Originally Posted by SchmoSalt
I have never seen a tutorial just let you press a single button to insta-kill an opponent. The whole point of a tutorial is to show the player how to play the game, not show off some cool kill cutscenes.
I have played third person shooters before, and I have hated the third person mechanic in all of them. Grand Theft Auto, Hitman, Metal Gear Solid, Gears of War, and Army of Two all could of been a lot better had they been in first person.
The whole bringing you out of body is a total immersion killer for me. The main reason why I loved Crysis is because everything was in first person, even the cutscenes. This helped immerse me into the game like no game had before. Dark Messiah also was similar in this sense. Dying by getting a spike shoved through the back of your chest was brutal and pretty scary.
So you have to use experience points to persuade people? How does that make sense? I want a game where you have to think about what to say, not one where you can just spend experience points to get the best option. Also, certain conversation choices and other decisions certainly did impact the way the story turned out. Sure they didn't change what endings you could have, but they did impact you throughout the game.
All in all this looks like another big disappointment, just like the second game. It's a real shame that the Deus Ex has to share its name with games that are simply not worthy of the name.
Oh come on, it is obvious you are exaggerating. We both know that Deus Ex offered nothing more than pseudo choices to make you seem like you are in control of your destiny. Your choices were very basic such as choosing to kill a person now or later, and that slightly altered conversations later on. That is about as far as choices went in the original game. Even Invisible War had more choice like it or not.
They have said that Human Revolution advances on this. I do not mean that if you upgrade your conversation skills it will show you the correct answer. It is kind of like Fallout in that you are just given a wider variety of options. And I am led to believe that what you say affects much more than deciding not to kill Anna Navaare on a plane, instead deferring it until you reach the Unatco base. The outcome will affect much more than simple lines mentioning the event and nothing more. Of course I do not know this as a fact but from interviews this is the basic idea that they are trying to get across.
As for third person or first person, that is just a preference. I like both. If you don't like third person then you do not have to use the cover in that way. Just don't hit the button(or disable it) and crouch instead. But it does work well. Brothers In Arms Hell's Highway was also a first person shooter that had a third person cover system. Believe me it is quite fluid and you get used to it in no time. If you don't like it you are not forced to use it.
I agree that the takedowns are lame. That kills some of the fun. You cannot just spam takedowns all the time. If you look back at the video when the character does a takedown the one of the bars in the top left disappears. You only have 2. And it takes a long while to regerate. So the chances are that if you were up against 3 people you would die before you are even able to do the second takedown. I still wish they adopted a first person melee system, but whatever.
I think on the higher difficulty you can turn off the glowing stuff. This is a tutorial so things need to glow so that new gamers understand that you can approach each level in a variety of ways.
I won't judge the game until I see more footage showing elaborate gameplay. Supposedly there will be a demo coming out within the next few months. If this is true I suggest you check it out before you cast HR aside.Edited by Nano2 - 3/20/11 at 6:57am