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[BitTech] Farewell to DirectX? - Page 8

post #71 of 107
I wouldn't be surprised if one day in the future, Nvidia and ATI become game publishers.
post #72 of 107
Quote:
Originally Posted by timAHH View Post
DOS was the OS.
DOS was THE OS
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post #73 of 107
Quote:
Originally Posted by Heret|c View Post
Now I understand better why CryEngine 3 is going to own. Before I really didn't care about the fact that it will help to design games for crapsole and PC at the same time, cos I don't care for crapsoles, but now it makes sense, because they can instance all the trees to increase the number of draw calls for the PC edition, therefore making the PC obliterate crapsoles.
Sure is elitist in here.
post #74 of 107
So If I understand this correctly, next generation consoles have the possibility of putting a dent into PC development. Newer games dev'd for these systems will potentially put much more strain on our current hardware?
post #75 of 107
PC developers, Just like console developers CAN use code that's 'To the metal'

There's nothing in DirectX that prevents them from bypassing the API for certain things and using very optimised code.

They simply just do not do that because of the sheer amount of varying PC graphics card architectures, The amount of bug testing and optimisation to get that 'Optimised' code running on all graphics card efficiently is too much of a ball ache and no doubt cost money in terms of man hours.
post #76 of 107
Quote:
Its keeping with the themes brought up by .NET, you do have access to meat and potatoes programming but its also handled automatigically if left alone. Which means... the devs are given a choice of efficiency (difficulty with respect to time) vs. simplicity (allows more features with respect to time).
While I could write a lengthy essay on the many, MANY, inadequacies of .NET as a platform, its failure to gain wide acceptance in any sort of timely fashion (we all remember those speeches promising 95% platform penetration by 2004 right?), I could go on... but why, this is Overclock.net, I could summarize it all with:

.NET and efficiency? Bahahawhawhawhawhahw!

As for DirectX? Everything when to sh** with introduction of managed DirectX with the launch of DirectX9. You can't play it "safe" in a managed environment and still get that performance you could before. As a developer if you really want speed, efficiency, and yet you can't abandon the DirectX API, then go back to DirectX8, the last unmanaged version of that API.

But then if your target platform is NT 6.x (Vista, Win7), then why bother, since most of the DirectX8 API stuff is poorly done on those platforms. For proof see 3DMark 2001 (Dx7/8) performance on any NT 6.x platform. For that matter, try any DirectX 6-7-8 benchmark on a NT 6.x platform running Dx9-10-11. Look for a 25% to 50% drop in performance. Good bless managed code, right?




...
Edited by Shaman - 3/19/11 at 6:38am
    
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post #77 of 107
I really couldn't care less about DirectX slowing me down, because pretty much every PC game utilizes it correctly.

I don't fully understand what this is saying, but as long as my PC runs it, i'm happy
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post #78 of 107
Quote:
Originally Posted by Kand View Post
Keyword. Time-Consuming. Sounds like laziness to me. =P
I dont think you understand how long it takes to code assembler there is nothing lazy about it when you have things like C# and directx its called being efficient not lazy. devs are lazy when they don't utilise these higher level technologies to their full potential.
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post #79 of 107
/delete
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post #80 of 107
Great read. Thanks for sharing Duckie.
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