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Is 1Gb VRAM really enough in todays games? - Page 11

post #101 of 132
Quote:
Originally Posted by srafig4;12810309 
of course not enough~
that's why GTX 590/6990 have 3GB/4GB (SLi/CF)

GTX590 = 2 gpu's / 3GB vram = 1.5GB per gpu
6990 = 2 gpu's / 4GB vram = 2GB per gpu

Yes they are single card solutions, but they have dual gpu's so it's as if they were two cards in one. I can't imagine that MOST people will buy these for just one monitor, but I could be wrong.
Quote:
Originally Posted by covertash;12838610 
Re-read what he wrote. He said for a single display 1GB is going to be enough, but for multi-displays it won't be. wink.gif

For 90% of games (not counting high-res texture mods) 1GB should be enough. More is DEFINITELY needed for multi-displays. I'm capping 1.5GB on my setup now easily.
 
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post #102 of 132
Quote:
Originally Posted by tsm106;12838776 
Who brought up 1gb cards being enough? That wasn't the point. And to play this line, if 1gb is enough why are all the high end nvidia cards over 1gb vram, and why'd they make a 3gb vram card? Does anyone really think nvidia is going to continue to gimp their cards with 1.28gb ram in the next gen? Really?

Please take the time to read the posts and the title of the thread carefully. The thread asked whether if 1GB of VRAM is really enough for today's games - it's in the title - and, furthermore, whether if it is enough at a single display resolution of 1080p. So yes, whether or not 1GB is enough *IS* the point.

No one is disputing the fact that 1GB is not enough for multi-display gaming. You and I know that first-hand. Redwoodz agrees and simply stated that for multi-display gaming 1GB is not enough, but for a single display it will suffice. I added that it is possible that current games can consistently exceed the 1GB VRAM with max settings and texture packs even on a single display. But I do agree that if a user keeps the game stock, then they are unlikely to see the 1GB limitation.

We're all presenting the same message here so what's the problem? confused.gif
Quote:
Originally Posted by _CH_Skyline_;12839330 
For 90% of games (not counting high-res texture mods) 1GB should be enough. More is DEFINITELY needed for multi-displays. I'm capping 1.5GB on my setup now easily.

I know. We're running virtually the same resolution.
Edited by covert ash - 3/23/11 at 10:45am
     
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post #103 of 132
There are some real ******* on here. High end cards are given alot of ram to facilitare eyefinity and surround as the high end and expensive cards are made to cater for people witb alot of expendible income and hence also have multi monitor setups. 1GB of vram is plenty. You guys clearly dont know which values to look at for monitoring vram. Ive checked mine alot and games dont go over 1GB at 1080p unless your using ssaa

Idiots. Its all over the review sites and has been quite extensively researched, the only time more then 1GB vram comes into play is when runing multi monitor setups with aa. Hell you can even run multi monitor as long as the aa is low. How else could they justify making a 5970 with 1GB of vram? Because two 5850s are perfect to run the amount of pixels that would max out the 1GB. There hardly going to make a card thats crippled by its vram lol.

Theres alot more I could say but im really not gona waste anymore time when its such common knowledge. Either your systems are having hiccups from your awesome 4GHZ overclocks or your having other issues.

Its quite simple lol
Edited by Juliancahillane - 3/23/11 at 11:43am
    
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post #104 of 132
At 1600x900 Gta IV maxes out my 1gb vram (even without aa), however just about all other games I can max out at this resolution and still be safely under, so I think for most of todays games it enough, but more and more games will be moving towards the 1gb+ range.
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post #105 of 132
Here is a (rare) decent article from Tom's on memory and video cards -

LINK: How Much RAM Does Your Graphics Card Really Need?

Its over a year old, but the info is still completely relevant. I've read a couple articles on this over the years and going by what I know, a 1 gig card will often perform best at 1080 settings. When running every setting maxed - including AA/AF - you can see a benefit from slightly more memory, anything from 1-2gig. When playing at larger resolutions with AA/AF, more memory results in slightly higher minimum and average FPS.

There are exceptions to the rule, and more isn't always better. If gaming at 1080 without AA/AF you can actually see a decrease in fps by going with more video memory. Also, there does exist a dying breed of game designers who actually know how to create games without bloated textures, code, etc. *gasp!* Surprising right? These games will scale the same regardless of whether you've got one gig or more.
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post #106 of 132
Quote:
Originally Posted by covertash;12839351 
Please take the time to read the posts and the title of the thread carefully. The thread asked whether if 1GB of VRAM is really enough for today's games - it's in the title - and, furthermore, whether if it is enough at a single display resolution of 1080p. So yes, whether or not 1GB is enough *IS* the point.

No one is disputing the fact that 1GB is not enough for multi-display gaming. You and I know that first-hand. Redwoodz agrees and simply stated that for multi-display gaming 1GB is not enough, but for a single display it will suffice. I added that it is possible that current games can consistently exceed the 1GB VRAM with max settings and texture packs even on a single display. But I do agree that if a user keeps the game stock, then they are unlikely to see the 1GB limitation.

We're all presenting the same message here so what's the problem? confused.gif



I know. We're running virtually the same resolution.

My point was that AMD saw this limitation and fixed it. Nvidia has in their own way acknowledged this fact by releasing the 3gb 580. It's all over the benchmarks review sites how the much cheaper 6970/6950s keep pace with the much more expensive counterparts... all due in many cases to nvidia's lack of ram.

That my friend was the point. I wasn't talking about the Op's opening post, but in regard to a question asked by another poster.
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post #107 of 132
Yes it is enough. With few exceptions you can play any game on max settings with a 1GB GPU at 1920X1080. Now that being said, is it ideal? And will it be enough for future titles and next gen console ports? Probably not.

GPU's are trending towards adding more VRam and anyone that was foolish enough to shell out for a 570 (toss up at 1280) or a 560 instead of saving for that 580 or picking up a 2gig 560 will pay for it in coming releases. My previous card was a GTX 465. Not a bad card by any means, but running max settings on a dual monitor setup it wouldn't cut it. I've since added a third monitor and really appreciate both the added horsepower but especially that extra VRam buffer that the 6950's provide.

Eyefinity isn't the only reason. The OP was right, I really liked Oblivion but it felt short and was lacking that certain something that Morrowind had. A lot of the community made mods helped with that. They led me to texture mods and others, that while really increasing gameplay, KILLED my old GPU. Now I can run it at max all day long.

Don't buy into a bottleneck. Futureproof yourself (lol when talking about futureproofing and GPU's) for as long as possible.
    
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post #108 of 132
Quote:
Originally Posted by tsm106;12840443 
My point was that AMD saw this limitation and fixed it. Nvidia has in their own way acknowledged this fact by releasing the 3gb 580. It's all over the benchmarks review sites how the much cheaper 6970/6950s keep pace with the much more expensive counterparts... all due in many cases to nvidia's lack of ram.

That my friend was the point. I wasn't talking about the Op's opening post, but in regard to a question asked by another poster.

I'm not disagreeing with this.

To your point though, I don't think Nvidia could have helped releasing the GTX 500 series any other way.

The way I see it, they *could* have released these cards with double the RAM, but it would have come at the cost of significantly higher MSRP (judging by current pricing at least an extra $100 respectively) compared to what AMD released their cards at. If that were the case, there would be no doubt that AMD would have even more dominance for price-performance in nearly every price bracket considering how close performance stands as-is. Not to mention, availability of cards would be significantly lowered, as you may remember the "regular" GTX 580's were already selling out left and right for the first few months of release.

Also, up until recently, Nvidia was not able to mismatch the memory chips and bus width - hence, why the GTX 570 and 580 have odd memory configurations. Therefore, they couldn't have just put out a random 2GB card to be able to compete with AMD's offerings. Nvidia left it up to the OEM's like Palit/Gainward to step up and essentially double the memory chips as that is really the only way it will work with the 580's design.

As you can see, stock of the 3GB cards are hard to come by because a) people are actually buying them up in troves, and b) the manufacturers don't/can't make as many. Even EVGA's upcoming 3GB GTX 580 will be available only in limited quantities as memory chips are still very expensive to source. I can't imagine the earthquake that hit Japan will help the situation much at all either. frown.gif

Unfortunately, people who can afford such expensive cards are only but a small population of enthusiasts, and even though they are selling like hotcakes, it just is not enough to keep a company like Nvidia, and its partners, afloat. However, with the advent of mismatched RAM and bus width seen in the GTX 550 Ti, it is a sign that Nvidia is prepared to "remedy" this VRAM situation for their future releases.
     
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post #109 of 132
Quote:
Originally Posted by Senator;12841030 
GPU's are trending towards adding more VRam and anyone that was foolish enough to shell out for a 570 (toss up at 1280) or a 560 instead of saving for that 580 or picking up a 2gig 560 will pay for it in coming releases.
Quote:
Originally Posted by Senator;12841030 
Don't buy into a bottleneck. Futureproof yourself (lol when talking about futureproofing and GPU's) for as long as possible.


In 5 years or whenever the next gen consoles are coming out. But by then even the 2gb 6900 series will be slow. I dont see them as futureproof and only usefull for multi-monitor resolutions today. Die shrink at the end of year will make the Nvidia 5xx and AMD 6xxx series look slow anyways. Doom and gloom in this thread.
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post #110 of 132
The reasons 580s and 6870s have more vram is because two of them would be wasted on 1GB of ram. 1.5GB is more ideal to get the use from the power they have. 2GB and 3GB is more of. Marketing gimmick and only for those who will sli those high end cards and run multi monitor, maxed out with maximum aa. But apart from that 1GB really is enough. For 1080 anyhow. Again its all over multiple websites.

Put it thIs way, 2 460s or 5850s will probably not be powerfull enough to run a game which requires a 1.5GB frame buffer. You can talk about triple sli where they maybe would but its a very small market and certainly does not apply today, and under those circumstances the added ram becomes more of a necessity.
    
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