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[BitTech] Farewell to DirectX? - Page 5

post #41 of 107
Good Article Duckie

Now we know that there is a misconception of th PC community toward the consoles,we usually tend to think that console graphics power are crap,but this article explains it quite clearly.

We also can't think that DirectX is crap,because it isn't,it only has to deal with a whole unverse of hardware configurations.
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post #42 of 107
Quote:
Originally Posted by mxthunder View Post
I wouldn't mind going back to a DOS type age where you just booted the PC to a prompt, inserted the game disc and typed a command to run a game. No OS needed. Of course I guess either Nvidia or ati would need to go away to make the dev's wishes come true.
DOS was the OS.
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post #43 of 107
Thread Starter 
Quote:
Originally Posted by timAHH View Post
DOS was the OS.
HA HA....

Reminds me of a funny quote:
Person 1: IRC existed before the Internet was created.
Person 2: Good thing they named it "Internet Relay Chat" then!
Once again...
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Once again...
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post #44 of 107
I was honestly hoping the article was going to be about OpenGL replacing DirectX. Interesting read nonetheless.
post #45 of 107
Quote:
Originally Posted by DuckieHo View Post
What is speculation?



What did I say in the OP? If you don't know anything about APIs, don't make criticize it.
If it wasn't for an API (i.e. DirectX, OpenGL), it would either take a decade to develop AAA games or games that only work on specific hardware.
Oh, we don't have such forum :-| Well... Let's move it there anyway
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post #46 of 107
DirectX isn't holding PC back, DirectX 9 consoles are.

Just imagine if both PS3 and 360 has fully working and supported tessellation engines, Just imagine what that would meen for PC gamers.

We have all these hardware feature's and they go un-used.

If consoles don't support them then developers can't be arsed to implement them...It's that simple.
post #47 of 107
Quote:
Originally Posted by almighty15 View Post
DirectX isn't holding PC back, DirectX 9 consoles are.

Just imagine if both PS3 and 360 has fully working and supported tessellation engines, Just imagine what that would meen for PC gamers.

We have all these hardware feature's and they go un-used.

If consoles don't support them then developers can't be arsed to implement them...It's that simple.
False. Crapsoles arent the one holding back the PC performance. Direct X is.
And it doesn't matter if crapsoles will support tessellation, because the PC's would still run it like crap because of direct X is holding the PC back from unleashing its' true power.
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post #48 of 107
Quote:
Originally Posted by Heret|c View Post
False. Crapsoles arent the one holding back the PC performance. Direct X is.
And it doesn't matter if crapsoles will support tessellation, because the PC's would still run it like crap because of direct X is holding the PC back from unleashing its' true power.


There's ALWAYS something holding something back when computer hardware is involved.

If DirectX didn't exist :

- Games would take a lot longer to create on PC as they's so many different architectures to optimise for.
- Games would cost more to make due to the reason above resulting in extra expense for the consumer.
- Nvidia and ATI wouldn't need to re-fresh hardware as often to increase power so hardware becomes more expensive.
post #49 of 107
Taken from the Article...

Quote:

By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all.'

These days we have so much horsepower on PCs that on high-resolutions you see some pretty extraordinary-looking PC games, but one of the things that you don't see in PC gaming inside the software architecture is the kind of stuff that we see on consoles all the time.

The problem with the PC is that you ideally want a PC that doesn't crash too much, and if a games developer is over-enthusiastic about the way they program direct to the metal, they can produce all sorts of difficulties for us as a hardware company trying to keep the PC stable.

Whether this actually happens remains to be seen, but Huddy certainly seems convinced that the idea of having no API at all is going to put pressure on Microsoft in the future. By getting low-level access to the hardware, games developers could potentially make many more draw calls, and push PCs way ahead of consoles in terms of graphics, which is where they should be, given the hardware we've got. However, this could also come at a cost in terms of stability and compatibility.

Either way, it looks as though DirectX's future as the primary gateway to PC graphics hardware is no longer 100 per cent assured, especially when it comes to cutting edge graphics.

The concept of Direct 2 Metal Programming seems like we may be going backwards in time, where one had to select a specific Graphics Card or Sound Card to play a game, etc...

All this talk sounds very far futuristic at best, no?

Is there any idea when AMD & Game Makers may strive to come to an agreement and move toward this concept?

I hear the representative for AMD touting the truth but not really offering information on a resolution in sight, it appears to me the Game Software Designers want the change but AMD may possibly be reluctant to move toward this path in light of Microsoft?

I cannot see M$ supporting this in light of XBox, it would not be in their best interest to allow AMD to quantify the performance of Graphics for Games on PC...

Then of course if something like this was to actually move forward it would be rather insane to code for X different Video Cards, whoosh! I couldn't imagine being a game developer at this point...

Sounds like to me AMD is going to have to take a big initiative to make this happen, and if they succeeded it could possibly spell the end of more than just the XBox, but possibly NVIDIA as well!!!!

WOE!
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post #50 of 107
From my understanding each DX level give developer more powerful tool. If they make a DX11 Native game, it would look much better then a DX9 with DX11 features and run also much better but they dont do that because there are a lot of people still using DX9/10 video cards.
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