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[GM]Microsoft shows off future graphic tech for Xbox 360 - Page 2

post #11 of 108
Wow, looking good!

100 Billion polygons? Wow, teh shapes!! Image how good it would look with HD textures
Edited by L D4WG - 3/20/11 at 4:53am
post #12 of 108
It's unlikely to be used for cross platform titles. Even if it was there would still be no guarantee of any DX11 tessellation.
post #13 of 108
whats the point of computer gaming.... im serious if they optimized our stuff wed be killing consoles. i have a xbox360 but i didnt get into buying my pc parts for this bs..... really makes me not want to buy any more gfx cards. paying 100s to look like geforce 7

even if its not on par still lame that we dont get that kind of dedication on our systems. yes yes i know the arguments blah blah different cards cant optimize as much
Edited by dark14 - 3/20/11 at 5:27am
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post #14 of 108
If that tech demo was run on the xbox I'm amazed, imagine if they somehow implemented this technology for the PC's more advanced hardware, this is bordering on life-like.
post #15 of 108
Grats MS for pushing the Xbox's hardware so much but still keeping it stable and making it look great! The bloom kill's it a bit though
post #16 of 108
Lol, the ironic thing is that those videos are made using PC graphics cards. Ha ha.
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post #17 of 108
Not too shabby !
post #18 of 108
The bloom kinda makes it look like Fable 3..

But I do say, i love what MS has done so far, very nice. And I don't give MS credit often, Win7 last time I recall saying anything nice..
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post #19 of 108
it definitely better , but its still going to be upscaled 720p tho =\\
    
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post #20 of 108
Very impressive tech. It did seem kinda laggy tho barely 30fps I'd say. I can imagine it dropping more with character models running around and particle effects.

Still impressive what hardware that old can do.
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