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Is 1Gb VRAM really enough in todays games? - Page 7

post #61 of 132
Quote:
Originally Posted by almighty15;12801539 
Lmaoo...can't take the truth rolleyes.gif

I feel your pain. It's hard to convince people of things that they have never actually seen nor experienced before in real life, coupled with the fact that they do not actually analyze the data being presented to them. wink.gif

A couple of months ago, I tried to convince that poor guy of the same thing in his own rant thread and my results mirror closely to yours:

http://www.overclock.net/rants-raves/904697-rant-crysis-maxed-not-3.html#post11887422

I see, much has not changed and he is back to his old ways again. rolleyes.gif

Anyway, in my experience, really Crysis, AvP, STALKER, and Metro 2033 are the biggest offenders in terms of VRAM usage. Those four are the only ones in which I have had to dial back settings other than just anti-aliasing. In my Surround resolution of 3600x1920, Dirt 2 has also presented severe stuttering when playing inside the cockpit view even with AA turned off! However, the rest of the games that I have played so far have had no issues whatsoever even with the 1.2GB on my GTX 570's in Surround, so long as I kept the AA setting at a modest 2X, or 4X at most. Anything higher, even in the tamest of games, will grind to a halt due to severe texture swapping. frown.gif

So if the above four games are anything to go by, and if developers start to really take advantage of larger framebuffers, then the games of tomorrow will necessitate more than 1GB of VRAM to max out the games. However, considering how long it took 1GB to become the forefront configuration for top end cards, it might be at least another year or two before 2GB will become the norm. To answer your thread title's question, for today's games (and likely those in the near future), 1GB is about the average.

As rampant as Eyefinity/Surround and 2560x1600 displays may seem on hardware enthusiast sites such as this, they only represent a small fraction of the total gaming population out there. Looking at the Steam Survey (http://store.steampowered.com/hwsurvey), 1080p resolution commands the highest percentage of users, with 1680x1050 and 1280x1024 following one after another. If you look look at the change, 1080p resolution also represents the highest recent change as well. If developers pay close attention to that, and I suspect they do, then it gives a firm indication that their target audience (the majority) would still fit well into the that 1GB VRAM configuration, with multi-screen gaming being an afterthought. buttkick.gif
     
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post #62 of 132
I've run out of ram with 2gb tfx setup using F1 2010 which btw is already a ram hog. With all the added detail texture packs, they're so damn lovely looking but they kill my cards vram, caput.
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post #63 of 132
Quote:
Originally Posted by holynorth View Post
Is there any more information on this that I can read? I read the entire thread but it seems to be anecdote vs speculation.

I want to go with MSI Twinfrozr 560 TI over a 6950 2gb, but I plan on running dual monitor (windowed gaming on one) with 1920x1080 resolution yet I want to remain somewhat futureproof if games require more than 1gb of vram. It seems they are doing that now, however. Is there any actual facts on this matter?
This may interest you as it covers multi-monitor resolutions as well as single 1080p monitor to show the VRAM usage differences between 1GB and 2GB:

http://www.widescreengamingforum.com...eatured_Review

Although it only uses the GTX 460 as its testing ground, the results can be extrapolated to more powerful cards.
     
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post #64 of 132
Quote:
Originally Posted by covertash View Post
This may interest you as it covers multi-monitor resolutions as well as single 1080p monitor to show the VRAM usage differences between 1GB and 2GB:

http://www.widescreengamingforum.com...eatured_Review

Although it only uses the GTX 460 as its testing ground, the results can be extrapolated to more powerful cards.
Yeah since its the vram we are talking about not that a more powerful card wont need as much, as it seems some ppl are thinking that is what the op is talking about.

But all in all yes 1gb of vram is enough for the avg gamer that doesnt change the default settings the game sets it self to expect for maybe the resolution and that is probably about it.

Now if you are using Higher Def texture packs then yeah you will run out of vram faster an cause texture swaping between your vid cards ram and the system ram+swap file. Like for Dragon Age Orgins I love the texture packs they have. It does make the textures better but i have to turn settings down or it wont play right since Im using a 9800GT 512mb card I couldnt imagine running a texture mod on a game with more then 1 monitor tho its like {vram}
 
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post #65 of 132
Uh oh, all those poor 5970 owners are out of luck because their vram is capped! lol

My 6850's run everything nicely, the only time I notice a severe slow down is in benchmarks when settings are absolutely maxed.
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post #66 of 132
Quote:
Originally Posted by covertash View Post
I feel your pain. It's hard to convince people of things that they have never actually seen nor experienced before in real life, coupled with the fact that they do not actually analyze the data being presented to them.

A couple of months ago, I tried to convince that poor guy of the same thing in his own rant thread and my results mirror closely to yours:

http://www.overclock.net/rants-raves...l#post11887422

I see, much has not changed and he is back to his old ways again.
You fail at life.

Unimaginably foolish you are, friend. This thread has nothing to do with the previous.
Edited by ronnin426850 - 3/20/11 at 11:41pm
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post #67 of 132
Metro takes about 1000 load according to GPU-Z. This is like after 5-10 mins of play in chapter 3 beginning though. 1080p
Edited by LivingChampion - 3/21/11 at 12:59am
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post #68 of 132
Quote:
Originally Posted by almighty15 View Post
Company of hero's 4.

1920x1080 with 4xMSAA ~ 995mb!! RAM jumps over 1Gb mark in certain levels and on screen action.

I don't see quality textures anymore here...crappy optimization me thinks.
post #69 of 132
of course not enough~
that's why GTX 590/6990 have 3GB/4GB (SLi/CF)
post #70 of 132
I been able to run metro 2033 no problems at 1080p all maxed out the and aa and af at 4x and 16x with tes turned on and dof off. No jumping or stuttering here runs smooth about 35-60fps avg with a single 5870 1gig right now.
Edited by Bal3Wolf - 3/21/11 at 1:49am
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