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Finally getting it to work for me - Page 2

post #11 of 20
There ARE open standards (e.g. OpenGL, SDL) though game developers rarely use them on Windows because they have some belief that people want DirectX games.
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post #12 of 20
Quote:
Originally Posted by error10 View Post
There ARE open standards (e.g. OpenGL, SDL) though game developers rarely use them on Windows because they have some belief that people want DirectX games.
At this point I'm not sure I want to attach the word 'standard' to any of those anymore.

DirectX is the industry standard, what everyone else uses is basically fragmented versions of the open alternatives.

Would be nice to see a massive improvement in organization and documentation for OpenGL. I'd suspect most people don't pick it up because it's more difficult to learn. Performance differences and features between OpenGL and DirectX are negligible.
post #13 of 20
Quote:
Originally Posted by Jimi View Post
At this point I'm not sure I want to attach the word 'standard' to any of those anymore.

DirectX is the industry standard, what everyone else uses is basically fragmented versions of the open alternatives.

Would be nice to see a massive improvement in organization and documentation for OpenGL. I'd suspect most people don't pick it up because it's more difficult to learn. Performance differences and features between OpenGL and DirectX are negligible.
Funny, OpenGL claims to be the industry standard, and not without reason.

And what's wrong with the documentation?
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post #14 of 20
Quote:
Originally Posted by error10 View Post
Funny, OpenGL claims to be the industry standard, and not without reason.

And what's wrong with the documentation?
It depends what industry you're talking about and if you want to include subsets (of OpenGL). EGL, OpenCL, OpenGL, OpenGL ES, OpenGL SC, OpenKODE, OpenMAX, OpenML, OpenSL ES, OpenVG, OpenWF, WebGL are all in the family of OpenGL. What platform developers actually use is their choice. While it can be predictable (OpenGL ES for embedded systems etc...), that doesn't guarantee that's what they'll use. So you've got all these related APIs that have subtle differences that add up to their marketshare. DirectX is more less the 'up and coming' and definitely dominates PC gaming. Hell if it didn't, wine would most likely be a dead project. Honestly bickering on whether it's the standard or not is kind of ridiculous because what game devleopers choose to use depends on the target platform.

Sure you might find the OpenGL documentation site nice, but most of the books being sold and used for learning purposes are DirectX related and that's what people are learning. The main flaw I'd have to point out is simply lack of organization. DirectX is much cleaner and thus can be learned much quicker. Basically until not too long ago, OpenGL had quick drawcalls and that was their main advantage besides portability. Now DirectX has the same if not quicker drawcalls and continues to benefit from tons of well written documentation and clean structure. At this point even John Carmack admits it.

Although honestly, I'd rather try to prevent the derailing of this thread even more, especially to something so insigificant as APIs. My main point was more or less that DirectX is definitely what's going to be used for a long time, unless Khronos puts on their game faces. In a perfect world, things like these would have open standards that are actively cleaned up and improved for the best because it would be what everyone is using (think of HTML/CSS/etc). But Microsoft decided to interject and honestly they've been the ones driving innovation for a while.

Back ON-TOPIC: My main point was to say that even those "Platinum" ranked on the winedb don't work like they do in Windows. You might not be able to use certain features like AA, and you probably won't be able to use the latest DirectX version. The games will be playable, but not without sacrifice.
Edited by Jimi - 3/17/11 at 2:26pm
post #15 of 20
john carmack is falling to the dark side????

NOOOOOOOOO *epic sadness*

hope we still get idtech5 games on linux....
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post #16 of 20
Quote:
Originally Posted by EntTheGod View Post
john carmack is falling to the dark side????

NOOOOOOOOO *epic sadness*

hope we still get idtech5 games on linux....
Their next engine will apparently be 100% open source on release.
post #17 of 20
Quote:
Originally Posted by Jimi View Post
Their next engine will apparently be 100% open source on release.
thats surprising.... idtech4 source code still hasnt been released yet :/ stupid zenimax...
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post #18 of 20
when they release id tech 5, they will release id tech 4 as source
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post #19 of 20
I heard lenix is stable, not bad choice
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post #20 of 20
Quote:
Originally Posted by transhour View Post
when they release id tech 5, they will release id tech 4 as source

http://www.phoronix.com/scan.php?pag...item&px=OTA3MA
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