Originally Posted by WorldExclusive
Wasn't talking about DX11 but since you brought it up, DX11 is apart of the official Recommended Settings for Crysis 2.
DX11 isn't optional, it's recommend, as in, standard or developed with DX11. It wasn't an afterthought. Also don't give me made up statistics
. The game isn't complete without DX11. SB3 was that only feature that seems to be scheduled after launch, without DX11 it doesn't make sense to release it really. DX11 is probably having issues from them to patch in or they are holding onto the patch to deter piracy. Nvidia more than anyone wanted DX11 at launch, they paid Crytek for it.
Here are your statistics, you wanted ones that aren't "made-up":
The Xbox 360 version of the UK chart-topping Crysis 2 accounted for 58 percent of total sales over the game's first weekend, according to data from Chart-Track.
PS3 sales accounted for 27 percent of the total and PC sales 14 percent. We're aware that adds up to 99 percent, but that's what the retail monitor said today.
So, 5.6% (stats from Steam survey) of the PC gamers is 0.784% of their total market. On top of that, that's just DX11 cards, not necessarily the good ones that can even use high settings. And of the remaining few, how many even know what DX11 is when they bought a card or computer that is DX11 capable? And of those even smaller few, how many actually give a crap that it is DX9? So a much smaller than 1% of their entire user-base will be affected by this in any way.
Now, that being said, you guys actually expect Crytek to either 1.) Spend more money, or 2.) Spend more time, getting DX11 in the game before it launched?
The only reason Crytek is even working to support DX11 now is to get rid of the complaints so it doesn't tarnish the game's name, and I'm guessing also because Nvidia has paid them to do so, because it will likely bench much better on Nvidia's cards after Nvidia optimized the crap out of their stuff for a DX11 Crysis 2.Edited by lordikon - 3/28/11 at 3:44pm