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[myCrysis] Crysis 2: No SandBox3 editor, no advanced graphics config, no DX10/DX11! - Page 50

post #491 of 518
To all you saying that only 5.1% of cards out there are DX11. Could it be that people don't bother upgrading their cards because there aren't any true DX11 games out there?

We're kind of stuck in a loop here. Developers don't use DX11 because no one has it, and no one has DX11 cards because developers aren't using it.

Also I'm tired of people stating their opinion about what makes a good game. I have every right to like a game simply based on graphics. You can't tell me what to like and not to like. (Note: this is coming from someone who still plays red alert 1 and majesty )

Why is it that every time a gamer customer asks for a better game product for his investment he gets called an elitist or a pirate?
Edited by __Pat__ - 3/28/11 at 10:17pm
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post #492 of 518
Nobody seems to remember that when ATI's first generation of DX11 cards was released there was quite a lot of chest beating and howling about how DX11 rules and everything is going to be DX11 from now on and tessellation is everything. All the reviews those days were like "To all you non-DX11 owners out there, sucks to be you oh and btw nvidia you're too late, no DX11 for you!" and everyone was raving about Unigine Heaven. Those were some crazy days.
post #493 of 518
Quote:
Originally Posted by TFL Replica View Post
Nobody seems to remember that when ATI's first generation of DX11 cards was released there was quite a lot of chest beating and howling about how DX11 rules and everything is going to be DX11 from now on and tessellation is everything. All the reviews those days were like "To all you non-DX11 owners out there, sucks to be you oh and btw nvidia you're too late, no DX11 for you!" and everyone was raving about Unigine Heaven. Those were some crazy days.
Here we are knee deep in the 2nd generation of DX11 cards and big bad Crytek releases Crysis 2 in DX9.

O'well. They can't keep up. We can all move on now.
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post #494 of 518
Quote:
Originally Posted by __Pat__ View Post
To all you saying that only 5.1% of cards out there are DX11. Could it be that people don't bother upgrading their cards because there aren't any true DX11 games out there?

We're kind of stuck in a loop here. Developers don't use DX11 because no one has it, and no one has DX11 cards because developers aren't using it.

Also I'm tired of people stating their opinion about what makes a good game. I have every right to like a game simply based on graphics. You can't tell me what to like and not to like. (Note: this is coming from someone who still plays red alert 1 and majesty )

Why is it that every time a gamer customer asks for a better game product for his investment he gets called an elitist or a pirate?
Almost all new cards coming out will be supporting DX11 eventually. Which means developers will eventually start using it more often.

Here's the order of things (roughly, and often to the dismay of PC gamers):
1.) New DX spec is designed and created.
2.) DX spec given to hardware manufacturers.
3.) Hardware is created using DX spec and slowly rolls out to the public.
4.) This is the one most PC gamers on OCN seem to miss: Amount of cards supporting that DX spec eventually increases past a threshold that game developers actually give a crap about because it is now enough to make a slight impact in their profits either through sales of the game, or marketing of the game using the new DX spec.
5.) PC Gamers with those cards finally see the benefits of that DX spec first hand (and it still might not matter all that much.

Bear in mind, the time between #1 and #5 is often a 3-4 years or more.
Edited by lordikon - 3/28/11 at 10:27pm
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post #495 of 518
Quote:
Originally Posted by lordikon View Post
Almost all new cards coming out will be supporting DX11 eventually. Which means developers will eventually start using it more often.

Here's the order of things (roughly, and often to the dismay of PC gamers):
1.) New DX spec is designed and created.
2.) DX spec given to hardware manufacturers.
3.) Hardware is created using DX spec and slowly rolls out to the public.
4.) This is the one most PC gamers on OCN seem to miss: Amount of cards supporting that DX spec eventually increases past a threshold that game developers actually give a crap about because it is now enough to make a slight impact in their profits either through sales of the game, or marketing of the game using the new DX spec.
5.) PC Gamers with those cards finally see the benefits of that DX spec first hand (and it still might not matter all that much.

Bear in mind, the time between #1 and #5 is often a 3-4 years or more.
That may be some what true theoretically, but it doesn't explain how Crysis was released in DX10 with the first generation of DX10 cards and Crysis 2 is realeased in DX9 three years later.

Being integrated with consoles is a better explanation. Thats what you seem to miss.
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post #496 of 518
Quote:
Originally Posted by Drobomb View Post
That may be some what true theoretically, but it doesn't explain how Crysis was released in DX10 with the first generation of DX10 cards and Crysis 2 is realeased in DX9 three years later.

Being integrated with consoles is a better explanation. Thats what you seem to miss.
That is a big part of it. Consoles are still using DX9 tech, and consoles are where the largest chunk of money at, so developers making a multi-platform engine have to concentrate on making the DX9 shine, and everything after that is icing on the cake (and also much less profitable).

Crytek's mistake with the original Crysis was the focus on graphics more than content, and by developing solely for console they made a lot less money. They didn't make that mistake this time around, plenty more content and a better game overall, at the sacrifice of some of the high-end visuals that only a small percentage (DX11 and high-end GPU users) of a minority (PC gamers) will notice.
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post #497 of 518
Agreed.
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post #498 of 518
Even black ops had more advanced graphical settings..... this is just sad.
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post #499 of 518
Quote:
Originally Posted by lordikon View Post
Crytek's mistake with the original Crysis was the focus on graphics more than content, and by developing solely for PC they made a lot less money. They didn't make that mistake this time around, plenty more content and a better game overall, at the sacrifice of some of the high-end visuals that only a small percentage (DX11 and high-end GPU users) of a minority (PC gamers) will notice.
This is where I disagree. Graphics are what made Crysis popular. It's its strong point. If I want a game that's fun I will play Half-life 2. If I want a game that people play online I will play BF/CoD. Crytek took what made Crysis special and threw it in the trash, making Crysis 2 a jack of all trade and master of none. It's not a bad game, but it just doesn't stand out in an already over-saturated FPS market.
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post #500 of 518
Quote:
Originally Posted by __Pat__ View Post
This is where I disagree. Graphics are what made Crysis popular. It's its strong point. If I want a game that's fun I will play Half-life 2. If I want a game that people play online I will play BF/CoD. Crytek took what made Crysis special and threw it in the trash, making Crysis 2 a jack of all trade and master of none. It's not a bad game, but it just doesn't stand out in an already over-saturated FPS market.
You may be in the minority if you buy games just because they look good. What about Far Cry 2? Looked pretty good IMO, one of the worst games....ever.

Crysis 2 isn't mind blowing in any aspect, but it's still fun. I don't necessarily need a game to break the mold to enjoy it, but of course it will be more fun if it does indeed break the mold (like Portal did, for example).
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