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[GM]Microsoft shows off future graphic tech for Xbox 360 - Page 9

post #81 of 108
Looks really good. Hope for PC is here. lol.
 
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post #82 of 108
Hideous amounts of bloom.. gross.
    
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post #83 of 108
Quote:
Originally Posted by BizzareRide View Post
Do you understand the difficulty of programming?

Its not that they're unoptimized... Its just that they are as optimized as they can be for an infinite number of hardware and software configurations.

With consoles, there is only one configuration, hardware and software.
Good luck explaining this to OCN, I've been trying for years. The fact is that most gamers don't know much about game development, or much about how rendering works beyond some details of LOD, AA, AF, resolution. All most seem to care about lately is that every game efficiently max out their $2000 hardware.
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post #84 of 108
to those who are unimpressed, the art style is no requirement for any game using these features. pay attention to the actual effects being used which are brand new and previously thought impossible on the 360. besides the lightning effects which arent far behind what we have seen for battlefield 3 (albeit in much smaller scale) the big one here is tessellation. take a look at the canyon of jagged rocks. even PS 3 can't render that without crippling frame rates. those rocks are ball shaped models, yet tessellated they look jagged and essentially prudce many times more polygons at a fraction of the performance cost.

and to the guy who said you would be impressed if games had 30% more polygons... why would you say that as though it is something that isn't a 100% guarantee in the near future. look at the poly count 5 years ago in the average game and compare it to now.
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post #85 of 108
Complete nonsense. If the hardware is not changing, nothing will improve.
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post #86 of 108
Quote:
Originally Posted by WhiteCrane View Post
Complete nonsense. If the hardware is not changing, nothing will improve.
It's all about the algorithms used to perform tasks on the hardware. If more efficient algorithms are devised then there is no reason for there NOT to be an improvement on the same hardware.
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post #87 of 108
Fantastic results. Big Kudos to MS.

Who said that PS3 was better than Xbox 360?
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post #88 of 108
Quote:
Originally Posted by WhiteCrane View Post
Complete nonsense. If the hardware is not changing, nothing will improve.
Says non-programmer.
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post #89 of 108
Uncanny valley man.

I've been saying all along that textures and poly count mean NOTHING. Its all about the global illumination. Its the lack of subtle lighting cues that ruins the experience, not the fact that you can see the pixels on the ground, or the 3d geometry that makes up a model.
    
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post #90 of 108
Quote:
Originally Posted by Skylit View Post
It should, although I'm guessing PC games will require the latest and greatest video cards to keep on par with next generation consoles.
The GPUs and CPUs from two generations ago can easily keep up with any console out today. XD Don't see how the PC realm has that much to worry about.
     
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