Originally Posted by Madman340
But the thing is, if the pirates were left with no alternative on a game they REALLY want to play, that they are unable to pirate, what will they do? They will buy the game. I don't care for the xx% of pirates that wouldn't buy it no matter what, I completely agree with you that lost sales to piracy does not equal amount pirated, but I never said otherwise, so I'm just clearing that up.
As far as downloading and then tossing, I doubt you would do that after you made a real monetary investment in the enjoyment you will have of that game. You don't get the same 'good' feeling as when you support the developers.
Even so, that doesn't make the process anywhere near as simple or easy as it is on PC.
I imagine when you say without a modchip, you are referring to the cost and labor involved in using a modchip to begin with, right? Even with these processes that don't involve chips, you are required to do some things that will require money and labor, such as flashing a drive. Most 360's can't be flashed because of the DVD drive they have, so you would have to buy a whole new 360 that is capable just to flash it, because the DVD drive key is linked to that console.
You are thinking of the USA or some parts of Europe. Most piracy doesn't come from there but from all over the world. Around here it's easy to buy an already modded out 360, and it's as easy as putting in the DVD and playing (the main advantage of the consoles ironically).
In fact most illegal shops around here have stopped selling PC games due to the fact that most of their customers (aka 13 year olds) have trouble properly cracking a game on a PC, and end up returning the game thinking it isn't working. They only sell xbox games nowadays seeing as no skill at all is required to run them.
Also let's not ignore the sales figures of games on Steam, or games like Starcraft 2. A good game will sell, piracy or not.Edited by __Pat__ - 3/21/11 at 12:51pm