Originally Posted by Nano2
You are overreacting. This first level is a tutorial to get you started. Many people are new to the series so they are letting them know the many ways you can play the game. Naturally as you progress the game will become more open and sprawled out.
I would also like to point out that the third person cover works well in other shooters(yes I know its more than a shooter, I have played the original) like Rainbow Six Vegas 2 and Brothers In Arms Hell's Highway. I know it may look odd on video but when you play it, it is very fluid and works well. If you don't like the third person cover you are not forced to use it. You can just crouch instead.
You are forgetting how the original game actually worked. Human Revolution improves on conversation pieces and allows you to earn experience points which you can use in persuading somebody to give you information. You can also influence events through conversation. In the original the conversation mechanics was basic and no matter what answer you gave it never affected the story in any way. So to say that this game is any less of thinking man's game than the original is simply false. It is way more complex. Like I said this first level is a tutorial.
My only gripe is the ugly crosshair, and the orange tint. The orange tint looks fine for now, but the game is boasted to be around 25 hours long. I hope that the colour palette varies otherwise 10 hours in the world will begin to look a little dull and remove immersion.
I have never seen a tutorial just let you press a single button to insta-kill an opponent. The whole point of a tutorial is to show the player how to play the game, not show off some cool kill cutscenes.
I have played third person shooters before, and I have hated the third person mechanic in all of them. Grand Theft Auto, Hitman, Metal Gear Solid, Gears of War, and Army of Two all could of been a lot better had they been in first person.
The whole bringing you out of body is a total immersion killer for me. The main reason why I loved Crysis is because everything was in first person, even the cutscenes. This helped immerse me into the game like no game had before. Dark Messiah also was similar in this sense. Dying by getting a spike shoved through the back of your chest was brutal and pretty scary.
So you have to use experience points to persuade people? How does that make sense? I want a game where you have to think about what to say, not one where you can just spend experience points to get the best option. Also, certain conversation choices and other decisions certainly did impact the way the story turned out. Sure they didn't change what endings you could have, but they did impact you throughout the game.
All in all this looks like another big disappointment, just like the second game. It's a real shame that the Deus Ex has to share its name with games that are simply not worthy of the name.