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Deus Ex: Human Revolution gameplay - Page 2

post #11 of 33
Graphics are never that much better for PC in multiplatform games. There was an article the other day explaining why.

I'm trying not to get too hyped for this until it's closer to release as well.
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post #12 of 33
Press Start....
I can't find that key on my keyboard
    
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post #13 of 33
Thread Starter 
Quote:
Originally Posted by Inferiornanobot View Post
Press Start....
I can't find that key on my keyboard
Grow up.
post #14 of 33
its **** how it flips to 3rd person each time u climb a ladder, really breaks the level of imersion for me. I also dont like the way ladders shine, as if to say "dont kno where to go? no problem that ladder is glowing so may aswell go down there...."
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post #15 of 33
This game instantly just went from a first day buy to a bargain bin buy for me. Hell, I might even boycott it. It looks like another Deus Ex 2.

The gameplay looks so awful. Seriously, the old press one button to take someone down console feature? What is the fun in that? Also, how is this a first person shooter when half of the game is in third person mode while behind cover?

Deus Ex is supposed to be a thinking man's game. It is supposed to let you achieve your objective many different ways with each path taking different skill sets. This "game" provides you with the illusion you can take different paths but in fact you are still pressing the same button to insta-kill an opponent.

This isn't the Deus Ex I know and love. This is a bastardization of the legacy Deus Ex has made for itself and a slap in the face to every gamer out there.
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post #16 of 33
Quote:
Originally Posted by Nano2 View Post
Grow up.
Man up.

You know why he complain?
Probably not, but at least he demands something better.

Here, take this stone hammer.


While we who demand better tools use these.


The "press start" menu is meant for console, NOT PC.
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post #17 of 33
I like how their showcasing the beginning just for gameplay. It seems like its been a minute since a developer had confidence in their product.

PC gaming isnt profitable as compared to multiplatform, we all know this. You want more? Go change the market flow, while your at it make a console that is upgradeable as well as convince people to buy into it.

Even though this game is multiplatform, and "looks like a re-skin", im looking forward to it, and the plot.
    
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post #18 of 33
Quote:
Originally Posted by TheReciever View Post
PC gaming isnt profitable as compared to multiplatform, we all know this.
How many console games came out last year that made more money then minecraft did, not to many?

PC gaming is more profitable if you make your game innovative and not the same crap over and over. Hopefully BF3 has decent enough sales to warrant more ports from the PC to console since there won't be nearly as much quality lost as in console ports. I don't even think console users would/could tell the difference if they lost any textures.
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post #19 of 33
Thread Starter 
Quote:
Originally Posted by SchmoSalt View Post
This game instantly just went from a first day buy to a bargain bin buy for me. Hell, I might even boycott it. It looks like another Deus Ex 2.

The gameplay looks so awful. Seriously, the old press one button to take someone down console feature? What is the fun in that? Also, how is this a first person shooter when half of the game is in third person mode while behind cover?

Deus Ex is supposed to be a thinking man's game. It is supposed to let you achieve your objective many different ways with each path taking different skill sets. This "game" provides you with the illusion you can take different paths but in fact you are still pressing the same button to insta-kill an opponent.

This isn't the Deus Ex I know and love. This is a bastardization of the legacy Deus Ex has made for itself and a slap in the face to every gamer out there.
You are overreacting. This first level is a tutorial to get you started. Many people are new to the series so they are letting them know the many ways you can play the game. Naturally as you progress the game will become more open and sprawled out.

I would also like to point out that the third person cover works well in other shooters(yes I know its more than a shooter, I have played the original) like Rainbow Six Vegas 2 and Brothers In Arms Hell's Highway. I know it may look odd on video but when you play it, it is very fluid and works well. If you don't like the third person cover you are not forced to use it. You can just crouch instead.

You are forgetting how the original game actually worked. Human Revolution improves on conversation pieces and allows you to earn experience points which you can use in persuading somebody to give you information. You can also influence events through conversation. In the original the conversation mechanics was basic and no matter what answer you gave it never affected the story in any way. So to say that this game is any less of thinking man's game than the original is simply false. It is way more complex. Like I said this first level is a tutorial.

My only gripe is the ugly crosshair, and the orange tint. The orange tint looks fine for now, but the game is boasted to be around 25 hours long. I hope that the colour palette varies otherwise 10 hours in the world will begin to look a little dull and remove immersion.
post #20 of 33
Quote:
Originally Posted by Nano2 View Post
You are overreacting. This first level is a tutorial to get you started. Many people are new to the series so they are letting them know the many ways you can play the game. Naturally as you progress the game will become more open and sprawled out.

I would also like to point out that the third person cover works well in other shooters(yes I know its more than a shooter, I have played the original) like Rainbow Six Vegas 2 and Brothers In Arms Hell's Highway. I know it may look odd on video but when you play it, it is very fluid and works well. If you don't like the third person cover you are not forced to use it. You can just crouch instead.

You are forgetting how the original game actually worked. Human Revolution improves on conversation pieces and allows you to earn experience points which you can use in persuading somebody to give you information. You can also influence events through conversation. In the original the conversation mechanics was basic and no matter what answer you gave it never affected the story in any way. So to say that this game is any less of thinking man's game than the original is simply false. It is way more complex. Like I said this first level is a tutorial.

My only gripe is the ugly crosshair, and the orange tint. The orange tint looks fine for now, but the game is boasted to be around 25 hours long. I hope that the colour palette varies otherwise 10 hours in the world will begin to look a little dull and remove immersion.
I have never seen a tutorial just let you press a single button to insta-kill an opponent. The whole point of a tutorial is to show the player how to play the game, not show off some cool kill cutscenes.

I have played third person shooters before, and I have hated the third person mechanic in all of them. Grand Theft Auto, Hitman, Metal Gear Solid, Gears of War, and Army of Two all could of been a lot better had they been in first person.

The whole bringing you out of body is a total immersion killer for me. The main reason why I loved Crysis is because everything was in first person, even the cutscenes. This helped immerse me into the game like no game had before. Dark Messiah also was similar in this sense. Dying by getting a spike shoved through the back of your chest was brutal and pretty scary.

So you have to use experience points to persuade people? How does that make sense? I want a game where you have to think about what to say, not one where you can just spend experience points to get the best option. Also, certain conversation choices and other decisions certainly did impact the way the story turned out. Sure they didn't change what endings you could have, but they did impact you throughout the game.

All in all this looks like another big disappointment, just like the second game. It's a real shame that the Deus Ex has to share its name with games that are simply not worthy of the name.
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