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Best Physics engine for possible racing games i think ive even seen! - Page 2

post #11 of 16
Thread Starter 
its good for a no name company. Imagine if it were picked up by the likes of Havok or Sandbox, it would be promising. I admit its not that great, but im sure Havok beta wasn't so hot either lol.

Ive played games like GTA4 and the physics look real, but when watched in slow motion the cars in GTA4 deform late, after the object is hit. This physics engine deforms while the object is hitting, thats a pretty good comparison

and if you look at a real crash test slowed down to about 1000FPS the metal does kind of shake like jelly durring high impact, its just rapid vibration slowed down. Imagine metal vibrating about 40 times per second, thats why it looks like jelly slowed down.


i give this engine a solid B-

[ame]http://www.youtube.com/watch?v=isLfcaMpl8g&feature=related[/ame]
Edited by jcrew3002 - 3/17/11 at 5:27pm
post #12 of 16
Quote:
Originally Posted by jcrew3002;12771786 
its good for a no name company. Imagine if it were picked up by the likes of Havok or Sandbox, it would be promising. I admit its not that great, but im sure Havok beta wasn't so hot either lol.

Ive played games like GTA4 and the physics look real, but when watched in slow motion the cars in GTA4 deform late, after the object is hit. This physics engine deforms while the object is hitting, thats a pretty good comparison

Pretty pointless though, as most racing games have damage just like that. Even GTA IV, which isn't a racing game, makes the cars bend in a believable way. What no one has done properly yet is carbon fibre damage, anyone can make a car bend but trying to simulate how carbon fibre reacts to damage isn't easy. Once someone gets that done properly then I'll be impressed.
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Wingman Fuzzi
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post #13 of 16
Yeah, that has alot of potential, if you textured that up, made it look nice, added some maps..

Could easily see a new indie game making some bank.
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post #14 of 16
Thread Starter 
Quote:
Originally Posted by Fusion Racing;12771849 
Pretty pointless though, as most racing games have damage just like that. Even GTA IV, which isn't a racing game, makes the cars bend in a believable way. What no one has done properly yet is carbon fibre damage, anyone can make a car bend but trying to simulate how carbon fibre reacts to damage isn't easy. Once someone gets that done properly then I'll be impressed.

Thats true, i doubt any physics coders will jump to purchase the rights to this program since its a little fish in a big pond, but i still think it would be cool.

Ill keep an eye out for Carbon Fiber damage in this program maybe they'll add it in the future.

Now if this game were properly texture mapped (such as GTA4 or Gran Turismo) im sure it would get alot more attention and even end up purchased.
Edited by jcrew3002 - 3/17/11 at 5:33pm
post #15 of 16
This really belongs in the jokes/off topic section. rofl.
post #16 of 16
Thread Starter 
If you want to see this developed in gaming, say Aye!!

If not say Nay!
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