Originally Posted by DjiXas
Have you read the article at all?
It's a Toms article, what do you expect? It was one big
-In the DOS days, software developers delivered 'drivers' (= direct-access, lowlevel VGA progamming) with their game. Only the most common video chipsets were supported. We HAVE been there. We HAVE been coding against hardware directly.
-DirextX marginally decreases performance due to the "HAL". This is insignificant to the power / performance videocard driver developers deliver through the HAL. This means, software coded for DirectX 11 utilizes all these features with minimal performance loss through the HAL.
-Consoles DO hold back game development for the PC platform. Direct hardware programming won't change ***** about that.
As usual, Tom's strawman articling its way to page hits.