"Hey, where's the exit at?"
*blows up wall*
"...Right there."
Sigged
post #70 of 109
be ready for the hords of threads

"Can my system run BF3"?? lol

i want.....dear MADRE DE DIOS YO KIERO!!!!!!!!!!!!!!!!!!! lol
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Overclock.net › Forums › Industry News › Video Game News › [Youtube] Battlefield 3 Fault Line Gameplay Trailer #2