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[BitTech] Farewell to DirectX? - Page 6

post #51 of 107
int main(int argc, char * argv[])
{
makegame();
magicallyfixbugs();
unicorndustoptimize(); //remember to ask Microsoft what this actually does
return 0;
}
post #52 of 107
Thread Starter 
Quote:
Originally Posted by DjiXas View Post
Oh, we don't have such forum :-| Well... Let's move it there anyway
Yes, we do: http://www.overclock.net/rumors-unconfirmed-articles/

Quote:
Originally Posted by Heret|c View Post
False. Crapsoles arent the one holding back the PC performance. Direct X is.
And it doesn't matter if crapsoles will support tessellation, because the PC's would still run it like crap because of direct X is holding the PC back from unleashing its' true power.
No. Please read OP. If you don't understand APIs, don't comment on APIs.

Quote:
Originally Posted by _GTech View Post
Taken from the Article...




The concept of Direct 2 Metal Programming seems like we may be going backwards in time, where one had to select a specific Graphics Card or Sound Card to play a game, etc...

All this talk sounds very far futuristic at best, no?

Is there any idea when AMD & Game Makers may strive to come to an agreement and move toward this concept?

I hear the representative for AMD touting the truth but not really offering information on a resolution in sight, it appears to me the Game Software Designers want the change but AMD may possibly be reluctant to move toward this path in light of Microsoft?

I cannot see M$ supporting this in light of XBox, it would not be in their best interest to allow AMD to quantify the performance of Graphics for Games on PC...

Then of course if something like this was to actually move forward it would be rather insane to code for X different Video Cards, whoosh! I couldn't imagine being a game developer at this point...

Sounds like to me AMD is going to have to take a big initiative to make this happen, and if they succeeded it could possibly spell the end of more than just the XBox, but possibly NVIDIA as well!!!!

WOE!
There is a long-term solution.... GPUs are becoming GPGPUs. With every generation, they are becoming more common and general usage. In maybe a decade, the CPU and GPU will merge.

Quote:
Originally Posted by ZealotKi11er View Post
From my understanding each DX level give developer more powerful tool. If they make a DX11 Native game, it would look much better then a DX9 with DX11 features and run also much better but they dont do that because there are a lot of people still using DX9/10 video cards.
But there is still the fact that DX11 is a layer on top of the hardware.
Edited by DuckieHo - 3/16/11 at 11:46am
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post #53 of 107
I still wonder how you can actually rewrite Crysis 2 with assembly.

push 0xDEADBEEF...etc and the billions more to come.
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post #54 of 107
Quote:
Originally Posted by arbalest View Post
Graphics cards are a thing of the past! Soon we'll all be using UNLIMITED DETAIL!

Click Here for Unprecedented Graphical Goodness.



^^that was a joke but I wish it was true.
fixed?
Though we really need a faster way of rendering stuff because a lot of garbage rendering is being one.
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post #55 of 107
Most of the time it's the textures and assets holding back PCgames not the "API". It's just the quality of the artist that does the textures... as in, they suck. It would be nice to blanket the blame for lackluster games on DX but that is inherently false since artists and developers want to cut as many corners as possible and do things on an almost assembly line type production schedule which produces game assets that don't take full advantage of current hardware.
All you have to do is take a look at world or warcraft and look at what art direction and attention to detail can produce. That game looks and plays amazingly for the age of the engine.
It all comes down to how much money a developer can make with the least amount of investment.
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post #56 of 107
Not sure but it sounds like an API is sort of a software interface

Maybe dev should right games for Linux, then they could develop their own method of accessing the hardware, yes/no?

I am a mechanic, ask me why a diesel engine doesn't have spark plugs and I can explain, ask me about API's and I am more like blind a man poking road kill with a stick explain what it is and how it died. (it smells like software)
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post #57 of 107
Let say them make a game to run with a Core 2 Duo E6600 @ 2.4Ghz + 2GB of RAM + NVDIA 8800GT perfectly, would that game easily work in any NVIDIA card like GTX260 etc? This is with no DX btw.
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post #58 of 107
Quote:
Originally Posted by mxthunder View Post
I wouldn't mind going back to a DOS type age where you just booted the PC to a prompt, inserted the game disc and typed a command to run a game. No OS needed. Of course I guess either Nvidia or ati would need to go away to make the dev's wishes come true.
LOL. Just...hahahaha. You should probably realize that DOS stands for disk OPERATING SYSTEM, in order to understand the irony of your statement. I am convinced Duckie's head is going to explode from reading most of the responses to this thread...because most of them have no idea what an API actually is and/or does.
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post #59 of 107
Thread Starter 
Quote:
Originally Posted by slickwilly View Post
Not sure but it sounds like an API is sort of a software interface

Maybe dev should right games for Linux, then they could develop their own method of accessing the hardware, yes/no?
Correct, API is short for Application Programming Interface.

Basically, it gives developers defined functions to do stuff. The API will then handle the interactions with the hardware. The developer does not have to know computer engineering, architecture, etc to develop. They go through the API to access the hardware.

There is already OpenGL which runs on Linux. However, DX provides more features, easier, and faster for video game development. Building such a complicated API for GPUs is not easy so one cannot just go and write one that supports everything on the market. The hardware companies also have to work with you as well.

Quote:
Originally Posted by ZealotKi11er View Post
Let say them make a game to run with a Core 2 Duo E6600 @ 2.4Ghz + 2GB of RAM + NVDIA 8800GT perfectly, would that game easily work in any NVIDIA card like GTX260 etc? This is with no DX btw.
Depends. Did you have code the leverages any of the architecual or functional differences?

G92:


GT200:
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post #60 of 107
So that's what API means. After reading the article though, I don't see how directX bottlenecks graphics for games.
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